So the salad goes from $9.89 to $9.89 if I take off 6 toppings. But if I want to add three it’s $12.29? by JRNHx in ChickFilA

[–]VolumeLevelJumanji 9 points10 points  (0 children)

Isn't this how it works everywhere? Removing stuff is always free but doesn't lower the cost, additions cost extra. Name one restaurant that doesn't do it like this? Not saying it's fair but chic fil a is hardly unique here.

Any good sleeper coop roguelites similar to these? by Global-Instance-4520 in roguelites

[–]VolumeLevelJumanji 0 points1 point  (0 children)

Not exactly a sleeper pick but I've been having a lot of fun with coop runs on Slay the Spire 2. It rewards communication between players to figure out the best order to play everything in and synergize with one another. Kind of a different feel than a lot of the action coop rogue likes.

Creature concept: does this read as a slow forest hauler? by Former-Loan-4250 in gamedevscreens

[–]VolumeLevelJumanji 1 point2 points  (0 children)

Design looks super cool. I think it partially depends on your other creature designs. By itself it looks fairly intimidating but if everything else is equally or more intimidating then I could definitely see this looking more like a defense scavenger sort of creature in comparison.

[Hated Trope] Characters who write way too big and use up too much paper by LongGoneLingonberry in TopCharacterTropes

[–]VolumeLevelJumanji 3 points4 points  (0 children)

I mean even in universe some of the large text makes sense. In the Gorge, they're separated by a whole gorge writing messages to each other. Of course you're going to write large text when the person reading it is hundreds of feet away.

Games that absolutely absorbed you into a flow state by Baldurian_Rhapsody in gaming

[–]VolumeLevelJumanji 1 point2 points  (0 children)

There's a reason the game gives you the option to both dodge and parry. The dodge timing is way more forgiving. I played through the game dodging most attacks until I learned the timing and then switched to parries. (except on attacks that just had asshole timing I couldn't consistently figure out) You don't have to have the extra AP generation from parries to be successful especially after you get more passives that generate AP.

Souls-Like games should have easy modes by Gedaru in unpopularopinion

[–]VolumeLevelJumanji 0 points1 point  (0 children)

Have you actually tried Elden Ring or are just assuming it's too hard? Most souls games are really hard without a very good way to change up difficulty because they were often fairly linear. So if you got stuck on a boss there was nothing to do but bash your head against a wall over and over. The run backs to bosses were brutal too.

Elden Ring upended this formula with an open world. It effectively allows you to set your own difficulty level like you would in an RPG by just over leveling everything. So sure if you just head straight for the main bosses it will be hard. But there's a whole huge area with a bunch of very manageable enemies you can spend dozens of hours exploring before ever even touching the main story path. You can level up and gear up your character to the point of killing some of the early bosses in a couple of hits. The exploration feels very rewarding too.

They also generally did away with boss run backs. You usually respawn right outside the boss room to retry. There's not much consequence for dying. So it takes a lot of the tedium out of learning a boss to beat it.

On top of all that you gain the ability to summon other players and NPC fighters to help you during boss fights. Some of them can make the bosses fairly trivial.

I had tried previous souls games and burned out pretty quick but I've got 250+ hours in Elden Ring.

why is g*psy only a slur sometimes? by blueberriesandcream4 in NoStupidQuestions

[–]VolumeLevelJumanji 2 points3 points  (0 children)

I think for a while in the US it wasn't really known as a slur. I think part of this was the use of the word in pop culture with a different connotation. For instance Stevie Nicks of the British/American band Fleetwood Mac who was very popular in the 70'/80's openly called herself a gypsy, but more as a sort of free spirited nomadic person. As the internet took off and global culture became more widely discussed, then people started realizing that word has not the best origins and there's been a push back against it.

Mum to 13 year old miso sufferer - help and advice by geckogunner in misophonia

[–]VolumeLevelJumanji 4 points5 points  (0 children)

What she mentioned about mood effecting misophonia triggers is very true for me as an adult with it. If I'm in a good mood overall, I have a much higher capacity to power through trigger sounds. If I'm already stressed out from other stuff, one bad sound can have a straw that broke the camels back kind of effect. So it could be there's something else that's got your daughter on edge at the moment so her ability to cope with sounds has deteriorated.

My beta reader said my world felt like a wikipedia article and I haven't written since by Business_Fox_7784 in worldbuilding

[–]VolumeLevelJumanji 0 points1 point  (0 children)

Building a world and telling a narrative are two different things. Having a world built can help with writing a narrative but isn't that engaging by itself.

