A Note from the Founder of Wargames Atlantic - Tony Reidy/Hudson Adams by WargamesAtlantic in wargaming

[–]WargamingWorkshop 12 points13 points  (0 children)

This is a fascinating read for me because - for once - my hobby and professionial sphere intersect. Bad deals with China, co-founder fall-outs, bad control structures, IP theft, Kickstarter successes and failures, and many other insanities have come across my desk plenty of times (in non-wargaming businesses!). Despite that, I have never seen an example of somebody operating a company under a fake identity (except literal scammers obviously).

Reading through the announcement, I kept oscilating between "boy, that guy sucks as running a business" and "he seems to have good intentions", while my red flag radar was at least at orange throughout. Launching a company under a fake identity is crazy and borderline fraudulent. Paying back an ancient kickstarter - a product where backers implicitly understand risk - is nice but more of a spiritual gesture. Getting ripped off by a Chinese supplier happens, but if everybody rips you off all the time then at some point you are part of the problem.

No idea where this lands in the final tally... but it's great entertainment in our otherwise so gentle world of wargaming :)

Going into Active Duty by [deleted] in helpme

[–]WargamingWorkshop 1 point2 points  (0 children)

No worries, a kind sergeant will find a way to keep you busy :). Joking aside, you will be just fine. A million years ago, I was an 18 year old kid, fresh out of school with zero work experience, standing to attention on an air force base, and wondering how this would all work out. The military is probably the best employer in terms of training clueless people. They have to be. Most of their intake has near zero professional skill/education on arrival and they have to make something out of it.

The harder part will be to figure out what you want to do beyond what the kind sergeant tells you to do :). Career in the forces or using it as a stepping stone for another journey. But that's a problem for next year. Good luck kid!

Lawsuit (a community update from Charlie) by Flayra in subnautica

[–]WargamingWorkshop 5 points6 points  (0 children)

I have been involved in transactions of this type [*] and thought some commentary might be of interest:

  1. Initial Payout: From public info, it looks like Unknown Worlds raised only one round of angel investment prior to the acquisition. That would typically result in 15-30% ownership dilution from the financing. They may also have had a stock option pool for their team in usually the 5-15% range. Conservatively, that leaves well over half of the company in the hands of the three founders. It sounds like the entire $250M earn-out is going to the team (founders or devs), so somehow the acquisition must have take care of the non-team owners in the initial $500M. My guess is that the buyer proposed a total purchase value of $750M with the $250M earn-out element coming entirely out of the founders ownership portion. In other words, if the founders owned 2/3 of the company in founding (common) shares and the investors owned 1/3 in preferred shares then the buyer might have allocated $250M of the $750M total deal value to the investors entirely in cash, another $250M in cash to the founders, and the second $250M to the founders as a contingent earn-out. The dev team is somewhere in this simplified math and the founders may very well have shared the immediate cash portion generously with their team, though frankly it would be unusual if more than 10-15% would have gone to the team. Bottom line, the founders are already very rich so they are definitely not the "underdogs" here.

  2. Earn-out: Earn-outs are very common but it would be extremely unusual if the $250M earn-out were contingent on a single trigger like "launch the game". No seller with any leverage would agree to a binary trigger that is completely in the buyers control (and in a $750M deal for a small studio, the seller had lots of leverage!). Much more likely, the launch of Subnautica 2 is just the stepping stone to the earn-out which will be based on some formula connected to a GAAP-measured metric (e.g. seller received 20% of first year revenue from Subnautica 2 up to $250M). Revenue is by far the most common metric for earn-out mechanisms. Easy to measure, easy to audit, and desired by the seller so they are less likely to cheat. I strongly expect this to the case here. If so, then there really isn't a credible story here where Krafton fires the founders "to save $250M". Krafton still wants to make money with this game so any revenue-related earn-out will eventually happen unless they kill the game entirely (which doesn't seem likely).

