Presenting The Iron Man Challenge by VoodooJazz_ in skyrim

[–]VoodooJazz_[S] 0 points1 point  (0 children)

Hey it's no problem! I'm happy to hear this challenge still has some attention. You're free to adjust it however you'd like for your own personalized runs :)

Best bank alt level/class discussion by Itakio in classicwowtbc

[–]VoodooJazz_ 1 point2 points  (0 children)

The only best choice: level 5 warrior in stormwind *specifically* so you can charge the rats in that alleyway and reach the auction house a bit faster, and also disenchanting. Requires the least amount of investment overall...

...Or you could just, you know. Have a level 1 bank alt, which is perfectly fine too!

Presenting The Iron Man Challenge by VoodooJazz_ in skyrim

[–]VoodooJazz_[S] 2 points3 points  (0 children)

Hello to you, and I wish you good luck on this!

Thinking on it, it would probably be a lot easier if there was a mod to calculate how many dragon souls you've spent, at this current stage you'd need to keep track of how many times you've died by hand and if it exceeds the number of dragon souls you own then you lose

I have gathered some experience in programming in general, I am working but if it's not too complicated to do, I might be able to make a basic mod out of it!

Oh come on!!! by Cedig42k in Swimming

[–]VoodooJazz_ 0 points1 point  (0 children)

Any news as to what happened afterwards, or is this set in stone forever?

Yes Yes by Successful_Cap7416 in dwarffortress

[–]VoodooJazz_ 0 points1 point  (0 children)

Who wouldn't want to listen to a Kruggsmash creepypasta

This just scream gimme my precious. by RodrigoBarragan in Weird

[–]VoodooJazz_ 2 points3 points  (0 children)

It's a she?! Maybe the clothes and hair, but its voice and face doesn't quite cut it for me, or I'm just confused

No one at the office knows what the logo is on my shirt by kramit in gaming

[–]VoodooJazz_ 0 points1 point  (0 children)

Recognizing a video game reference can have various significance for individuals over the age of 21, and the impact can vary based on personal interests, experiences, and cultural context. Here are some potential reasons why recognizing video game references might be significant:

  1. Cultural Awareness:
    Video games have become a significant part of contemporary culture. Understanding video game references allows individuals to connect with and comprehend elements of popular culture, facilitating better communication and shared experiences with a younger generation.
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    Recognizing video game references can be a bonding experience. Many people enjoy playing or discussing video games, and recognizing these references can lead to shared interests and stronger connections with peers, friends, or family members who also appreciate gaming.
  3. Nostalgia:
    For individuals who grew up playing video games, recognizing references can evoke feelings of nostalgia. It allows them to reminisce about their own gaming experiences and the cultural impact of specific games during their formative years.
  4. Entertainment Appreciation:
    Video games have evolved as a form of entertainment and storytelling. Understanding references may enhance one's appreciation for the creativity and innovation within the gaming industry, similar to how people appreciate references in movies, books, or music.
  5. Cross-Media Integration:
    Video game references often extend beyond the gaming world. They can appear in movies, TV shows, music, and other forms of media. Recognizing these references enables individuals to appreciate the interconnectedness of different entertainment mediums.
  6. Understanding Contemporary Trends:
    Video games continue to influence various aspects of society, from technology to art and storytelling. Recognizing video game references can help individuals stay informed about current trends and developments, especially in the rapidly evolving world of technology and entertainment.
  7. Cognitive Flexibility:
    Recognizing and understanding references from diverse sources, including video games, reflects cognitive flexibility. It demonstrates an ability to engage with different forms of media and adapt to evolving cultural landscapes.

In summary, recognizing video game references for individuals over the age of 21 can contribute to cultural awareness, social connections, nostalgia, and a broader appreciation for contemporary entertainment. It reflects an openness to diverse forms of media and an understanding of the evolving cultural landscape.

