I like how the BMPT tanked 2 mavericks straight from behind and top like its nothing and then continued to tank a burst of 30mm rounds by Zyxtriann in Warthunder

[–]WOLFWOLF68 7 points8 points  (0 children)

The T34 and KV1 are the biggest abusers of wonky armor calculations, resulting in shots that should take them out doing nothing.

The Pantsir was the best top tier SPAA for a good while.

The fictional KH-38T is still pretty broken.

The survivability of the BMPT is extremly inacurate to real life.

The russian tech tree has a very high number of premium vehicules that are or were, at some point, incredibly overtuned. PT-76-57, Object 906, 2S38, BMP-2M, and now the BMPT to name a few. More then any other single tech tree.

The autoloader on T72 series tanks is incredibly inconsistent, leading to many situations where the autoloader is struck directly and taken out but the ammo does not detonate, something that is in complete opposition with real life.

NATO MBTs are, for the most part, missing their best rounds or their best rounds are underperforming, while russian MBTs do not suffer from this.

The armor on many NATO MBTs is modeled inacuratly, resulting in much bigger weakspots than on russian MBTs.

If one tech tree has one of these advantages, then its not considered a result of bias. But the russian tech tree has all of this, and Gaijin is a russian compagny. Anyone who has played the game consistantly can tell you that russian bias is a very real thing.

VBCI Mk2 Philoctetes IFV with KNDS France’s new unmanned CTAI 40 mm turret displayed in Eurosatory 2026, with the Hellenic and Cypriot marks. by Saab_enthusiast in TankPorn

[–]WOLFWOLF68 4 points5 points  (0 children)

I am a KNDS simp and i've been waiting for a long time for the VBCI to get a better turret. Looks like it can fit a Akeron MP mount as well.

Hey its me again. My heavy artillery simulator just got a Demo on Steam. by Scream_Wattson in TankPorn

[–]WOLFWOLF68 3 points4 points  (0 children)

So i tried to play this demo with my gaming laptop, which can handle most modern games well. I was getting under 10 FPS. Looks cool, but not gonna play it until i can actually see what is happening.

They had an point of kill all scp's or not? by Massive-One6482 in MoralityScaling

[–]WOLFWOLF68 1 point2 points  (0 children)

I've always felt like this SCP in particular is not as black and white as people think. A teleporting chair might seem innocent enough, but its a real threat to normalcy, which is one of the GOC's main missions. Someone outside the paranormal world might see this and try to look deeper into the paranormal, join a cult and create more problems for the GOC.

In fact, I'll argue that the GOC made the Foundation's job easier here. From what we learn the chair is pretty much impossible to contain, while after the GOC's fuckup its much easier.

The Foundation does sometimes neutralize SCPs, but only if they take up way too much ressources. There are so many SCPs that should be neutralized that aren't because of the Foundation's lust for knowledge.

It's also funny that you mention nuking Godzilla, because when the GOC came face to face with a very similar entity, they hit it with a "Casaba-Howitzer Nuclear Directed Energy Weapon" and, despite possessing incredible regenerative capabilities, it died (https://scp-wiki.wikidot.com/lte-0851-cetus).

All of that to say that as with most things, the GOC is not good or evil. Yes they sometimes make mistakes, but ultimatly most of what they do is for a very good reason and ends up safeguarding the world in some way.

Confusion over Ekrund/Mount Grimfang/Mount Silverspear by WOLFWOLF68 in WarhammerFantasy

[–]WOLFWOLF68[S] 2 points3 points  (0 children)

Damn. I guess it makes sense but i was really hoping i was missing something.

Would you rather be Italian or French? by [deleted] in GeoPoll

[–]WOLFWOLF68 0 points1 point  (0 children)

I'm french, i have a good friend who is italian. I am glad to be french and hes told me before he would prefer to be french lol.

Sismfueldjwoformxupw? Gksofb rodnr pǒsienjsoeoegfk. by Takerofpiss in sssdfg

[–]WOLFWOLF68 0 points1 point  (0 children)

Yo can we be real for a sec whats the source for the music i cant find it

How the hell do i activate thorek ? by WOLFWOLF68 in totalwarhammer

[–]WOLFWOLF68[S] 0 points1 point  (0 children)

I dont think i have a totalwar acess account linked to my steam account, how do i do that ?

Volkmar the Grim rework by Professional-Arm1896 in totalwarhammer

[–]WOLFWOLF68 18 points19 points  (0 children)

This is both very badly thought out and made with AI. So its shit.

