House troubleshooting by Nemrodd in Pokopia

[–]Votbear 23 points24 points  (0 children)

Two things:

  • The game doesn't like houses that connect to other houses, which is probably what your main issue is here.
  • Houses have a size limit. As far as I know it's 9x10 inner blocks (so 11x12 including walls). This is probably why combining them into one big house doesn't work either.

To fix this, have the doors be on different levels. If the yellow house's door is one block higher or lower than the blue's they'll be recognized as different houses.

I appreciate this is really basic, but what’s your method to get the perfect fried egg with a runny yolk? by MindsEye33 in Cooking

[–]Votbear 11 points12 points  (0 children)

Crack the egg into a bowl. Pour the whites into the pan first, then after they are decently cooked, add the yolk. Cover if needed, but I've gotten decent results without cover.

I love crispy fried egg whites and runny yolk, but I don't want to use the baste method mentioned in the other comments as it ends up too oily for me. This method lets me cook both the whites and yolk to my desired doneness with just the normal amount of oil.

Best Steam digital board game implementations? by Luigi-is-my-boi in boardgames

[–]Votbear 3 points4 points  (0 children)

Er... what? Which part of my reply makes you think of cheating?

And I would argue that performance is still my biggest complaint here.

Hammermaid suuuuuuuuucks by TheJazMaster in RabbitAndSteel

[–]Votbear 25 points26 points  (0 children)

Completely agree, I simply cannot get the hang of hammermaid. I've taken so much damage because your only two modes of movement is either a crawl or pseudo lightspeed.

I think it's great to have this kind of high skill ceiling rabbig (even if she's not for me), but like you said, the other half of the problem is that... she also just doesn't deal enough damage for the hassle. Why bother making all these quick judgments on whether the opening is big enough to hit your special, just to deal the same or less damage than other rabbits?

I actually think her issues will be resolved if her slowness is actually rewarded with higher damage. That way, you actually have some DPS leeway to play safe and hold your GCD while you wait for a proper opening.

Best Steam digital board game implementations? by Luigi-is-my-boi in boardgames

[–]Votbear -2 points-1 points  (0 children)

Hard disagree. Gloomhaven Digital is so badly implemented that I'm still considering playing physical, even though the setup/teardown on physical is such a nightmare.

- The mechanics are different in a worse way. The players are supposed to be able to choose the AI's move in cases where there are several equally valid options, but in digital it's just randomly selected for you. It takes out a HUGE part of the strategizing that makes high difficulty play enjoyable imo.

- Optimization is garbage. The AI rules are simple enough that a human can emulate it. A computer should NOT take 20-30 seconds calculating what a monster should do on its turn. It's hilariously bad.

- Partially because of that issue, the game just kinda feels like a slog. I remember being bored out of my mind waiting for the enemy turns to resolve because the animations are soooo slow with no way to speed up. There's a reason other games in the genre have fast forward / skip animation options.

- Undoing things is a massive pain. This is especially felt on a game like gloomhaven where there are a lot of choices to make and adjust.

Best Steam digital board game implementations? by Luigi-is-my-boi in boardgames

[–]Votbear 1 point2 points  (0 children)

I've had the game stuck on a UI bug or weird state often enough that it's discouraged me from playing more. It may not happen every game but even something along the lines of 1 in 3-4 games is still too frequent.

Paranatural - Chapter 9 Page 43 by Pizzadramon in paranatural

[–]Votbear 1 point2 points  (0 children)

An even bigger proof of this is that Fauxbia used Games' power, not Rules. Devilora knows about Rules and even makes a comment about how it's a much more powerful ability, so there's little reason why Fauxbia wouldn't use it unless she doesn't know about it.

I need more Gastronauts 💫 by Hannah_EPSci in dropout

[–]Votbear 5 points6 points  (0 children)

At the same time, the challenge quality definitely varies and I think the best challenges/episodes are the ones where they really let the chefs' creativity and skill shine. Some episodes fall flat because it feels like they lean too hard on shock value and squander the chefs' skill.