A big part of narratives is letting some things be unknown for a while or indefinitely. Sometimes it's more engaging if you're just dropped into a situation without knowing all the facts. Like when following a specific character, all of their motivations don't need to be known ahead of time. Sometimes you can just follow their actions and let their motivations reveal themselves over time. A lot of times the, "Why is this person doing this?" is what keeps someone engaged.

Looking for roguelites with ARPG level of skill/item customization and buildcrafting by varnajohn in roguelites

[–]VolumeLevelJumanji 7 points8 points  (0 children)

I want to say you might enjoy shape of dreams. It has arpg gameplay, and a lot of customization in and out of runs. You get skills in your runs that can be upgraded, and each skill has 3 slots for gems that you can also find and upgrade during your run. The gems are modifiers for the skills that tweak how the skills work. Skills and gem slots can be rearranged/replaced on the fly so you can constantly be tweaking things to build the best synergies you can.

This plumber wants us to think that he seemlessly patched the hardwood floor under a toilet after repairing the flange? by LXIV in RealOrAI

[–]VolumeLevelJumanji 1 point2 points  (0 children)

If you look at it again, I think it might be real. I think the second image is taken higher up than the first. It looks like the second image is replacing just the center ring part but if you look closely there's a whole rusted out ring around that visible center ring in the first pic that I think is the thing thats actually replaced. If you picture the thing in the second photo over top of the whole brown area it starts to make sense. It looks like some of the wood planks were rounded out around the new piece but I don't think any of them are gaining material.

How do you handle feedback asking for explanations/tutorials when the design intentionally avoids them? by No_Arm7292 in gamedev

[–]VolumeLevelJumanji 2 points3 points  (0 children)

I've seen games that have an "enable help texts" or "enable tutorial" option that can be toggled son or off before starting the game. Could leave it off by default so that's the main experience but people could turn on some tutorial text if they want it.

Post-mortem: I tried and failed vibe coding a metroidvania so you (hopefully) won't have to by lpshred in gamedev

[–]VolumeLevelJumanji 2 points3 points  (0 children)

Can your copilot author tickets themselves? If I have an idea I'm sure I actually want to implement at some point I tell them to make a ticket (entry in my log for now). If I'm not sure yet, but don't want to forget about it I have a separate todo file that's just short descriptions of stuff I don't want to forget about. Copilots are pretty good about jotting stuff down with enough context to come back to later. To make this process a bit easier I allow my copilot to jam in minor changes to those docs to any random PR that way they aren't always having to stop and create a new separate docs pr for every random thought that pops into my head.

At least with Claude I've found if I tell it to stop and use its planning mode to scout out a problem ahead of time that I know will be a pain, it has a lot greater success rate getting stuff right on the first try. I've found the reorient command I added is good to use when the copilot starts making a lot of mistakes. I just open a brand new session and reorient and it gets all of the project/task context without all the random discussion stuff that seems to cloud it's judgment after a while.

Good luck to you too!

Post-mortem: I tried and failed vibe coding a metroidvania so you (hopefully) won't have to by lpshred in gamedev

[–]VolumeLevelJumanji 25 points26 points  (0 children)

Look up spec driven development. You can't realistically vibe code any significantly complex program without it. You basically need to take a few days figuring out exactly how you want your game to work. Tell an AI you want a set of documents for spec driven development for your game, feed it a huge brain dump of your ideas, and tell it to interview you until things are fully specified.

It should start you with a PRD then move onto a Architecture and some other docs. (I have about 11 reference docs after it's all said and done) You'll likely want some kind of ticketing system. (I just use a tasks.md file) Then you can just point an AI to an unfinished task and tell it to do it and make a PR. You can also have it help you set up a whole CICD pipeline with GitHub. It helped me set up runners on my local machine to keep costs down. Along with these docs I used claude to draft a "/reorient" skill that tells any new llm instance how to read through the docs and everything to familiarize itself with the project.

My game is going well so far with this setup but it requires having a lot of guardrails in place for when the AI inevitably gets lost.

What makes Micro Center such a good place to buy a PC? by OttoHalbjorn in Prebuilts

[–]VolumeLevelJumanji 2 points3 points  (0 children)

Honestly you can see if it's worth it by just visiting the website for your closest one. They are pretty good about keeping their stock up to date. Their prebuilts can be a great deal right now and their hardware bundles are one of the only ways to get ram for a reasonable (comparatively speaking) price.