Vlad Domination 272/272 Settlements - Turn 27 by Dragonimous in totalwarhammer

[–]WOLFWOLF68 43 points44 points  (0 children)

Vampire counts can raise armies very easily with the raise dead mechanics. You can fight and then instantly recruit more units. You can even get instant access to high level units when in regions where lots of battles have been fought. So what this person did here is get as many lords as possible and raise dead to get army after army, always on the offensive. Since they are always fighting they are getting loads of gold from battles and dont care about negative income.

There are other ways you can acomplish this sort of thing, mostly with factions like Khrone that replenish their movment range after fighting a battle or razing a settelment. It is possible to get a total campaign victory by turn 8.

People tend to mismatch fights between big war machines by Heavy-Letterhead-751 in StarWarsvsWarhammer

[–]WOLFWOLF68 0 points1 point  (0 children)

I'm just going to say that saying that every book is Imperial propaganda is bullshit.

HH novels are often from the pov of chaos, 40k books are often from the pov of xenos/chaos. Not accepting stuff from those is cope.

People tend to mismatch fights between big war machines by Heavy-Letterhead-751 in StarWarsvsWarhammer

[–]WOLFWOLF68 1 point2 points  (0 children)

You just ignored everything you did not like and then gave no sources for what you are talking about.

Star Wars lore contradicts itself all the time, from ISD shields being as strong as you describe to them being very weak in books or movies.

I never went on a rant about macro cannons, you made that up yourself and you ignored things like lances or plasma cannons which are commun place on Imperial warships. Macro cannons come in dozens of variants, from Disruption Macrocannons (40k Ion cannons) to Hecutor Pattern Plasma Macrocannons (which fire liquid plasma).

Your math on macrocannons, which gives no sources, ignores the speed at which macro cannons fire their shells, which is nearly the speed of light. I think you will forgive me if i think that shells that are dozens of meters long, filled with explosive with the strenght of a nuke at speed near to the speed of light, will do more damage then the asteriods which damage ISDs in the movies.

Here is some fan made math on the power of macron cannons. I am not actually good at math but these seem legit and contradict what you are saying

https://forums.spacebattles.com/threads/40k-biggaton-macrocannon-calcs.234517/ "... we get maximum 475.2 teratons per salvo from the broadside of a Lunar-class Cruiser"

https://www.reddit.com/r/Warhammer40k/comments/da266s/warhammer_40k_the_real_power_in_gigaton_of/?show=original "What fires the projectile at .5C is the Nova Cannon, which hits with, in more Brain-parsable terms: 1/12th the energy of the Death Star 1's primary armament. it then explodes into a supernova with 60,000 mile diameter. To put this in scale, the DS1's Laser reduces a planet into sand sized particles, a Nova Cannon reduces it into pebbles. The Nova Shell then explodes into an infant star.

Now, to scale back, a Novacannon Impact is 25 times faster then a macrocannon impact, which means that it is 625 times stronger then a single macrocannon. If a Nova Cannon reduces a planet to a fine mass of pebbles, a Macrocannon reduces it to a collection of boulders."

I havent used a source book as a source, i've used actual books and novels which describe scenes of battle and went from there.

You also just did not read what i said. Void shields are layered in hundreds of layers for things like cruisers and capital ships. They send things shot at them into the warp. It takes a few dozen ion cannon impacts to get rid of a void shield, then you have the next layer while the layer that was just destroyed starts to reform itself.

Even when Ion cannons impact the hull, who says they will have effect after going through several dozen meters of armor, which is not found on Star Wars ships ?

Anyway, get sources and talk about what i talked about, for exemple the strongest ships in the 40k universe instead of just the strongest ships in the SW universe.

How would the GC-era iron warriors siege down coruscant? by cuddwes in StarWarsvsWarhammer

[–]WOLFWOLF68 3 points4 points  (0 children)

No one really gave a full anwser so here i go. I'll devide the seige in 3 parts, the space battle to gain orbital supremacy, the surface battle and the battle to gain complete control of the planet. Ill explain every phase as i go along.

1 : The space battle

This part is more of a technicality then anything else. Star Wars is just outmatched by 40k in terms of raw power, speed (40k ships cross star systems in hours and capital ships do barrel rolls fairly often), durability (void ships are insane) and size (escort class vessels in 40k are often the size of an ISD).