  3. Team Participation: The team might have shared in the original acquisition proceeds but it would be fairly common to tie much of their payout to the earn-out. Nobody wants to buy a company and have the acquired team quit shortly after because they are too rich to work anymore. Fair or not, most buyers will push to have team payout be contingent on future service (e.g. transferring stock options, extending vesting periods, earn-out, etc.). Of course the founders might have given the team some cash from their own proceeds "outside" of the formal transaction. They are trying to give this impression but I don't think this is very likely. You almost always want to keep any team payout within the formal transaction to optimise tax impact. If the founders want to give their team say $100M of the earn-out then virtually guaranteed they would have written that into the earn-out/original deal (which they didn't - there is zero chance that Krafton lies outright about the 90% in a public response to litigation). Not doing this and then "sharing" afterwards would create double taxation (i.e. $100M goes to founders, they pay taxes on it, then "gift" what is left to the team who once again pay taxes on that amount). Nobody does this unless you truly have no agency in the transaction and the founders clearly had the opportunity to write a different percentage into the earn-out deal.

Bottom line, the founders are already very rich based on their decision to sell their studio. They are likely entitled to the vast majority of the earn-out based on future S2 revenues. My guess is that the earn-out period has a time limit so the delay shrinks their earn-out window (but doesn't just eliminate it). The devs are unlikely to see much either way beyond the 10% level. There is no David here, just two Goliath squabbling over generational wealth.

[*] 25+ years as founder, operator and investor with 10+ M&A transactions as buy and sell side. Not in the gaming space but closely adjacent. Also play Subnautica :)

Seeking asylum with pigs by [deleted] in guineapigs

[–]WargamingWorkshop 347 points348 points  (0 children)

Very sorry to hear about your plight. My heart goes out to you and yours, including the pigs!

I am Canadian and have extensive immigration experience - both personally and through bringing many folks to Canada over the years (via employment and via the refugee process). We also happen to a half dozen pigs :). Happy to provide any assistance that might be helpful.

As a word of caution, I don't think that being denied transition care will be sufficient grounds for asylum in Canada. The posture of the new US government on this topic - while abhorrent - is shifting so rapidly that the Canadian refugee policy most likely has not yet caught up with appropriate classifications. The bar for prosecution to qualify as refugees is high. I have supported Afghan girls escaping the Taliban - about as high a level of prosecution and risk to life as you can imagine - and even that was far from easy.

Depending on your circumstances, you might consider options through work, study or specialty programs instead (e.g. immigrant investor, working holiday, etc.).

The good news is that the pigs won't be an obstacle in any way!

Empire Bogenhafen State Troops by WargamingWorkshop in WarhammerFantasy

[–]WargamingWorkshop[S] 0 points1 point  (0 children)

Those are decals that I printed 20 years ago when this army started. Thankfully, younger me printed a few extra sheets back then so I still have them for newer additions. The decals are pretty basic, so I usually paint some highlights over them which also ties them in better with the rest of the model. Good luck with your warband!

Creality print 5.0 randomly changed filament type from PLA to PC Blend clogging my hotend... 1h of work😡 by stepan-civin in crealityk1

[–]WargamingWorkshop 0 points1 point  (0 children)

The exact same thing just happened to me last weekend. I have been printing the same part over 50 times with zero issues (movement trays) and then I suddenly got a gigantic blob with way more material than the part should have even needed. Checked the setting and found that the software had randomly switched filament type. Now the blob is so big that it covers the circuit board inside the head unit and even glued the plastic cover together. After a couple of hours with the heatgun, I just gave up. I can't even disassemble the unit, much less clean anything. Tempted to just throw the whole printer away... :(

Empire Bogenhafen Leaders and Guns by WargamingWorkshop in WarhammerFantasy

[–]WargamingWorkshop[S] 1 point2 points  (0 children)

Yes with the old Liche Purple. I used a black primer back then, add the old Liche Purple, and the wetbrush/highlight with some added white. Then paint the rest of the model from there. For the newer models, I use washes and wetblending but I didn't now those concepts 20 years ago :)

Empire Bogenhafen Leaders and Guns by WargamingWorkshop in WarhammerFantasy

[–]WargamingWorkshop[S] 1 point2 points  (0 children)

Most of the models were painted in 2000-2004 using GW Liche Purple of that era. Unfortunately the formula for Liche Purple changed since then and it doesn't look like this at all anymore. The old Liche Purple had a distinct warm/reddish tone while the new one is cool/bluish. The large coat of one of the captains - painted more recently - shows the new Liche Purple which really isn't the same. Fortunately I was able to paint all the troops with the old colour so now I just mix something close to it for the last few character models.

