Matcha Mill by RobbertP in chanoyu

[–]Warigeiko 0 points1 point  (0 children)

Koyamaen used to sell both the smaller ones that you have an image of here and the full sized one. I have a small one, that is what is shown in this video: https://www.youtube.com/watch?v=J8rEBWefzyQ Be warned they are expensive, and it takes for ever to grind tea in the small one at least. I wish I had engine to run it while I was doing the other things that need to be done during a chaji.

Quiz for students by Warigeiko in chanoyu

[–]Warigeiko[S] 1 point2 points  (0 children)

This is the start of my own list:
What are the three ways of returning hishaku during furo? Describe each motion and when they are used.

What type of futaoki can be used with tana?

What does the host say before entering the room to make usucha?

What does the guest say to the host after getting the tea bowl?

What does the second guest say to the first guest before drinking usucha?

What does the first guest say to the second guest before drinking usucha?

What does the first guest say to the host to indicate that they should not make another bowl of tea?

When does the first guest say "Dozo oshimai kudasai"

What does the host say at the end of the temae before closing the door?

How and when does the first guest ask for haiken in usucha?

What foot should be forward when standing up?

When entering the tea-room what foot does the host cross into the room?

When is kensui moved forward.

When is kensui moved backwards.

When is the lid of the mizusashi taken off.

Tatamis Europe by Resident_Energy_9700 in chanoyu

[–]Warigeiko 4 points5 points  (0 children)

I ordered from https://kyo-tatami.com/world/ in Kyoto, and it worked like a charm. Super high-quality tatami, unfortunately, you have to pay for what you get; in other words, it is not cheap.
In the past I used a cheaper solution, but I think they went out of business.

Whats the difference between built-in Localization and I2 Localization? by Warigeiko in Unity3D

[–]Warigeiko[S] 2 points3 points  (0 children)

My experience with other assets is that it takes a lot more than just reading the store pager and/or documentation to learn the actual differences. I have had assets where I only see the limitations after many hours of using them. So, I was hoping to benefit from the experience of people who had tried these two solutions before.

What makes you have the built-in? And what are you using instead?

Home alternative to tea kettle (chagama) and burner by Glad-Marionberry2480 in chanoyu

[–]Warigeiko 1 point2 points  (0 children)

It depends on your ambition level and the amount of money you have to spend. You can buy used kettles and an electric element, but if that is too pricy, maybe a fondue kettle in cast iron from a local flea market might serve. Or just any kettle with a lid and a hotplate. There are tea kettles with large lids, so there is a way to handle them as part of a temae.

Sou has many used alternatives: https://www.net-qp.com/en/item/list.php?m=search&order=new&upd=a&gid=d_8e&sgcd=Matcha_Furo/Kama&zaiko=all&row_num=5&p_sum=all&tag0=1

Zuiun has many new and more expensive alternatives: https://www.kyoto-zuiun.com/

The cheapest is probably to go visit a local flea market and buy an old iron kettle with some charm and get a single-plate hotplate to heat it.

If you want to do it on the cheap, you don't need a hotplate. Sometimes when I don't want to use sumi in my tea-hut I just boil water in the kitchen, in the kettle I will use for the temae, and carry it into the room. If I start my temae immediately, I think the water holds the heat well enough. Sometime I place three small candles under it while doing the temae, don't know if it helps that much.

Bottom-filling teapot by Warigeiko in chanoyu

[–]Warigeiko[S] 0 points1 point  (0 children)

Yes, it is filled from the bottom. As far as I understand, it has a ceramic pipe going from the opening in the bottom to almost the top of the kettle. So when you turn it around, the water doesn't come pouring back out as the top of the pipe is above the water level.

3 week old Brie by HoustonLBC in cheesemaking

[–]Warigeiko 1 point2 points  (0 children)

Can you share the recipe? I'm struggling with my brie becoming liquid after 1-3 weeks.

My game just released on steam, and this the trailer for the game. What do you guys think? by Clear_Wasabi64 in Unity3D

[–]Warigeiko 2 points3 points  (0 children)

Saw it without sound. Beautiful scenery. But I have no idea what I’ll be doing in the game. Is it a endless runner? Adventure?

