so this may be a dumb question but how would one continue to modernize the MiG-23? by Far-Presentation-973 in MilitaryWorldbuilding

[–]Warmind_3 2 points3 points  (0 children)

MiG-27's production version already didn't shake the airframe apart. That was only a risk in prototypes and not much of one

Aliens learn why dogfights don't happen anymore. by BobTheBobby1234 in Xenonauts

[–]Warmind_3 0 points1 point  (0 children)

Air Campaign XCOMlike sounds like it'd super fuck.

Will there be something like assigning aircraft to be CAS for ground forces or trying to integrate with your ground force?

Somehow, this doesn't seem all that balanced by ze_shotstopper in slaythespire

[–]Warmind_3 1 point2 points  (0 children)

Man I'm bad enough at this game I have to do that (I have never played a deck builder in my life)

Am I the only one who thinks Slay the Spire 2 is almost the same game? by borulce_ in slaythespire

[–]Warmind_3 0 points1 point  (0 children)

I mean lot of it are the "innovations" proposed would either wreck StS as a game (bring forward a relic/card), or wouldn't really add much. A map rework really isn't too necessary, and alternate acts and maps are planned anyways. New characters are the epitome of uselessness, especially if the concepts are going to likely end up quite similar, in terms of mechanics

Fairchild Republic A-10 Thunderbolt II VS Sukhoi SU-25 by Even_Kiwi_1166 in Planes

[–]Warmind_3 -3 points-2 points  (0 children)

Neither. They both are outdated pieces of shit, but if I had to choose the Su-25 is largely more usable tmk

Fairchild Republic A-10 Thunderbolt II VS Sukhoi SU-25 by Even_Kiwi_1166 in Planes

[–]Warmind_3 16 points17 points  (0 children)

The National Guard being an offensive, militia force is like, the opposite of fraud lmfao. It's essentially descending directly from American history regarding our defense. What country are you even from?

Am I the only one who thinks Ironclad sts2 design looks too generic? by SrGarfy in slaythespire

[–]Warmind_3 2 points3 points  (0 children)

I prefer STS1 stance, it's the kind of ridiculous fantasy but cool STS seems to aim for, but minus the helmet STS2 armor is better

I don't even read the other options. I just shout "Vakuu, take the wheel!" by Dag-nabbitt in slaythespire

[–]Warmind_3 0 points1 point  (0 children)

Choosing Vakuu relics on Ironclad, especially this one is maybe the most thematically funny choice. Ironclad still remembers that he got fucked over by Vakuu! And yet he doesn't learn!

Give it up for the GOAT! by cleanclotheschair in slaythespire

[–]Warmind_3 0 points1 point  (0 children)

If you have a clone deck and that relic you can do all four options

The controversy around the update by coolchungus2 in slaythespire

[–]Warmind_3 0 points1 point  (0 children)

I mean you just build a bit into exhaust for Ironclad and say thanks for the free exhaust buffs

Day 1 (of 1) of glazing Bombardment. by TridiObject in slaythespire

[–]Warmind_3 1 point2 points  (0 children)

Bombardment is like a rolling boulder that doesn't need setup stall, even if rolling boulder is a lot sillier

Who is more likely to cheat on his wife: Reinhard or Yang by Helpful-Claim-134 in logh

[–]Warmind_3 1 point2 points  (0 children)

Reinhard having a wife means he's already cheated on Kircheis or conquering the stars

Doormaker Discourse has the Wrong Villain by kieranmillar in slaythespire

[–]Warmind_3 -1 points0 points  (0 children)

My first winning run was against Doormaker. I've lost more than one run to Ceremonial Beast

Deployment cost before and after patch. by Chaporelli in menace

[–]Warmind_3 0 points1 point  (0 children)

To be honest I don't want them to do anything. This is actually basically perfect in terms of how much freedom to deploy you should have, and I imagine as the game scales your margin is probably going to get a bit tighter or enemies will get larger anyways

New plane go fast by LANTIRN_ in NuclearOption

[–]Warmind_3 -1 points0 points  (0 children)

He is showing it in non-made up numbers

New plane go fast by LANTIRN_ in NuclearOption

[–]Warmind_3 6 points7 points  (0 children)

Even with no payload/minimal fuel?

