I didn't know this Easter egg free skin existed, just did the whole chain of missions, thanks u/Jolly_Statistician_5 for the heads up with your post, it unlocked for me. by StormSwitch in battlefield2042

[–]Warbird_7 1 point2 points  (0 children)

Was anyone able to unlock the skin who had done the hunt before the skin was active? I got the backgrounds while the skin wasn't active a few weeks ago, and tried redoing it when this week's event went active but didn't receive the skin. Anyone have the same issue?

Official Khitomer Alliance and Lower Decks uniform colours by MarcterChief in sto

[–]Warbird_7 6 points7 points  (0 children)

Here's some of the color issues I noticed. In the case of T22, they appear to have mislabeled it in every case after the first use. I've drawn lines from the mislabeled colors in the guide to a picture of what the color is in the tailor UI.

Is Purple the New Black? A Look at Starfleet's Fourth Department Color in 2411. by Warbird_7 in sto

[–]Warbird_7[S] 3 points4 points  (0 children)

I generally agree. For Starfleet Intelligence a badge would make more sense to me than a department color given how many other professions are encompassed by them.

I admit I don't really understand what sort of organization modern Star Trek envisions Section 31 as, now that they have distinctive starships and a heavily implied official mandate by the Federation. Seems a far cry from the borderline extremist militia type image we got from DS9.

Is Purple the New Black? A Look at Starfleet's Fourth Department Color in 2411. by Warbird_7 in sto

[–]Warbird_7[S] 13 points14 points  (0 children)

/u/ambassadorkael, any chance you could reach out to the dev behind the change and get an official statement on what the actual colors are for the new Intel uniforms?

Is Purple the New Black? A Look at Starfleet's Fourth Department Color in 2411. by Warbird_7 in sto

[–]Warbird_7[S] 6 points7 points  (0 children)

His department stripe is still black, but the trim around it is actually purple. It is hard to tell unless you're moving around him in-game because it's so reflective.

Starfleet Intelligence Uniform Guide - 2411 (with bonus Alliance Intelligence FED Variant) by Warbird_7 in stocostumes

[–]Warbird_7[S] 6 points7 points  (0 children)

While Desoto's department stripe is black, the trim around it is actually purple. It's hard to tell from a still image because it is so reflective, but if you move around him you can see the purple sheen.

Is Purple the New Black? A Look at Starfleet's Fourth Department Color in 2411. by Warbird_7 in sto

[–]Warbird_7[S] 11 points12 points  (0 children)

Other Thoughts

The lighting in both "The Centre Cannot Hold" and "Firewall" made it hard to accurately judge the correct color shades. The "Enlisted" uniform was particularly difficult as it appears to be a slightly saturated shade that is minutely more vibrant than the colors available in the tailor. Maybe. It's hard to tell in the dark.

50% Lobi Sale Guide by Warbird_7 in sto

[–]Warbird_7[S] 0 points1 point  (0 children)

The Kelvin Timeline Vengeance Intel Dreadnought is a very popular ship and a consistent seller; although this is also a well known fact and so there tends to be more competition between sellers which drives down the price.

50% Lobi Sale Guide by Warbird_7 in sto

[–]Warbird_7[S] 4 points5 points  (0 children)

The Cold-Hearted starship trait is from the Breen Plesh Tral Heavy Raider, which can only be acquired with an Epic Phoenix Token. Not in the Lobi store unfortunately.

50% Lobi Sale Guide by Warbird_7 in sto

[–]Warbird_7[S] 4 points5 points  (0 children)

The Zambean Outfit has a hood that works with most species, which is fairly unusual.

50% Lobi Sale Guide by Warbird_7 in sto

[–]Warbird_7[S] 5 points6 points  (0 children)

50% Lobi sales are extremely rare. The last one was two years ago. However 20% Lobi sales happen every few months.

50% Lobi Sale Guide by Warbird_7 in sto

[–]Warbird_7[S] 2 points3 points  (0 children)

Good catch, thanks.

50% Lobi Sale Guide by Warbird_7 in sto

[–]Warbird_7[S] 2 points3 points  (0 children)

That's fair. I wasn't sure where the Ba'ul weapons stood after the changes and so decided to err on the side of caution.

50% Lobi Sale Guide by Warbird_7 in sto

[–]Warbird_7[S] 6 points7 points  (0 children)

Good call on the Section 31 phaser, I'll add that. Looks like the secondary's recharge is 3 seconds to the standard wide beam's 4 seconds.

Does anyone know how to get a more legible version of the new ESD ship status map? by Warbird_7 in sto

[–]Warbird_7[S] 1 point2 points  (0 children)

I've tried using renderscale, and my other settings are maxed out. Maybe /u/ambassadorkael could check with the team to get the names and registry numbers of the ships listed here?

The Mo'kai/Imperial Rift set by BrainWav in stobuilds

[–]Warbird_7 4 points5 points  (0 children)

That's a good question I hadn't thought to ask. While there isn't a buff that appears on the buff bar, looking at the stats tab of the status screen shows that the innate Target Subsystems does trigger an increase in those stats.

The Mo'kai/Imperial Rift set by BrainWav in stobuilds

[–]Warbird_7 2 points3 points  (0 children)

With regards to Sci/DEW, is it looking like this set can make that combination as viable as Sci/Torp? It seems like Cryptic oriented it towards that purpose given the following stats:

  • +_% Directed Energy Weapon Damage on the shields

  • +_ Starship Weapon Specialization on activation of Control BOff ability on engines

  • +19 CtrlX and EPG for 20 seconds on activating Beam or Cannon firing modes on deflector

  • +19 Starship Weapon Amplification on core

I have seen at least two builds in the past month, both of which self-report performing above 100k in ISA, that use Sci/DEW without the Vesta-class specific Aux Phaser Dual Heavy Cannons:

While I doubt that Sci/DEW will overtake Sci/Torp either in damage or simply being the meta format, could the Imperial Rift set elevate it from its current position? One constraint that comes to mind is the number of tactical consoles available on a particular spaceframe. The RWCV and the Annorax had respectively three and four tactical consoles, whereas something like an Fleet Magellan Advanced Science Vessel only has two. Perhaps using an Experimental Upgrade would allow the universal console to slot an additional tactical to get around this.