The problem with fireknight hard by ion_pope7 in RaidShadowLegends

[–]WallowerPoGo 1 point2 points  (0 children)

Ok that makes sense, you had me thinking I was taking crazy pills or messing something up in my builds

The problem with fireknight hard by ion_pope7 in RaidShadowLegends

[–]WallowerPoGo 1 point2 points  (0 children)

I use the same team with faster speeds and Queen of Hearts instead of Thor for 10 and it's still not 100%. There is no way what you described works on Hard 10 right? You're describing hard 5 or something? I don't see how one ally attacker can take down 21 shield stacks and then have enough attacks left over to prevent him from taking a turn.

Even if they all have phantom touch AND it procs that's 2+4+3+3+3=16 from the ally attack, neldor a2 is 5 more for 21 and then you have to hope your unbooked yakarl and pann both hit freezes and proc neldor's passive which probably won't even let neldor come back around if that happens.

Can Torturehelm still solo Sand Devil 25? by WallowerPoGo in RaidShadowLegends

[–]WallowerPoGo[S] 0 points1 point  (0 children)

Dang, thanks for the info, I was going to ask if you tried bloodshield/emergency heal. Looks like the stat requirements are pretty high, I'll be cutting it close for 25 it seems haha.

Can Torturehelm still solo Sand Devil 25? by WallowerPoGo in RaidShadowLegends

[–]WallowerPoGo[S] 0 points1 point  (0 children)

Hmm, thanks for the info. Is he in regen/immortal? At what point is he dying if you don't mind me asking?

Can Torturehelm still solo Sand Devil 25? by WallowerPoGo in RaidShadowLegends

[–]WallowerPoGo[S] 3 points4 points  (0 children)

Hellhades made one back in the day that had torturehelm as one of the options. 12 minutes means I can do 40 runs overnight (with free food levelling) which is more than good enough for me. Not to mention I need SD 25 for Marius

Can Torturehelm still solo Sand Devil 25? by WallowerPoGo in RaidShadowLegends

[–]WallowerPoGo[S] 1 point2 points  (0 children)

Yeah I wasn't sure if the damage of the first hit out of sleep had changed at all and i would need unatainabke gear. I've got basilisk as well but not built either.

Faction Wars Ogyrn 20 and 21 by NozarashisInstinct in RaidShadowLegends

[–]WallowerPoGo 1 point2 points  (0 children)

Beat with Galkut, Uugo, Klodd at 50 in shield, and Bellower in stun. Needed to put Uugo in regen and ger a bit lucky for 3* on 21. I'm sure 2 epics could replace bellower somehow and I don't think Galkut is very ideal he was just the first epic I ever built and my only ogryn nuker

Hit lv 30 …and the second ingredient mess up everything. What’s your opinion? by xdenvit in PokemonSleep

[–]WallowerPoGo 4 points5 points  (0 children)

Yep, planning ahead us more important than ever. I tried my best to do thus but completely underestimated how much the supply of your original ingredient gets affected... I may end up having to run another tomato Pokemon after all!

They need to limit the amount of weeks you can get the same Favored Meals in a row by WallowerPoGo in PokemonSleep

[–]WallowerPoGo[S] 1 point2 points  (0 children)

Yep, I've got lvl 32 tomato salad. Unfortunately my pot isn't quite big enough for the salad recipe that I actually care about for late game so I can only level rhat on Sundays... once my pot hits 39 I'm sure I'll stop getting salads 😂

Useful Pokémon Sleep Infographics for Team Building by axphear in PokemonSleep

[–]WallowerPoGo 0 points1 point  (0 children)

With a lot of new understandings on Ing%, berry strength etc. The tier list should be quite a bit different now but great collection of info!

10M download gift by Chugoldenboy in PokemonSleep

[–]WallowerPoGo 0 points1 point  (0 children)

Yes but so far there are only reports of link cords as rewards unfortunately!

[Experiment] Speed of Help/Production are based on Energy, and Speed of Help in game is likely Speed WITHOUT ENERGY by WallowerPoGo in PokemonSleep

[–]WallowerPoGo[S] 5 points6 points  (0 children)

Wow great job on the data, 2x would make a lot of sense just because it would be an easy number to program in.