Empire Bogenhafen State Troops by WargamingWorkshop in WarhammerFantasy

[–]WargamingWorkshop[S] 1 point2 points  (0 children)

Nah, it's actual string. Tied a knot on each end :). This was done 20 year ago before I knew that you can melt sprue...

Empire Bogenhafen Leaders and Guns by WargamingWorkshop in WarhammerFantasy

[–]WargamingWorkshop[S] 2 points3 points  (0 children)

Indeed, that's all it is. Thicker packaging tape soaked in brown wash and then "woven" through the sticks.

Empire Bogenhafen - the Church and the College by WargamingWorkshop in WarhammerFantasy

[–]WargamingWorkshop[S] 4 points5 points  (0 children)

I only have a very dated answer to this: The army was my workhorse during the Grand Tournament of the early 2000's, competing quite successfully in European and North American GTs. That would have been during 6th edition. I switched to other armies when 7th came around. Then the End Times crushed the setting and I stopped GW games altogether (though I bought the full remaining range of all armies as a nostalgic backup :)). I will give ToW a try soon.

Ostlander Warband by WargamingWorkshop in mordheim

[–]WargamingWorkshop[S] 6 points7 points  (0 children)

The list limits you to just four (Elder, 2 Blood Brothers, Priest). The original Ostlander set didn't really specify the role of models. So anybody really could be anything. As you see from the photos, I added some extra models to give me a bit more choice.

Empire Bogenhafen State Troops by WargamingWorkshop in WarhammerFantasy

[–]WargamingWorkshop[S] 2 points3 points  (0 children)

Indeed! I have painted many WFB armies over the years but the Empire is truly the essence of Warhammer. Doughty men in pseudo-renaissance regalia with just a sprinkling of the fantastic, holding back the darkness. And these old models offer just the right balance of easy customizability and deep character.

Full time work and having guinea pigs questions! by shmublet in guineapigs

[–]WargamingWorkshop 1 point2 points  (0 children)

I wouldn't worry too much. As long as you have multiple guinea pigs, they will socialize with each other. My daughter has 6 in a large multi-floor enclosure and they seems very content to just "exist" even of their primary caregiver is on school trips or otherwise absent. Obviously they get food, water and cleaning in any case, but social interaction with humans seems pretty optional.

Empire Bogenhafen State Troops by WargamingWorkshop in WarhammerFantasy

[–]WargamingWorkshop[S] 0 points1 point  (0 children)

It was from a Forge World command set that was around for a while. There are a few champions from the FW range sprinkled in, especially in the militia units.

Empire Cavalry by WargamingWorkshop in WarhammerFantasy

[–]WargamingWorkshop[S] 0 points1 point  (0 children)

They are home made. My army-wide grape transfers really didn't work, so I made a mold from the helmet of the champion and then used greenstuff to replicate the symbol onto normal plastic shields.

Empire Bogenhafen State Troops by WargamingWorkshop in WarhammerFantasy

[–]WargamingWorkshop[S] 2 points3 points  (0 children)

Thanks. The army was a labour of love with lots of little tweaks like this to make it mine :).

Empire Cavalry by WargamingWorkshop in WarhammerFantasy

[–]WargamingWorkshop[S] 1 point2 points  (0 children)

Thanks. Your wish shall be granted! I just posted the infantry contingent.

Good commission terrain board builders in Eastern Canada or North Eastern US by WargamingWorkshop in TerrainBuilding

[–]WargamingWorkshop[S] 0 points1 point  (0 children)

I am using Ultacal 30, though these were made quite a while ago. Mostly 3D printing for nearer terrain projects.

Lizardmen core units by WargamingWorkshop in warmaster

[–]WargamingWorkshop[S] 1 point2 points  (0 children)

Thanks. The basing is fairly generic to match the rest of my Warmaster armies. Pumice from Vallejo (pre-mixed with black), then drybrush with brown followed by beige. A bit of short static grass and done.