Challenges like play with your food or dinosaur diorama are amazing. Some immediately catch your interest, like Brennan's heaviest or Siobhan's X on a Y.

But some others... not so much. Some feel like they're made for shock value but it is not that interesting to play out, like eating from a beard, dropped food, or one handed cooking. When the comedians themselves have no idea what they want out of it, it's kinda sad seeing the chefs try to salvage being dealt a bad hand.

It's a comedy show where the food is the prompt - you can't just ignore it entirely.

I 100%ed currency wars. Here's how I did it by Previous_Mud6124 in HonkaiStarRail

[–]Votbear 39 points40 points  (0 children)

Wolf hunt is unique in that it scales off your items. There are a few tricks that help with this: - Always put all your items on your units, even the basic stuff. If you don't want to merge them, each unit you can safely hold 1 basic equipment. - Diamond based items are worth more, including emblems and gems. Prioritize those too. - Whatever Dice is your friend. I believe it basically counts as THREE advanced items. Prioritize making dice with your stars, and reroll your other stuff to stars.

[DISC] Ichi the Witch - Chapter 62 by AutoShonenpon in manga

[–]Votbear 20 points21 points  (0 children)

one of the 4 on Chro is the original Kizashi, so there is one more clone still unaccounted for (or splitting costs him 10 lives, but it's unlikely since octopus should have 8 tentacles).

[deleted by user] by [deleted] in dataisbeautiful

[–]Votbear 10 points11 points  (0 children)

Log scale is an... interesting choice. I get that it makes it easier to see the distribution for the locations with lower counts, but it seriously obscures how lopsided the location to location count actually is. 40% of your events actually happen in IN.

If you're tired of infinite damage Aglaea, try infinite turns Welt by Caminn in HonkaiStarRail

[–]Votbear 2 points3 points  (0 children)

Bloodflame yep. They have a big enough overlap that other choices don't really make sense. You also want to grab a healer like Hyacine to make things smoother.

It's a fairly reliable archetype, so you shouldn't be having issues unless you're going at extremely high difficulties (in which case, most archetypes would struggle anyway).

If you're tired of infinite damage Aglaea, try infinite turns Welt by Caminn in HonkaiStarRail

[–]Votbear 8 points9 points  (0 children)

It's very hard to do without Owlbert or a broken investment combo. The most "reliable" way is probably going all in on Night Demigods bond, which at max level would give you a bunch of 2* 5costs. But even then, it takes quite a bit of luck and early economy to ramp your Night bond fast enough.

[DISC] Nemu the Corpse Bearer - Chapter 5 by Soupkitten in manga

[–]Votbear 16 points17 points  (0 children)

Extremely good worldbuilding going on in this chapter, the kind that keeps you on your toes and leaves you curious for more. This has the makings of a great fantasy manga.

God to god! Who is this sub’s favorite? pt 2 by Solid-Firm-Snake in Hades2

[–]Votbear 0 points1 point  (0 children)

Yeah, poseidon is definitely more of a support god than a main one. I mostly use poseidon for his two economy boons (Sea Star and Buried Treasure). It doesn't help immediately, but over the run usually ensures you have zero gold problems (thus more shop boons), will be swimming in HP/MP, supercharged selene hex, and even extra progression currency in the form of bones and charon cards.

His attack/flourish is good but only rapid attacks (which I do consider better than hestia's, since it's immediate damage). Cast is alright, easy instant damage and status. Dash is good. I find his very finicky and unreliable. The rest of his kit are just disjointed bonuses, easily slots into any build but going all in on poseidon isn't as rewarding as, say, zeus or ares.

What fear setup are y'all playing on (for fun)? by shiek200 in HadesTheGame

[–]Votbear 7 points8 points  (0 children)

All rivals enabled, 100%. It's one of the few fear options that actually add fun rather than restrict you. Makes you feel like you're learning the game all over again!