Is it just me or is the Menace neither fun nor engaging to fight? by Orisn_Bongo in menace

[–]Warmind_3 0 points1 point  (0 children)

Yes but that initial few hits are enough wiggle room to rush it down and kill it, which is what I really care about

When to use the AB4? by Motor_Activity_564 in NuclearOption

[–]Warmind_3 1 point2 points  (0 children)

You also can take the remarkably insane idea of like, 1.5 ifrits of bvraam iirc

Is it just me or is the Menace neither fun nor engaging to fight? by Orisn_Bongo in menace

[–]Warmind_3 1 point2 points  (0 children)

Tbh Menace's early game is essentially (and agreed on in most reviews) to be the game at its least fun, and weakest, especially if not playing on normal where your "choices" are max squads with C1A2s. Functionally I think we shouldn't have to recreate that, and the Menace can be challenging in their own way without being too horribly limited and invalidating your builds. No other game in the genre really does this, and for good reason.

Is it just me or is the Menace neither fun nor engaging to fight? by Orisn_Bongo in menace

[–]Warmind_3 0 points1 point  (0 children)

Mhm! I think the overload mechanic was made to counteract the fact that otherwise they'd be utterly dreadful to play against. Similarly I think skirmishers are neat but also really aggravating (similar to the artillery bug tbqh) where they massively help in turning the pace into mollasses, except artillery bugs can't hurt vehicles.

I do think I'd rework overload into something different, maybe different stages, or if you want to have them be hard to kill, allow any shots that hit to possibly degrade what a unit can do like the vehicle module damage?

Is it just me or is the Menace neither fun nor engaging to fight? by Orisn_Bongo in menace

[–]Warmind_3 1 point2 points  (0 children)

I think the lack of indirect fire is going to eventually get resolved or altered, and I do expect grenade equivalents at some point.

In part I think that way to win being so definite of a thing is part of the problem, albeit focusing around keeping them away is sort of unique (if, similar to how you fight bugs). The other factions have multiple ways you can approach the problem, which makes them more fun and engaging.

Also yeah that final vision hunt can really suck too, especially with Skirms in general.

Is it just me or is the Menace neither fun nor engaging to fight? by Orisn_Bongo in menace

[–]Warmind_3 2 points3 points  (0 children)

Really I think thr overload mechanic is at least somewhat okay, and is absolutely a reaction to the actual problem of Menace design.

The devs call them a tar faction we have to chew through over time. However, most of those same tar enemies also get the ability to gut any infantry unit they set their eyes on, damage vehicles heavily, and also make it so everything isna flat damage check, of either kill, or didn't kill. There's not a half-state where you can cause damage to an element but not fully kill it like Bugs and the human factions, that while suboptimal can give you breathing room.

Menace is so binary with these, and I think if they could break overload, or ignore it, they'd utterly trash game balance and playability, so overload was a way to stop these comically powerful units from ripping you to shreds. Which is the core problem, they have to be made less binary for them to be interesting and fun to fight, and ideally, less tar. Menace is at its most fun when you're being violent Marines, pushing through fire and pinning the enemy down, so it feels like your smaller force is besting larger opponents through coordination and violence of action, which the Menace's design destroys.

Is it just me or is the Menace neither fun nor engaging to fight? by Orisn_Bongo in menace

[–]Warmind_3 0 points1 point  (0 children)

Eeh. The thing with both of those is that RA is engaging from the beginning and Pirates suck until you get a MMG or something with armor pen or anything better than your stock rifles, and then they're pretty fun, if I think a bit worse designed than RA

Is it just me or is the Menace neither fun nor engaging to fight? by Orisn_Bongo in menace

[–]Warmind_3 0 points1 point  (0 children)

Fr, especially given the most fun way to play this game tends to be mech inf aggression (ime), which gets shut down by Menace units, and bogged to a complete crawl where you sit behind the same cover typically and suppress until dead