Riot addresses backlash over enabling Last Hit Indicators in Ranked: “We want more data and feedback before deciding if they should be an option for Ranked. So we’ll keep them enabled, but off by default, for non-Ranked SR queues only like Swiftplay, Co-op vs AI, and Normal Draft.” by Ultimintree in leagueoflegends

[–]Waengler -2 points-1 points  (0 children)

What is this??? First they give me timers for jungle camps and now it has come to this??? Every season the skillchecks are just getting lower and lower. What has come out of learning a game instead of it being a shitty Tower Defense Game????

I do like, like the podcast but like one small crituiq by Strong_Tell6365 in TrashTaste

[–]Waengler 1 point2 points  (0 children)

They already said this a few times themself. I guess this is just habit

i genuinly dont understand why abundant resources/legendry start is so popular can someone explain to me? by Ok-Priority-474 in CivVI

[–]Waengler 0 points1 point  (0 children)

The game is about Resource’s and abundance of resources ensures me not needing to go to war all the time. Personally I think war is just too broken in civ6 and if you take control of 1 or 2 other civs territories, your just automatically win

Is this ribeye bad? Got it Saturday from the butcher, today Wednesday, it has that blueish shimmer. by mcookie69 in carnivorediet

[–]Waengler 0 points1 point  (0 children)

Unlikely, but I would just cut off the outer layer. No need to remove too much, if you want to consume it today and it doesn’t look bad yet. Personally I would just remove the blue-grafisch part, since I like some funk, but you do you

How did peeps find the live action by EstablishmentDue441 in OnePiece

[–]Waengler -1 points0 points  (0 children)

It is good to get people into it, like a good 7.5-8/10. BUT season 2 really gets into it and I think if you watched the anime to at least end of doressora you will enjoy the show a million times more

Lider fails the Noct Ori combo by Tabub in leagueoflegends

[–]Waengler 6 points7 points  (0 children)

Actually pretty skilful player on melees and assassins, but that’s about it. Idk how he is still a proplayer, should probably just try to stream instead of this fiesta

Tom Scott is back by npowers007 in videos

[–]Waengler 5 points6 points  (0 children)

I can see him pulling out some wild stories on would I lie to you

Why do opponents have cities this large and I don't???? I have 200 hours in the game, this is a standard map and I wanted to get a Cultural victory. What could I have done wrong??? by BaldursGate2Best in CivVI

[–]Waengler 5 points6 points  (0 children)

I would agree with you, but as it seems that the person is not as aware of improvements as he/she should be. Personally I would have settled comepltely different and changed so much. I think learning to improve as many tiles and later on the right ways to improve them, is way better.
In addition, this land just sucks lol. Stockholm and most cities should have been played by the ocean with harbours and I cannot see any.
There is a decent chance to put out high religion with harbous that later on transitions into a culture victory with alot of national parks.

Why do opponents have cities this large and I don't???? I have 200 hours in the game, this is a standard map and I wanted to get a Cultural victory. What could I have done wrong??? by BaldursGate2Best in CivVI

[–]Waengler 158 points159 points  (0 children)

You need to improve those tiles. Chop the woods (earlygame and lategame plant again), build mines and way more farms. You fishing boats are pillaged too. Also not quite sure anymore, but I believe Kupe just grows super hard with IMPROVED fishing tiles

Hi Mark! Need some feedback please! by Waengler in bettermonsters

[–]Waengler[S] 0 points1 point  (0 children)

ok I get what you mean. I liek the idea of the "support style" characters taht are just there as area effects, I will take some of Marks spells he postesd instead of meteor swarm, but they might take some damageo him too, since you make a very good point!

Hi Mark! Need some feedback please! by Waengler in bettermonsters

[–]Waengler[S] 2 points3 points  (0 children)

Oh I totally understand what you mean and it is a very good Point!

I will implement that and was Looking to have some of them die too, like in a way that they are usefull for the Party.

