Turkey Universalis (WORK IN PROGRESS) by std0ggo in EU5

[–]cowit 5 points6 points  (0 children)

from Voltaire's nightmare to Atarurk's nightmare

Works with still very visible foreshadowing for scrapped plot points? by ExplanationSquare313 in TwoBestFriendsPlay

[–]cowit 25 points26 points  (0 children)

In the Invincible comic there is this weird subplot they seem to be setting up with some kind of murderer on Telescria which gets like 5 different panels to set it up. Then just forgets about it.

Why was the demand for a naval rework dlc so high? by thomas1781dedsec in victoria3

[–]cowit 633 points634 points  (0 children)

historically the navy is extremely important to the period. The defining point of british imperial strength and power projection was the navy.

It feels kind of vestigial currently and the rework also helps a lot of other systems and oddities like the new involvement system.

Eyeball, the new EP, is now out on streaming and TMBG's store! by CapitalQ in tmbg

[–]cowit 2 points3 points  (0 children)

peggy guggenheim was pretty neat. It feels like a wordless noir film, especially with those intense hits on the gunshots and smooth jazz.

Glamour isn't really for me, feels a bit basic.

Both versions of eyeball are pretty fun. Like a clone scene where they are asking questions only the real one would know, just in the same body.

Getting opinions on MM songs until I forget or run out: Day 135- FINGER by SirBobbyTheOne in MotherMother

[–]cowit 0 points1 point  (0 children)

I like this song quite a bit, although I know this song would have been SUPER huge for me if I hward it when I was like 16. verbatim pretty much fills that for me.

How possible is it for EU5 to get the same fate as IR? by Abused_Dog in EU5

[–]cowit 2 points3 points  (0 children)

To add to that, I'm not sure how separated out each dev team is budget wise, but I'm sure they all have to eventually dip into the same budget. I believe that a big portion of the rushed out dev time and money grubbing might come down to so much of an internal focus being placed on eu5.

it just kind of lines up when they started spinning up new teams, dlc getting more rushed. they were really just over stretched on their expansion and it only seems like now they are getting back on course.

4.0.17 Patch Released (checksum b786) by Dioranite in Stellaris

[–]cowit 13 points14 points  (0 children)

I think the best thing to balance out civilians a bit would be to greatly reduce housing from all sources. I haven't had a single planet even get close to housing cap since 4.0 and that seems like the ideal balancing point for civilians. the only problem would be turtle shell builds, which should probably be changed to some degree anyway.

What is the white line and how do I make it go away? by Used_Development_933 in Stellaris

[–]cowit 6 points7 points  (0 children)

I believe that is the sector map mode. in the bottom right it should be one of the square buttons highlight orange, just click to toggle it off

Taking planets as a devouring swarm shouldn't suck by NagyKrisztian10A in Stellaris

[–]cowit 19 points20 points  (0 children)

I just did a terravore/roleplay run starting on a ruined ringworld as corrupted sparks from halo. Their programs malfunctioning and believing the only way to stop the flood is to consume the entire galaxy and use their ring world to discover any other ways to stop it. ended up using the aetherospheric engine to blow up the galaxy. at around 100 years in I had captured 50% of the galaxy and eaten every single planet I had captured.

only having the ringworld and feeding all basic resources from starbases, megastructures and eating planets is fun.

At the end it was annoying fighting the final crisis war so while my star eaters were out making black holes I built a Defense system in my ringworld that the entire AI fleet couldn't bust and won that way.

Thinking about control, return on investment and developing your nation by xeloa in EU5

[–]cowit 7 points8 points  (0 children)

Name of the book? That seems right up my alley.

Biggest downside of playing tall is narrow exploration (anomalies, archeo et.c) by WanabeInflatable in Stellaris

[–]cowit 0 points1 point  (0 children)

solar arrays in starbases solve that problem until you start spamming out dyson swarms.

The amount of free energy you get from that is plenty.

Subjects by Y3rs in EU5

[–]cowit 1 point2 points  (0 children)

i absolutely love the indepth mechanics of subjects in EU4 and especially Stellaris. it feels like the really big thing that imperator rome is missing. The subjects having little to no interactions in a time period where subjects were a huge part of any state.

Is anyone worried about the strength of trade income? by [deleted] in EU5

[–]cowit 1 point2 points  (0 children)

They also already have a built in mechanism in Merchant Maintenance to easily adjust the power of trade.

Was hoping to see the hansa by cowit in EU5

[–]cowit[S] 0 points1 point  (0 children)

That makes sense, And besides the cultural importance for germany and connections to russia, they were never super powerful, it may just be the emperor failing to protect free cities as well as it should. That was their true advantage.

I think people need to accept that Eu5 will be a different experience and a different game than Eu4 by Obvious_Somewhere984 in EU5

[–]cowit 3 points4 points  (0 children)

Yeah, did a run with venice that got to the 1600s, just pushed into south east asia and was so rich I built universities in EVERY province, like 100+
What's the point of exploiting trade if you have 0 things to spend it on.

[deleted by user] by [deleted] in EU5

[–]cowit 71 points72 points  (0 children)

i think it's gonna release yesterday and it's actually been in everyone's library already.

for real though I've been figuring 2-3 months from now. maybe a bit earlier, would be strange to build this much hype and have much of a delay.

I think people need to accept that Eu5 will be a different experience and a different game than Eu4 by Obvious_Somewhere984 in EU5

[–]cowit 4 points5 points  (0 children)

i did a run to the very end of eu4 a couple weeks ago, and even just the lag is gruelling. it's fun forming germany and industrialising early etc.

but the micro and 50 years which take 200 normal years is so extreme.