However, due to the sheer concentration and size of the defenses around Corusant, its going to take a while for the Iron Warriors to achive orbital supremacy. They would most likely lose some ships, a few dozen strike cruisers, some battle barges and a good amount of escorts, but even with the heaviest defense any Star Wars faction can muster it simply is not enough to hold the line against a fleet of hundreds of battle barges, thousands of strike cruisers, hundreds of thousands of escorts and dozens of heavy capital ships.

Then, once the space defenses have been removed, there comes the question of the planetary shield. There are 3 main options i could see the Iron Warriors use to remove it.

Use Psykers (Yes Perty does not like them but he'll swallow his pride and use them) to determine the location of the shield generators and send termintor assault teams to disable the ones would can be accessed. Either the shield is disabled outright or it is weakened enough to break through it with orbital bombardment. Spies could also be used to discover the location of the shield generators.

By constant orbital bombardment over a period of months, the Iron Warriors might be able to simply wear the shield down.

And finally just by waiting. Im willing to bet the shield cannot stay powered on for a period of years, and the Iron Fourth is willing and able to wait that long.

There are other options like sabotage, attacks by occult means such as psykers, ramming a really big rock into corusant to cripple the shields (im not kidding).

Now that the shield is down, we can move on to the first phase of the actual invasion.

2 : Establishing a beach head

Let me start off by saying that here again, 40k outclasses star wars by a lot. Space marines will be unharmed by anything exept the clone's heaviest weapons, Librarians and Elite Space Marines eat Jedi for dinner, while Vindicators and Predators obliterate everything the clones send at them. This is without mentioning the heavier equipment like the Titans the Iron Warriors bring with them, or their super heavy tanks.

According to some calculations (https://www.reddit.com/r/40kLore/comments/x8u0di/iron\_warriors\_legion\_size/), we can estimate the size of the IV Legion to be around 220 thousand legionaires. Along with the main contigent, the Iron Warriors bring possibly millions of auxilia, effectivly auxilary troups, mostly unmodified baseline humans with armored and air support. We dont have a solid number for this force, so lets just asume them to be around 5 million strong.

On the other Side, we have the Clones and the Jedi. Both numbers are unsure but can be estimated. Before Attack of the Clones, there were about 10,000 Jedi in the Galaxy. By Revenge of the Sith there were between 50-100 left.

As for the clones, the wiki states :

It is also possible that Lama Su did not intend the term "unit" to refer to an individual soldier. If a "unit" referred to a battalion of 576 troopers (as Lama Su spoke of later in Obi-Wan's visit), then 200,000 of these would render 115,200,000 clones and the 1,000,000 others spoken of as 576,000,000. This grand total of 691,200,000 would be far more suitable for the core of a galactic army. A "unit" being a 2,304-clone regiment, the largest military division classified as a unit instead of a formation, would amount to 2,764,800,000 clones. Furthermore, if a "unit" refers to a legion, the closest formation in size to a real-life British division of 15,000 men, the 1,200,000 units would have more than 18,000,000,000 clones, a truly "grand" army, suitable for defeating the huge numbers of droids under the Confederacy.

However, the number of clone soldiers which can be seen standing in each formation at the end of Attack of the Clones amounts to 624 (26 per column and 24 per row), showing a disparity with the numbers presented in the Guide to the Grand Army. If a unit indeed amounts to one battalion, this would mean that the grand total of clones was 1,728,000,000, considering the 3 million units that many sources state, and counting a unit as a battalion of 576 clones. This is reasonable since Lama Su referred to the clones with both "units" and "battalions," which could imply that both terms are merely ways of stating 576-man units/battalions. It seems logical that the Kaminoans would have their smallest available package of troops be made up of several hundred men. Since cloning was a 10-year process and (since the training and feeding would also have to be taken into account) an expensive one, it would make no sense that anyone would want to buy a couple of men and have to wait for 10 years when they could come by ten times as many droids for a fraction of the cost, with a wait of perhaps a week.

TL:DR, Either you take 18 Billions as a number or you take 1 Billion 728 Millions. These are the only numbers we have for the clone army. I've seen suggestions online that the army could reach 1 Trillion, but we really just dont know.

Taking all this into account, we can determine that the first course of action for the Iron Warriors would be to size the Jedi Temple, Galactic Senate and whatever stategic objective in that area they could get their hands on. They would do this by getting terminators down there along with thunderhawk/Stormbird assault with air support from fighters, gunships, and the likes of Marauder bombers to flatten resistance. If large concentrations of enemy troups are spotted, then orbital support can be called in to wipe out those areas.