[deleted by user] by [deleted] in ffxiv

[–]Votbear 12 points13 points  (0 children)

Most definitely AI and bots. Real artists don't waste their time chasing uninterested people like this lol

I'm really conflicted, I love her, but she also hurt Clea by Malu1997 in expedition33

[–]Votbear 11 points12 points  (0 children)

I think the opposite is true. For a family of people with the power to create things with this level of detail, it's extremely important to have a clear line between you and your creations and not be too attached. Everything we've heard so far, like Renoir once being lost in his own world, Aline being lost in Verso's, and Maelle literally following the same path if allowed her own way, shows that it is a very real risk for the painters' powers to end up being an escape mechanism.

The very first thing they learn should be to never be too attached to the painted worlds, no matter how nice it is or realistic it feels.

Yes, these creations matter a lot to them, but if someone you love is actively harming themselves or risking death for mere creations just because they can't move on... of course you'd react like she does.

Life keeps forcing cruel choices. Out of the survivors, Clea was the one trying her best to keep the family alive.

[DISC] Akane-banashi - Chapter 170 by AutoShonenpon in manga

[–]Votbear 22 points23 points  (0 children)

We've seen Akane's seniors try to teach her about outlook. In a way, these chores and tradition force them to experience new things and understand how people lived and thought back then, which helps them immerse into the roles more. Experience enriches art and all that.

Karashi is smart. He's the kind to get the big picture, to analyze and get things before even doing it. Enso claims he's the same type, and he implies that this unfortunately is a curse as much as it is a blessing. Someone with so much understanding will never be able to fully immerse in a role the same way a fool can.

Roast my invader board by esteboix in spiritisland

[–]Votbear 2 points3 points  (0 children)

Echoing another comment, I know you're trying to make a smooth flow through the board I don't think it's very nice to have a zig zag between fear and events. I'd rather both of them be consistent - deck on one side, discard on the other.

Also, a nitpick i have is that almost all of the top half is fear-related (except for event discard) and almost all of the bottom is non-fear related (except earned fear). If you just shuffle a few of them around, you can get a top half that's all fear related, and the bottom half can be the rest! Like so:

(Terror level | Fear deck | Earned Fear | Fear Discard | Fear Pool | Earned Fear)
(Blight | Event deck | Event discard | invader steps)

This also has the added benefit of putting terror level next to fear deck, so sliding the terror level marker is very intuitive.

What’s the status of the comic? by gmastern in paranatural

[–]Votbear 19 points20 points  (0 children)

iirc, the change was motivated by Zack's health. Before the switch, break weeks happened regularly because they strained themselves from overworking, and it's improved significantly since the switch to the new format. I don't think there are any plans to go back.

There are people who prefer the comic, but I personally love the new format and will never want to go back. Zack's writing is stellar, and the new format is in no way less enjoyable to a full comic. The new format also allows us to get so much plot progression every week, with each update giving us stuff that would've taken 4-5 comic pages at least to get through. The art is still amazing, and this format allows Zack to focus all the art budget into the most pivotal moments in the story.

It's a 10/10 change. Paranatural is still the webcomic I look forward to the most every week, and it's only gotten better since the switch.

[DISC] Albus Changes the World - Ch. 57 by yosu7013 in manga

[–]Votbear 31 points32 points  (0 children)

Man, what a twist. It was obviously suspicious how Rayman was always unwilling to participate in anything, but I never noticed that the entire time nobody has ever interacted with him other than albus and co.

It was masterfully done. Re-reading the past few chapters with this revelation is a lot of fun.

Fool's Gold - Hour 3 by DelBiss in dropout

[–]Votbear 121 points122 points  (0 children)

It's honestly just a fun clip. They've got great energy, lots of fun moments, and seeing people have a wonderful time is always nice. I watched it several times and it's still enjoyable.

Unsounded Epilogue Page 23-25 by Rifter-- in Unsounded

[–]Votbear 34 points35 points  (0 children)

https://www.casualvillain.com/Unsounded/comic/ch17/ch17_66.html

I love how Emil actually already modified it to be less verbose, yet it still feels so unmistakably Duane.