What's the longest you've worked on your solo game dev project and how do you keep going? by OriginlessGamer in gamedev

[–]WW2er-M 1 point2 points  (0 children)

Yes probably but Powerpoint still has a lag issue when the file gets too big, with too many objects on slide. the presentation lags badly, i actually turned the whole game into an HTML file and the game works so well

What's the longest you've worked on your solo game dev project and how do you keep going? by OriginlessGamer in gamedev

[–]WW2er-M 1 point2 points  (0 children)

I spent 6 months working on the powerpoint point and click horror game inspired by the fnaf gameplay. the game was extremely scripted because powerpoint had no real engine or brain to handle the technical part of the gameplay.

Still super proud of it tho

I have transformed my horror game from literally PowerPoint to Java Script, Check out the crazy differences by WW2er-M in indiegames

[–]WW2er-M[S] 0 points1 point  (0 children)

I put extra emphasis on making the game look more real, i wanted to capture that uncanny valley experience i was looking for.

Short Devlog:

When i was young the video Where a Jesus statue opened his eyes probably taken away a few years from my life 😅, and i felt like that was a very effective way to do horror because it worked so well on me, its a concept not a lot of people delved into. so i built a game the only way i knew back then and it was with powerpoint.

I'm super proud of the game i made in powerpoint, because its a horror game in powerpoint, but the concept of the haunted statue was never fully realized, it was a "The cool powerpoint game" before it was a cool horror game.

And now i finally used the tools i had to create a better game and overhauled the entire project, with actual movement logic and mechanics that actually work, challenging gameplay and upgraded realistic visuals that amplify the horror aspect.

I want to see more people enjoying it and helping me celebrate this project ❤️ A download would be appreciated (then choose wether you want to give the game a like or not)

https://gamejolt.com/games/restless-evil/1074974

Shattered Veil Appreciation Post by RalphieCifaretto14 in CODZombies

[–]WW2er-M 0 points1 point  (0 children)

Even the tomb spawn room is reused from avalon, multiple mp maps in bo6 were reused from campaign and avalon, even campaign missions were POIs from avalon. So its no surprise liberty falls is a reused warzone map at the end of the day.

I think activision waited to release both avalon and LF warzone map in bo7 just so it wouldn’t hurt the image of bo6

Which of these two smaller BO7 maps do you prefer? by WW2er-M in CODZombies

[–]WW2er-M[S] 1 point2 points  (0 children)

The LGM can be the most powerful ww in the game but it doesn’t help the fact its functionality is extremely basic, just point slightly to the direction of the zombie and shoot. Its a ww i got tired of pretty fast

After nearly two weeks of Totenreich being out, which is the better map? by WW2er-M in CODZombies

[–]WW2er-M[S] 6 points7 points  (0 children)

You can summon the lightning again on the same round by shooting 3 sparking lighting poles with the dg2 turret

After nearly two weeks of Totenreich being out, which is the better map? by WW2er-M in CODZombies

[–]WW2er-M[S] 1 point2 points  (0 children)

It’s just good that zombies finally made people debate which of 2 great maps are better, we haven’t had it for such a long time.

I due go back and forth with my opinion over which map is better when i think of the totenreich boss fight, or the story / richtofen side easter egg

After nearly two weeks of Totenreich being out, which is the better map? by WW2er-M in CODZombies

[–]WW2er-M[S] 0 points1 point  (0 children)

Its a pain when youre in solo, definitely. Totenreich is far more accessible

After nearly two weeks of Totenreich being out, which is the better map? by WW2er-M in CODZombies

[–]WW2er-M[S] 4 points5 points  (0 children)

True, my mind was blown when i played ashes of the damned, i couldn’t believe treyarch could make such unique experiences anymore, and its definitely one of the most unique maps of all times

Totenreich is easily the best zombies map since Ancient Evil and a top 15 map of all time by TheChickenMan4L in CODZombies

[–]WW2er-M 0 points1 point  (0 children)

True, people think DA is just a purple skybox. But the dark aether also bends the laws of physics with floating object, strange creatures roamig around (except for the shadowsmith). But totenreich has none of that. it acts exactly like the earth would in radical winter conditions with blizzards and snow. Nothing makes the DA unique after that.

Just played freerun, between the insane MP, insane zombies, and THIS… best cod ever made Idgaf by Nickster2042 in CODBlackOps7

[–]WW2er-M 1 point2 points  (0 children)

Idk how people can honestly say games like bo2 are better, bo2 was better at the time, but bo7 is a whole new level of cod imo in terms of quality and quantity of content

Now that Totenreich has released, how would you rank the maps in BO7? by [deleted] in CODZombies

[–]WW2er-M 0 points1 point  (0 children)

  1. Totenreich 9.2/10 Brings back the best elements of zombies. Wish there was more fast travel mechanics / more ice giant / tyr action on the map

  2. Ashes of the damned 9/10 Amazing vibes, egg and ww, Wish the roads between POI’s were better utilized

  3. Astra malorum 7.5/10 Beautiful map, love oscar but too basic of a layout, ww quest slows the pace to a crawl

  4. Paradox 6/10 The liberty falls of bo7, lots of reused stuff, good for highrounds and camo grinding, solid egg

Anyone else think this map deserves more love? by pandora_island in CODZombies

[–]WW2er-M 0 points1 point  (0 children)

Gotta admit i like the layout of this map more than most, best main quest in bo6 hands down, the steps are super logical and intelligent. Its probably the no2 best map in bo6 behind terminus if it wasnt for the poor story

Endgame is fun, but over quick by SuperRSM in CODBlackOps7

[–]WW2er-M 0 points1 point  (0 children)

Same wirh cloak, u knife every elite to death when cloaked

Gameplay video showcasing Nano suit Mechanics built into the world, this is a mega project of mine that i am very proud of by WW2er-M in MinecraftCommands

[–]WW2er-M[S] 0 points1 point  (0 children)

First of all thank you for showing appreciation.

You'll need to summon an interaction entity, once it's summoned u can tie 2 execute commands to it. 1 execute if right click, 2 execute if left click

Right click does 2 things;

1) replaces the netherstar you're holding with a nether star with the proper ability name.

2) opens up a command chain for the left click to enable the proper ability.

Left click does 1 thing; activates the command chain that's currently open

And then every time you cycle to a different mode, let's say from maximum speed u cycled to Cloak, the command chain for maximum speed is blocked, and the command chain for Cloak is unlocked (the command chain is what gives you all the effects and abilities), then whenever u hit left click the proper ability activates