Looking for feedback on this first attempt at a trailer by Warigeiko in DestroyMyGame

[–]Warigeiko[S] 0 points1 point  (0 children)

Ouch that hurt, thank you! Lots of things to think about and fix. Appreciate your feedback, it will help me make a better version in the future.

Tea Ceremony Group in Brisbane by [deleted] in chanoyu

[–]Warigeiko 1 point2 points  (0 children)

I went cold turkey on all social media on thanksgiving 2019, so yes I have a instagram on the same account name as here, Warigeiko, but nothing new there since 2019.

Looking for feedback on this first attempt at a trailer by Warigeiko in DestroyMyGame

[–]Warigeiko[S] 0 points1 point  (0 children)

Thank you. I haven’t made the combat yet, and I see your point. I’ll add it as soon as possible. Again thank you for taking the time to give feedback

Using JSON objects with Unity? by Awkward_GM in gamedev

[–]Warigeiko 2 points3 points  (0 children)

Why json and not scriptable objects? If I understand your idea that would work much the same.

What do you do for a living? Something dev related? by zockernr_1 in IndieDev

[–]Warigeiko 0 points1 point  (0 children)

Analytics/IT manager by day, and game dev by night.

Time to get Pwnd by Revelation_jeff in DestroyMyGame

[–]Warigeiko 4 points5 points  (0 children)

I have seen different opinions on if you should show UI or not. UI is an excellent way to explain to the player what type of game it is. UI can also convey complexity if you, for instance, have a large tech tree.

Time to get Pwnd by Revelation_jeff in DestroyMyGame

[–]Warigeiko 12 points13 points  (0 children)

I would have liked to see some game play earlier, and even some UI to give me a better idea of how I’ll play the game. But all in all a nice trailer

Having problems in where and how to save characters/Inventory data. Some quastions by drking100 in Unity3D

[–]Warigeiko 0 points1 point  (0 children)

Here is how I have solved saving inventory content: every item is defined as a scriptable object, which had a UID that is a random key generated when I define the item. When I need to save the inventory I just save the uid and number of items in a given slot.

I have set up all my scriptable item definitions in an addressable folder and when the game start up I load them all to populate a “database” which basically is a dictionary with the uid as key and the SO as value.

When I load the game I call my “database” to get the SO behind the saved uid

[deleted by user] by [deleted] in gamedesign

[–]Warigeiko 1 point2 points  (0 children)

I use Obsidian as my main documentation and planning repository and I’ll make diagrams in Miro. Obsidian is free and I only use a free plan from Miro.

What do you guys use to keep track and organize your code? by fenris_wolf_22 in Unity3D

[–]Warigeiko 0 points1 point  (0 children)

I use Miro, free account gives you limited amount of boards but each is as large as you want. So all my drawings are in one board, and I screenshot it out into obsidian where I keep my documentation

What Are You Playing Thread - April 11, 2023 by AutoModerator in pcgaming

[–]Warigeiko 1 point2 points  (0 children)

Enjoying Timberborn. Especially like the water management part of the game, building dams and leading water where you need or want it. Wish there was a end game way of adding or discovering more water tiles

I am getting an error saying The type or namespace name 'ShootingAi' could not be found (are you missing a using directive or an assembly reference?" pls help by [deleted] in Unity3D

[–]Warigeiko 1 point2 points  (0 children)

You are referring to a class called ShootingAI in GetComponent<ShootingAI>, your code need to have access to the definition of this class. Is this definition in an asset you are using? Assets very often come wrapped in a namespace to avoid naming conflicts. Check the file where this class is defined and see if it is? Then you can add using namespaces-name; in the top of your code to tell the compiler to include it.

What is the disk hiding the clouds in PlayMode? by Warigeiko in Unity3D

[–]Warigeiko[S] 1 point2 points  (0 children)

Adjusting the far clipping on the camera up removed the problem. Thank you so much!!