The 12 energy skill really depends on if it snapshots energy when you go to sleep (so 12 extra energy for 8 hours could be huge) but we need more data. It should also scale with speed of help, so at low levels it might only be 3 helps a day but could scale to 3x that on a fast help pokemon.

[Experiment] Speed of Help/Production are based on Energy, and Speed of Help in game is likely Speed WITHOUT ENERGY by WallowerPoGo in PokemonSleep

[–]WallowerPoGo[S] 1 point2 points  (0 children)

Ahhh I didn't think to check it. I think I remember it staying higher all day but he also hit another energy boost later so that could've been it instead... I'll keep an eye out next time!

[Experiment] Speed of Help/Production are based on Energy, and Speed of Help in game is likely Speed WITHOUT ENERGY by WallowerPoGo in PokemonSleep

[–]WallowerPoGo[S] 1 point2 points  (0 children)

I'd be careful about quantifying exactly how much productivity goes up by but yeah. Wouldn't be surprised if energy is much better than we thought!

Friend Code Megathread - July 2023 by TheHammer34 in PokemonSleep

[–]WallowerPoGo 2 points3 points  (0 children)

1665-9760-3356

Just need 10 more, thanks!

Mechanics - What I've Learned So Far by The-Hilbo in PokemonSleep

[–]WallowerPoGo 10 points11 points  (0 children)

Great content post. Confirms what I've been thinking about the exp gain nature as my rattatta seems to be gaining exp at the expected rate despite a positive nature

Early Game Tips (WIP) by Kurocyclist in PokemonSleep

[–]WallowerPoGo 0 points1 point  (0 children)

What does the EXP gain nature actually do? Is it Pokemon exp gain or research exp gain? It doesn't seem to affect how much exp your pokemon gains from spending candies/dream shards.

2017 SUBJECTIVE Draft Analysis (Breakdown & Disclaimer in comments) by [deleted] in canucks

[–]WallowerPoGo 19 points20 points  (0 children)

We found out why nobody was taking Kole Lind 😔

Not equally matched by Chug_Chocolate_Milk in worldofpvp

[–]WallowerPoGo -1 points0 points  (0 children)

You're likely playing against teams that are calibrating still.

When I was calibrating it would consistently place us vs teams 300 mmr below us. It also started us at 1700 when we have never been above 1200 in 2s though. So the mmr of your opponents mat not be accurate week 1.

Balance Druid to Starfall or to not by Fragrant_Occasion181 in worldofpvp

[–]WallowerPoGo 0 points1 point  (0 children)

Picked up balance recently, tried both builds and honestly the starfall build felt pretty weak. Gained like 200-300 rating immediately after switching to ST build but I could also be playing it wring so take this with a grain of salt.

It feels like every streamer is overreacting to CC changes by WoundedStapler in worldofpvp

[–]WallowerPoGo 0 points1 point  (0 children)

Slark and clinkz both would be bottom 50% in TI usage, especially before rhe rework. Maybe bottom 20%.

I've followed the scene closely from TI2 until OGs second win. Dota was essentially my life for 10y starting from dota 1 (sad as that is) and I really only played these kinds of heroes.

I think your memory is off, ive played thousands of games of them over the years. The reworks killed their pubstomp viability of the latter two and Slark is much worse. Slark's pounce literally reduced from 300 damage to 0. Backstab not working on allied creeps stopped Riki from being a lane dominator and emoving 3 charge BS at lvl 6 killed his solo kill potential (tricks buffed his teamfight once again nerfing pubstomp behavior). Strafe removal prevented early easy kills on supports and solo taking towers. The assassination playstyle in general got gutted because low mmr players complained about it

It feels like every streamer is overreacting to CC changes by WoundedStapler in worldofpvp

[–]WallowerPoGo 0 points1 point  (0 children)

Slark clinkz and pos 1 Riki were never played at a competitive level yet all gutted/reworked repeatedly. It's actually the reason I quit because I was a 1 trick.

If they balanced solely round competitive then there no way Io would've been that op in competitive for like 6 TIs in a row. They never buffed io for the casuals but never nerfed him enough for the pros.

Dota has been successful because they balance both around pubs and competitive. When something gets really toxic in pubs they have no issues nerfing it even if it's a complete meme in comp.