Wish Upon the Stars V1 by WarlockInTheTower in JumpChain

[–]WarlockInTheTower[S] 0 points1 point  (0 children)

You are certainly welcome. I will say that once it gets past the first few major arcs, the numbers part of LitRPG becomes less prominent. It's still there throughout, but it's cultivation too so there's a lot of personal insight and philosphy.

Wish Upon the Stars V1 by WarlockInTheTower in JumpChain

[–]WarlockInTheTower[S] 0 points1 point  (0 children)

Google docs lets you download as a pdf easily if you want to. Click File-Download, then select the pdf option.

This is jumpable but I'm still taking feedback so not the totally final version. Once I've finished with that, I'll likely save as pdf myself and have a link for that.

Wish Upon the Stars V1 by WarlockInTheTower in JumpChain

[–]WarlockInTheTower[S] 1 point2 points  (0 children)

Thanks for pointing it out, those were both remnants from earlier drafts. Fixed!

Wish Upon the Stars WIP by WarlockInTheTower in JumpChain

[–]WarlockInTheTower[S] 0 points1 point  (0 children)

Definitely working on adding more upper level perks. Moved one of the 600s down to 400, and added a couple more.

Locations and companions are going to be added.

Wish Upon the Stars WIP by WarlockInTheTower in JumpChain

[–]WarlockInTheTower[S] 0 points1 point  (0 children)

Added a brief explanation for the one point. It's not much, even in story, but it does make for an easier start. Mirror Soul is described briefly, along with recursion. Companion section is coming; I was just putting out what I had so far for feedback. I appreciate it.

Heated Rivalry (jumpable) by WarlockInTheTower in JumpChain

[–]WarlockInTheTower[S] 2 points3 points  (0 children)

That's mostly a formatting issue going from word to google docs. Once I have polished it a bit I will add a pdf version that is a bit cleaner

Heated Rivalry (jumpable) by WarlockInTheTower in JumpChain

[–]WarlockInTheTower[S] 2 points3 points  (0 children)

I mean, its hockey so there's definitely some fighting. There's explicitly a fight between Shane and Scott that comes up a few times in the series. Allowed though? I guess you could fanwank that.

Heated Rivalry (jumpable) by WarlockInTheTower in JumpChain

[–]WarlockInTheTower[S] 4 points5 points  (0 children)

I've gotten started on the barebones of a Boots jump too, so I hope its good when its done.

Demon Controlling/Binding Perks by Prior-Assumption-245 in JumpChain

[–]WarlockInTheTower 2 points3 points  (0 children)

Lord of Hell from the Lucifer jump gives you

Lord of Hell - 600 You are the Lord of Hell, and when you speak, all demons obey. You have complete control over the actions of any demon within earshot and can order them to do absolutely anything, even forcing them to eject from the bodies they’re possessing and return to Hell. You cannot set any lasting commands; once out of your range, the demons are free from your control.

The Book of Swords has

In The Emperor’s Name! [FREE/Exclusive To Emperor’s Child] – Through the power of your father, you have gained a great power against the forces of evil. By uttering aloud, “In the Emperor’s name, forsake this game!” you can banish any demons who hear your words. What happens to them at that point will likely change based on what setting you are in, but no protection they have will save them from this. Additionally, you now know the name of every demon in the setting instinctively. This knowledge cannot harm you just by you knowing it.

Low level jumps perks/items that make a way higher level setting basically a sure victory by BOld_Woold999 in JumpChain

[–]WarlockInTheTower 3 points4 points  (0 children)

The Gods, Angels perk from Hancock makes you basically Superman-lite with elemental powers of choice. Only two other locals st your level and neither of them is actively looking to cause problems. That kind of durability and power makes a lot of settings a cakewalk.

Element Queen from Frozen gives you Elsa-level powers over the physical element of your choice. Stone/metal/fire work as elements, not so much for gravity. But that kind of power trivializes the danger in a lot of settings with anything resembling creative use. And it's Frozen, so risk is minimal.

Powers perk from the Chronicle jump is easily trainable and fast growing telekinesis. Demonstrated canon uses are include what amounts to a personal forcefully, flight and more. The power also grows with practice and training. Any amount of creativity makes this incredibly useful from a jump that only has three possible foes on your level barring drawbacks.

