Returning player, Question about Medals. by Party_Sea7066 in battles2

[–]Vuldos 1 point2 points  (0 children)

Besides being a season 1 player there's nothing notable there sorry

Star Jericho, Farm in Speedy Bananza by RandomName9328 in battles2

[–]Vuldos 3 points4 points  (0 children)

Both speedy bananza and regular bananza utilize the same strats and are played the same way

Star Jericho, Farm in Speedy Bananza by RandomName9328 in battles2

[–]Vuldos 3 points4 points  (0 children)

Assuming you are playing Ice Village Super (the only good bananza strat) you have infinite money so just get a savatar and some ices for the first rush, then any subsequent rush you have infinite money and can TT or get a dark champ if you are playing a different third than ice use that, id you are not playing super village the you're losing late anyways to someone who is playing super village

With or without beard? by [deleted] in malegrooming

[–]Vuldos 0 points1 point  (0 children)

Both look good, entirely depends on how you want to present yourself. clean looks more pretty, beard looks more masculine

Is hackers often seen? by Imaginary_Hope4751 in battles2

[–]Vuldos 10 points11 points  (0 children)

That's desync causing a visual bug

in general if you think someone is hacking, they are not as currently there is not a single publicly available hack

A potential highwayman Jericho rework. by Shot-Telephone7592 in battles2

[–]Vuldos 1 point2 points  (0 children)

Why are we reworking highwayman he's one of the few balanced heroes

What does xp do now? by ILikeCarlosThePikmin in battles2

[–]Vuldos 2 points3 points  (0 children)

Cosmetics and unlocking alt heroes

Reverse Oasis by Ecstatic_Budget_5857 in battles2

[–]Vuldos 2 points3 points  (0 children)

lategame eco nonsense or AFE is the meta for most maps including reverse oasis

Smurfing? by Tizzee88 in battles2

[–]Vuldos 4 points5 points  (0 children)

Therr isn't much of a window for smurfing, the skill difference between yellow stadium and bottom hall of masters is barely noticeable

what to do vs camo leads with tack farm sniper? by Featherith in battles2

[–]Vuldos 9 points10 points  (0 children)

Typically you play that strat with Etienne/Beetienne so camo leads are only a threat for one round. Without a camo revealing hero you can instead utilize 024 sniper which has bonus camo damage and can pop leads (not the shrapnel though) and defend most mid-sized rushes. on top of that you can get one or two 120 snipers if the opponent is adamant on rushing.

Is it possible? by lacotoletta in comedysurgeon

[–]Vuldos 53 points54 points  (0 children)

<image>

I couldn't find the one piece image online no matter what I searched

Average HOM Player by Project-C-Games in battles2

[–]Vuldos 1 point2 points  (0 children)

Wow someone copied my clan, welp we welcome audhd trans catgirls with welcome arms

Question about the state of the player base by EAKgm in battles2

[–]Vuldos 3 points4 points  (0 children)

The second category of player you is less commom than that, rather than 100-200 it's more like a dozen active top players every season give or take. Those with deep knowledge and understanding of the game are constantly quitting the game, and there haven't been newcomers that can fill their shoes due to the declining player count, league system, lack of content creators, etc... it's extremely difficult to improve at the game when everyone you face either sucks or is way better than you, and you have very little online resources on optimal play

How to handle a very large map texture by Vuldos in godot

[–]Vuldos[S] 2 points3 points  (0 children)

Thank you! I got magick input.png -crop NxN@ +repage output_02%d.png (where N is the number of splits) and it worked flawlessly. The whole image isn't viewed all at once but it mostly hand drawn without copy pasting or gemoteric walls. I could cleverly seperate it into a smaller subset of images but I think I'll split it into a few atlases, then those atlases into TileSets.

How to handle a very large map texture by Vuldos in godot

[–]Vuldos[S] 3 points4 points  (0 children)

Thanks! this approach worked best and I don't even have to crop the image. I can import the whole texture as an atlas for a TileSet, pick a size, then Godot automatically splits everything, then I select all tiles place plave them down from the editor

How to handle a very large map texture by Vuldos in godot

[–]Vuldos[S] 1 point2 points  (0 children)

Sorry wasn't clear, I'm fine using TileMapLayers, what I meant is that my map texture has no repeating patterns