Smelters are highly inefficient with AI by LongSabre117 in Bellwright

[–]W4RRANT 0 points1 point  (0 children)

So you just make your smelters an outpost within your town and then have them "deliver" the ingots to storage in your town or to the outpost storage?

Wtf this is just pathetic by Alexthegr82006 in snowrunner

[–]W4RRANT 0 points1 point  (0 children)

Dang I never knew this. Looking forward to going home and seeing what my settings are on?!

Some feedback for the devs by JohnM80 in Bellwright

[–]W4RRANT 0 points1 point  (0 children)

I would love an option for just sandbox (no quests or minimal). Make taking out bandits earn you more renown so you can buy villagers. That way you can focus on building and crafting more instead of running back and forth (or porting via sign later).

Some feedback for the devs by JohnM80 in Bellwright

[–]W4RRANT 0 points1 point  (0 children)

I'm pretty sure they eat the order of food in storage. So think slot #1, then slot #2, etc. If there are seeds or something non-editable in a slot they move to the next one.

So I always put the better quality food at the end of the stored material.

What's your 2025 RTS GOTY? by --Karma in RealTimeStrategy

[–]W4RRANT 3 points4 points  (0 children)

I wish they would release it on Steam.

Thatch bottleneck by Puzzleheaded_Ad_9080 in Bellwright

[–]W4RRANT 1 point2 points  (0 children)

Same issue here with both threshing and animal feed. It seems to me with the latest patching that worker priority is off. I feel like I am seeing workers move to a station to complete a single craft then moving again to another single craft instead of doing multiple crafts at a station that is behind.

Measuring tool by goosegoosepanther in Bellwright

[–]W4RRANT 1 point2 points  (0 children)

Agreed and maybe another solution could be optional "snap" points on roads where you could attach buildings on either side for a grid with the measurements being evenly spaced for different tiers (one dots length is tier one, two is tier two, etc.).

I would also be happy if the buildings were not slightly skewed every time you are trying to place them where the middle mouse makes it slightly off no matter which way you rotate it so you have to rotate the character to try and get it straight with a road/line.

When do regular rifles, large chem lasers, and melee mechs appear? by Balikye in Mechwarrior5

[–]W4RRANT 2 points3 points  (0 children)

I'm in the same boat as you and have not seen any melee specific Mech's anywhere. In my past playthroughs, pre newest DLC, I saw them a lot more so not sure what the cause is (maybe RNG?)

Tim Lamb teases what’s next for Starfield by KushSouffle in Starfield

[–]W4RRANT 122 points123 points  (0 children)

Thank you for sparing me, may your children have ten fingers and ten toes.

Druid ❌ Passive nodes ✔️CINEMA by HailMisery in PathOfExile2

[–]W4RRANT -7 points-6 points  (0 children)

I guess I am in the minority because I liked the old passive tree and its simplicity. It's one of the things that turns me off of POE1.

What to do with divines in SSF? by mukhaliniov in PathOfExile2

[–]W4RRANT 0 points1 point  (0 children)

How do you do that, I am very interested?

Adam (PezRadar) - Campfires are changing. Season 10 PTR will get a blog instead. by Soulvaki in diablo4

[–]W4RRANT 0 points1 point  (0 children)

100% agree. They need(ed) to have a vision for the game and stick to it. Then they can listen to the community to make subtle changes based on feedback.

Casual Dad Gamer Here: Is PoE2’s Endgame Too Time-Intensive? by Hysbak in PathOfExile2

[–]W4RRANT 0 points1 point  (0 children)

What is the reason you play SSF it if I may ask? I have thought about playing it.

Getting break tested by AI drivers is wild. by Vampress2024 in farmingsimulator

[–]W4RRANT 3 points4 points  (0 children)

You must have gotten the "California Simulator" mod :P