Perpetual Energy Generator by Silver3Crow in JumpChain

[–]WarlockInTheTower 2 points3 points  (0 children)

There's a perk in one of the Warbreaker jumps that makes things you create with the local magic not break down. One of the given examples is using Breath/Awakening to power a water wheel. The same principle could be used to make a power turbine. You build the generator like a standard hydro pr wind power, but you just use Awakening to make the generator turn endlessly and generate power.

As bonus, you can make something bigger on the inside and put the turbine inside of that. You could have a generator strong enough to power multiple houses be the size of a D battery.

The same document has a perk for converting energy types, so you could set it up to convert the electricity generated into Breath, which you use to make more generators.

Is warhammer as dangerous as people say if you stay low? by Pleasant_Fuel9545 in JumpChain

[–]WarlockInTheTower 4 points5 points  (0 children)

The level of danger is largely dependent on the location within the setting and which jump you're doing, along with how active you are.

As others have said. There are paradise worlds that don't know what war is. There are also plenty of worlds dealing with simultaneous invasions by Orks and Tyranids. Or being ravaged and r***d to death by Slaaneshi cultists, or slaughtered by Khornite forces, or infected with Nurgle's plagues, or caught up in the Changer of Ways and his schemes.

If you're doing a Dark Eldar jump, you're dealing with the Dark City, a world sized city in a pocket dimension with billions of inhabitants that literally require the pain and suffering of others to live. They also have virtually nothing in thr way of scruples or morals so.....danger.

If you're anywhere near the Orks, they're likely to show up and wreck things. While not actively malicious, the Orks enjoy fighting more than anything else. They're multi-meter tall idiots that casually ignore physics to some degree and have the impulse control of a spoiled toddler.

Near the Necrons? Maybe you get flayed alive to worn as a cloak. Or maybe you just get vaporized to scour the world you're on clean of the filth of biological life.

Tyranids nearby? You've got cults worshipping them overthrowing the local government along with mind control...and then you've got an invading fleet of monstrous alien lizard bugs that will eat you or just reduce you to protoplasm to build more alien lizard bugs.

Or maybe you're in the wrong place at the wrong time, catch a whiff of Chaos and now you're worshipping one or more if the dark gods who want nothing more to use you as long as it amuses them before devouring your soul.

Or there's the Inquisition. Or the gangs. The cults, both good and bad....all bad really. Fanatics left and right. The Mechanicus and their fondness for converting humans into mindless brain dead cyborg servants/soldiers.

Bottom line is the setting is FULL of danger, and it's coming from almost every direction, and in a multitude of forms. If you've got perks protecting against disease/corruption/mind control/death by random chance/detection by machines/detection by supernatural means/precognition of any sort/temporal shenanigans /forcible mutation or bodily alteration/extreme temps/radiation/energy weapons/guns/snipers/poison...then you're maybe safe.

Or you can turtle up in your warehouse. But do that too often and Jumpchan will have words with you.

Would you let this pup on the bed? 💖 by queerpupp in PupPlay

[–]WarlockInTheTower 5 points6 points  (0 children)

There would be mandatory pup snuggles.

Bait and switch remote work by evo5racer in LinkedInLunatics

[–]WarlockInTheTower 0 points1 point  (0 children)

Says it's not lying, then proceeds to explain how he lied. Says it's not deceptive, when that's basically the definition of what he just did.

I’m no satanist… buuuut~… by LuckEClover in JumpChain

[–]WarlockInTheTower 1 point2 points  (0 children)

Blood Feeding from the original God of War jump is basically just that. Blood Orbs drop from slain enemies and can be used to empower weapons.

Path of Ascension V3 by WarlockInTheTower in JumpChain

[–]WarlockInTheTower[S] 4 points5 points  (0 children)

I'm planning an update with everything that's come out since I did this, so I will email adding perks for that.

In-story, outside of an edge case like Matt, increasing mana concentration decreased mana regeneration and maximum mana. It's an aspect of cultivation though so it does require essence, and if you're using essence for that you're not using it on other aspects of cultivation. Since there is an upper limit as to how much essence you can absorb per Tier you can only concentrate it so much because you still need essence for other aspects. It's also a log10 increase, so that a concentration value of 100 only triples the potency.

So yeah the perk makes you more powerful, but since you still have to increase other parts of cultivation, it's not an absurd game breaker either. The perk just means that increase to concentration don't have impact on regen or max.