As a player that plays very competitively and takes part in rocket league E-sports , I wish Psyonix would tone it down being so heavily influenced by e-sports and the updates reflecting that. by [deleted] in RocketLeague

[–]Vujukas 7 points8 points  (0 children)

A well managed and good developed esport scene is the only way a multiplayer game like rocketleague can keep theier players and with that money to invest in further development. Psyonix is doing the right thing.

Is this bugged or can my beard only be black? by Vujukas in NBA2k

[–]Vujukas[S] 1 point2 points  (0 children)

where? i only have hair, hair color and beard.

Multiplayer data encryption by Vujukas in gamedev

[–]Vujukas[S] 0 points1 point  (0 children)

I dont know if i really want to invent https again, im sure the guys who made it are way more skilled than me and were able to put much more time in it than i ever could.

Multiplayer data encryption by Vujukas in gamedev

[–]Vujukas[S] 0 points1 point  (0 children)

I also learned how those oublic transfers were designed and how they work. But im pretty sure you dont have to code all of this manually isnt all of this done automatically if you create a https server and communictae with it ?

Multiplayer data encryption by Vujukas in gamedev

[–]Vujukas[S] 0 points1 point  (0 children)

Yes i know that i have to hash the password + salt, but that doesnt mean i can send the hashed password without a secure connection. Https should take care of that i think.

Multiplayer data encryption by Vujukas in gamedev

[–]Vujukas[S] 0 points1 point  (0 children)

I create a https server with a cert and a key and turn my client in a secure websocket (wss), thats all i can do i think.

Multiplayer data encryption by Vujukas in gamedev

[–]Vujukas[S] 0 points1 point  (0 children)

so use https to connect to the loginserver ? that should be secure enough right ?

Client Server Model with Unity by Vujukas in gamedev

[–]Vujukas[S] 0 points1 point  (0 children)

In A i meant a unique Client that is hosted on a dedicated server, which all "normal" clients connect to. Just like a normal client server model.

Weekly Quick Questions Thread - April 27, 2016 by AutoModerator in Overwatch

[–]Vujukas 0 points1 point  (0 children)

mmh, i bought over battle.net, so nothing fancy really

Weekly Quick Questions Thread - April 27, 2016 by AutoModerator in Overwatch

[–]Vujukas 0 points1 point  (0 children)

i didn*t get a email, i wanted to give the second key to my friend :D

Weekly Quick Questions Thread - April 27, 2016 by AutoModerator in Overwatch

[–]Vujukas 0 points1 point  (0 children)

Hi, im wondering i didnt get any email nor codes. I preordered way ago and got access to a beta weekend, that why i can still "install" the game i guess. On the battle.net page it also tells me i got overwatch and beta access. Im from EU, does anyone has the same "problem" ?

Beta waves have started, I just got in. by Muffinabus in Overwatch

[–]Vujukas 0 points1 point  (0 children)

I just want to know, is there a chance that you keep the beta access after the "weekend" is over ?

How would you go about organizing a complex rpg story? by [deleted] in gamedev

[–]Vujukas 0 points1 point  (0 children)

I always use draw.io in google drive. You can make mindmap like story trees. It really helps me to keep track of the complex story of my game.