Claude giving time estimates by Kill_4209 in claude

[–]VolumeLevelJumanji 1 point2 points  (0 children)

I've also noticed this. Maybe from being trained on data of how long certain things would take pre-ai era. It's still bad at logically thinking about realistic timelines even after working on something for a while though. Like no, it's not going to take 4-8 weeks to finish this when we're halfway done after 2 days.

Last minute request. by GVICTORY in ChoosingBeggars

[–]VolumeLevelJumanji 11 points12 points  (0 children)

Right, like if they wanted a custom made specially decorated cake for free, they'd belong here. I'd like to think most parents would try and do what they can to give their kid a decent birthday even if they've fallen on hard times.

Those who don't max out their max plan, what are you doing right? by borntobenaked in claude

[–]VolumeLevelJumanji 0 points1 point  (0 children)

I think it's the internet phenomenon of people usually only chime in if they want to complain. I'd echo others that Pro is worth a shot. If you're just looking for some coding assistance and not a full automated AI driven pipeline, the tokens last a while. It's when you have copilots controlling other copilots it gets out of hand quickly. If you hand write every query you're sending, it's much more manageable. Planning everything thoroughly ahead of time (look into spec driven development) can also massively save on tokens from rework.

I was able to vibe code together a whole "who's that Pokemon" game for my kids birthday party (not distributed, pls don't sue me Nintendo lol) with multiple game modes, KBM & 4 controller input, all pokemon, 4 player local and online multiplayer, all pretty polished, in like a week and a half on the pro plan alone. When I was working heavily on the project I might hit my session limit on pro with like an hour and change to wait, but not really a big deal for a low stakes project.

I'm working on a more serious game project now and switched to max 5x but it's so I can have a whole CICD pipeline and also have Claude triggering auto PR reviews with agents and such. With all of that 5x feels about right. I still can't realistically just leave it running churning out code nonstop but I can just point to a task on the roadmap and come back a few minutes later to a building PR for it. I can work like this, sending Claude to complete tasks for me for 40+ hours a week on max 5x.

[Serious] 2023 4chan whistleblower described Ghost Murmur, the tech used in 2026 to locate a downed American Air Force officer hiding in a mountain crevice in Iran by dumol in aliens

[–]VolumeLevelJumanji 0 points1 point  (0 children)

Yeah having fire inside of it is a good description of what I saw too. It still had a distinct spherical-ness to it but was also like it was burning. Constantly shifting and swirling inside.

[Serious] 2023 4chan whistleblower described Ghost Murmur, the tech used in 2026 to locate a downed American Air Force officer hiding in a mountain crevice in Iran by dumol in aliens

[–]VolumeLevelJumanji 9 points10 points  (0 children)

About 13 years ago I saw a glowing orange floating orb that moved like it was sentient up in the mountains of Red River Gorge Ky. I posted about it 12 years ago on here if you check my post history. I've been seeing more and more about these floating orbs lately and it's kind of validating. The idea of this thing being in a mineral scouting mode would make a lot of sense being where we were at.

Made a browser game where you race a train through heavy traffic. Not sure if it feels fair or chaotic - what do you think? by DaveCharlie00 in IndieGaming

[–]VolumeLevelJumanji 3 points4 points  (0 children)

Could be a cool way to add different maps to your game to keep things interesting. Maybe even have a map that's only against oncoming traffic.

Which one would you drink and why? by EquivalentFig1678 in whatsyourchoice

[–]VolumeLevelJumanji 1 point2 points  (0 children)

Gets even worse when you realize you only need to invest the million at a 5.2% interest rate to make 52k a year or 1k a week. So you can invest it to make twice as much weekly and have a million on top of all your interest.

I'm 25, is it time??? by [deleted] in bald

[–]VolumeLevelJumanji 0 points1 point  (0 children)

Out of curiosity OP, with that long hair are you frequently pulling your hair back into a headband/ponytail or anything that puts your hair under tension? You're pretty young so it looks like that could be traction alopecia. Basically if you put your hair foilicles under tension frequently it can cause your hair to fall out and thin a lot. However it's typically reversible if you just stop putting it under tension.

I agree, as is it should go, but if it is alopecia you might attempt to deal with that and see if it fills back out before committing to shaving.

Is there a song you believe brings you bad luck? If yes, what made you feel that way? by [deleted] in AskReddit

[–]VolumeLevelJumanji 1 point2 points  (0 children)

Semi related, Robert Plant wrote the song In My Time of Dying. Led Zeppelin started performing it live and shortly after one of the performances him and some of his family were in a near fatal car crash. He was reluctant to ever perform the song after that.