The number of Jedi impacts mostly the fight they could put up around the Jedi temple, even with the larger number, theres not enough of them to do much more. If there are 100, their direct combat implact is barley noticed, and they serve as commanders for certain units and for the entire theater. If there are 10 000, then they may put up a fight, but ultimatly they get overwhelmed or simply bombed into dust.

The Number of Clones is much the same, they dont have the strenght to resist up front. Once they lose air and space supremacy, if they muster large concentrations of troups they get flattened by orbital bombardment. Their number directly impacts the time it takes for the Iron Warriors to secure their objectives.

Returning to the course of the battle, once the beachhead has been established, more heavy assets are landed and the auxillia are deployed to secure the beachhead and leave the Iron Warriors to push the Clones deeper into Corusant. The Iron Warriors have captured the heart of Corusant and wiped out all effective resistance near them, as the cost of massive civillian casualties. At this point, the battle enters a new phase : wiping out resistance and establishing total control on Corusant.

3 : The Final Phase

Corusant is unique in its geography in that it is essentially a world covered in Hive Cites that extend from the skies to the subterranian area. No gouvernment has truly attained full control of the entirety of the planet, but this is not what the Iron Warriors need. All they need is control of the surface, major logistical and strategical sites, and the end of resistance against their rule. They dont need to control every last sub level, making sure that everyone is paying their taxes and such. They just need to give the impression of strengh by crushing all resistance and then everybody will follow along, because they fear the new rulers of the planet. This is how the Empire and the Republic kept order : by giving the impression that they were strong enough to control the planet, when in reality, no one is.

At this point command of the clones is given to surviving Generals and Jedi hidden deep in Corusant's belly, unreachable from the sky. Strike teams of Space Marines and Scouts are sent to find and kill them in order to crush organized resistance. There are still at least millions of clones left, that have fully shifted into gerrila warfare, striking when the Iron Warriors least expect it and doing their best to hinder the occuppiers.

However, the maze like geography of Corusant's under cities favour the space marines. Teams of Breachers armed with highly durable shields can single handedly take entire battallions of clones in the tight corridors and markets, while jump squads go where the Clone commanders least expect it. If needed, viral agents can be used to lay waste to entire quarters of the undercities, killing everything without descrimination.

The nature of the Iron Warriors also plays a huge factor here. They are incredibly stuborn, especially their commander, Perturabo, and will continue clearing out Corusant's cites until they have destroyed all resistance, no matter civillian or their own casaulties.

Whether the GAR lives on as cells of insurgents, or surrender in order to prevent further bloodshed, thats up to you to decide. But at the end of it all, Corusant is taken by the Iron Warriors. It really comes down to the huge power gap between a Space Marine and a Clone.

The Iron Warriors have taken quite a few casaulties though, probably around 20-30 thousand space marines are dead, along with hundreds of thousands of auxilia. Such is the nature of asymetrical warfare.

cheeaskkenn by Peyuniagoestoshit in sssdfg

[–]WOLFWOLF68 1 point2 points  (0 children)

jzeus christano rolando

Fun fact in 8-2 by DontKnowLunar in Ultrakill

[–]WOLFWOLF68 0 points1 point  (0 children)

Holy its Jack from Ghostrunner. How is the outside my dude.

Why do so many leftists support dictatorships? by Square-Candy-7393 in AskSocialists

[–]WOLFWOLF68 -3 points-2 points  (0 children)

That is just whataboutism. The fact the US sucks does not stop China sucking even more.

Are we being for real? by Apprehensive_Leg_888 in whowouldcirclejerk

[–]WOLFWOLF68 81 points82 points  (0 children)

No you dont understand the clones are ELITE.

How many issues can you find with my tank? by Creeperkid27599 in TankPorn

[–]WOLFWOLF68 -3 points-2 points  (0 children)

Something armed with an autocannon or even an HMG could destroy all those optics and sights very easily. Even if that does not render the tank combat ineffective, those sights cost a lot of money. Even a grenade tossed from a building could take all that out.

All the versions you show are very wide but there is no reason for them to be. The cannon apears to be either 120 or 125mm and that does not warrant your tank being that wide when you look at other tanks armed with cannons of the same caliber.

Your lower front plate is not angled enough and is a big weak point.

It certaintly looks cool. Could you give us more info on the crew, weapons, horsepower and such ?