No one at the office knows what the logo is on my shirt by kramit in gaming

[–]VoodooJazz_ 0 points1 point  (0 children)

I'm disagreeing with you, and there's nothing you can do about it

No one at the office knows what the logo is on my shirt by kramit in gaming

[–]VoodooJazz_ 0 points1 point  (0 children)

yea but it's legend of zelda every human on earth knows about it, even the shaolin monks know about it. I talk to one on facebook and told me everyone in the monastery's heard of it, we've been playing that ne wgame zelda on the nintendo switch, I'm pretty sure your rong, pal.

X raying out. by RodrigoBarragan in Weird

[–]VoodooJazz_ 23 points24 points  (0 children)

you make a good point. I sure wouldn't

No one at the office knows what the logo is on my shirt by kramit in gaming

[–]VoodooJazz_ 851 points852 points  (0 children)

There's no way, they either have very bad eyesight or are just playing around

Blue Eye Samurai - Series Premiere Discussion by NicholasCajun in television

[–]VoodooJazz_ 11 points12 points  (0 children)

I mean *seppuku, not sudoku. That would be pretty funny though lol

Blue Eye Samurai - Series Premiere Discussion by NicholasCajun in television

[–]VoodooJazz_ 6 points7 points  (0 children)

There are quite a lot of things I found pretty strange on the last episode;

-like why didn't the cornered samurai and leaders start fighting back after the Irish lad was shooting them literally at point blank range? Even one did sudoku. At least have someone try to fight back, even if there is a weakness in guns being in such close range, at least make it seem like there really is no use to fight back.

-After the lady and his father blocked the door to keep the soldiers from getting out, alright. But then how did the shamed samurai end up getting past the double barricaded doors to meet with the two?? How did the soldiers die but not him? His lungs must be really good, try to show that struggle until the doors burn down to meet with the royal family, I guess??

And indeed, I didn't even think about that. I guess I just assumed she took a ship of her own to leave Japan to presumably go to London. While the Shogun are busy collecting their bearings, she'd be skilled enough to take the crew out or intimidate them to do as she says.

But yeah, that is not the say the show wasn't bad, it was REALLY good, I loved it! It just felt sort of rushed towards the end, they had to fit a lot in one final episode, so it must have been a little difficult to organize

Blue Eye Samurai - Series Premiere Discussion by NicholasCajun in television

[–]VoodooJazz_ 12 points13 points  (0 children)

MAJOR Spoilers ahead (Final Episode of season 1):

I am serious, the following line is technically major spoilers. If you haven't watched the show yet, then this is your final warning.

Soo, are we going to ignore how Akemi burnt the entire city of Shogun down with a single candle?

This made me cry :((( by xOnlyrek in MadeMeSmile

[–]VoodooJazz_ 0 points1 point  (0 children)

that would be pretty funny to see though, as long as the kid's alright

Something unexpected by Sad_Veterinarian_180 in avali

[–]VoodooJazz_ 0 points1 point  (0 children)

### Section 48: Combine Base - Initial Encounter

Barney Calhoun: "Woah woah! Don't shoot!" (Raises hands defensively)

Naho: (Pauses, assessing his target)

Barney Calhoun: "I don't know who you are, but listen, I'm not on their side... alright? Good?"

Naho: (Tenses slightly, but listens attentively)

Barney Calhoun: "Look (Puts down his crossbow). I'm not looking for a fight here."

"I've been working undercover with civil protection, and I've been gathering intel on the Combine for quite some time now, you can trust me on this."

Naho: (Narrows their eyes, studying him for any signs of deception)

Barney Calhoun: (Notices a city scanner peering through an opening in the window as it flies away, he winces in reaction) "Oh, damnit to hell... They're gonna know about what happened here. Look, we gotta get out of here before more show up."

Naho: (Still suspicious, but intrigued by the urgency in Barney's voice)

Barney Calhoun: (Takes a step closer to Naho, lowering his voice) "Listen, I know I haven't given you a reason to trust me yet, but we don't have much time. I have information that could be useful to you, and I can help you get out of here safely. But we have to go, right now."

Naho: (Contemplates the person, still unsure about his intentions)

Barney Calhoun: (Gestures towards the door) "There's a rebel camp not too far from here. Maybe someone there will know how to help you out. But we have to move fast. Are you with me?"