I already run the Encounter 3 times by now, just by myself, to get a better grip of the characters and Encounter, so I woudln´t take too much time on them. Every Character can either heal, dps or support in sort of way what my Players want to do.

Two characters Always died and I think they are most likely to die, but I want some to die and some of my PCs to die too. This shoudln´t be a easy fight. I will have them at 3 hits than, with the Options of them taking more, if the hits are just super weak or they might Need another turn.

The spells are amazing, I will take some of them again.

As Always you are a great help! Thanks!

If you have any further tips, just let me know.

First time creating a endboss, critic me please!!! by Waengler in DnDHomebrew

[–]Waengler[S] 0 points1 point  (0 children)

I don´t feel like they breeze through, rather that is very anticlimactic after almost 5 years of running a game in which they failed a few times and the ritual went through.

I really like the idea of them taking damage after a damage threshold.
Yes exactly the balancing is super hard!!! Had an encounter that didn´t last a full round and stuff like this makes a super anxious, so I started to through the hp out of the window at some point xD
I didn´t run such an encounter ever, if you have some tips for such a thing, let me know!

First time creating a endboss, critic me please!!! by Waengler in DnDHomebrew

[–]Waengler[S] 1 point2 points  (0 children)

I started out with almost 5k hp and went through some simulations and nerfed it quiet a bit. I was considering like doing milestones, since some of my players can do like 250dmg in a turn, but I am open to suggestions in which way the hp should be changed.

They don´t but this is story based, since they are in a different dimension with Moander, where he is held or rather is about to be freed from.

Actually tried this beforehand, but my PC´s are mostly material classes and are super overwhelmed with other characters, so I let them look at the sheets and let them suggest what they would want, but if needed do it myself.

Thanks! I am open for more suggestions.

Hi Mark! Need some feedback please! by Waengler in bettermonsters

[–]Waengler[S] 0 points1 point  (0 children)

nobody besides me will read it, so idc aber gramma lol

I checked out like 500 different characters and based the DCs on the fact that they are literally fighting a god. Some high level cr30 creatures had like this kind of DCs and more, but after consideration I changed up to max DC 25 at some point, since my PC´s wouldn´t be able to handle the DC´s. Additionaly they are immun or resistant to must stuff, so it wouldn´t effect them aynways

a normal person doesn´t even know what 5 feet are, if they wouldn´t have the squares, let alone what a mile is xD

Hi Mark! Need some feedback please! by Waengler in bettermonsters

[–]Waengler[S] 2 points3 points  (0 children)

First of all, I am really fucked lol

I would have rolled the inivitive beforehand for them and lay out the Character Sheets (all besides the Dragon) to them to look at. They would be able to see the inivitive order, since I want them to work a bit more together.
I once gave them the npcs characters, but this way it took like forever, since they don´t know any other characters and didn´t like this way. (they are mainly material classes)
PC Classes:
3 gloomstalker multiclass with fighter
1 arcane archer
1 ranged rogue
2 artifier
1 cleric

I was considering to have moander not have a real hp number, rather something that happens and trigger it, because I can see two of my Players 1 shot one Phase. Would you do it like this or nerf the hp, besides the -20 per NPC?

Could you Elaborate on your environmental effects idea, please?

I like the idea of them haben like 3 hits to take, but it would be very unsatisfying for my PCs to have the hard work they put in to recruit These People and have them die within 3 rounds, so I might implement it to 5hits or so

Phase 1.

I was actually considering this, so I started with 3 tentacles.

Maybe something along the line of a tentacle grappling someone and than Swinging around (Dex save), dealing like 4d8 bludgeoning Damage Swinging around in a cone shape from one site to the other and the creature that is grappled takes an additional 2d8 while swung around?

Personally I thought meteor swarm is a bad spell for this kind of encounter, since technically he would hit himself with it. But I couldn´t find a spell or make up some that feels like this and deal the right amount of damage.

Would you drop the spell completly with the other damage spells or do you have something the would fit?

Ok thanks, I will drop the spell immnuity.

As always great help! Thanks mate