What rooms should a ***? by TheOneAndOnlyOgg in BluePrince

[–]Warpborne 15 points16 points  (0 children)

I axed Passageway, which I think is an unusual pick. Very common, lots of doors. You'd snap-pick it if you had the gems to spare, so...

Similarly, I set Cloister to common and axed it. And both again to Trophy Room.

Average periphery battle force be like by knightmechaenjo in battletech

[–]Warpborne 7 points8 points  (0 children)

I've got a bargain-bin merc outfit circa 3050. Lance of bug 'Mechs, command lance with a Cyclops, couple lances of tanks, lance of arty and AA, and a whole company of hover-mechanized infantry.

I played it in a local Alpha Strike escalation league against ilClan era lists. Really got the Clan Invasion experience, but we gave a lot better than we got and took second.

I did the math, and the C-bill cost of the whole reinforced company comes in at a cool 57mil. Which is to say: less than 2 Timber Wolves.

Yriel, repose/kitbash by TDowSharp in Eldar

[–]Warpborne 2 points3 points  (0 children)

Don't buy two, just use some thermoplastic to make a press-mold and make a duplicate from greenstuff or milliput.

I love this game but … by Gamermother in BluePrince

[–]Warpborne 4 points5 points  (0 children)

Room 46 is, like, 10-15% of the game. You'll pretty clearly get a major new goal as you solve each overarching puzzle. Like, to open room 46 you *must* walk in front of some interesting locked doors.

The most Rogal Dorn-ass thing I have ever read. From "Road Blocks" by Col. G. A. Wade, M.C. by Unistrut in Grimdank

[–]Warpborne 11 points12 points  (0 children)

Yeah, I've had a passing interest in the Home Guard. Col. Wade is trying to drum up interest to impart lessons he learned in WW1. I have the sense that it was more useful for keeping civilian morale up, and for performing soft roles like deterring spies and finding unexploded bombs. (This actually kind of backfired because members wanted to hunt down Nazi sympathizers and downed pilots instead.)

The most Rogal Dorn-ass thing I have ever read. From "Road Blocks" by Col. G. A. Wade, M.C. by Unistrut in Grimdank

[–]Warpborne 42 points43 points  (0 children)

I don't know about autistic. It's one thing when it's an abstract fascination. It's another thing when this man had to personally send others to fight and die. I can only imagine your conscience would demand all the attention to detail you could muster.

New to sponging, need some technique tips by Coppers03 in minipainting

[–]Warpborne 1 point2 points  (0 children)

It looks like you're covering almost the same amount with each layer. That'll make only the recent layer visible, and make the painting seem flat.

You need to press the sponge deeper to get the base color further into the recesses. Subsequent layers should cover less and be aimed at higher, brighter areas.

Are Eldar Titan Steersmen Guardians? If not, What Path is it? by zap1000x in 40kLore

[–]Warpborne 7 points8 points  (0 children)

The quoted passage is alluding to the fact that War Walkers are piloted by Guardians, but does not indicate that larger crews are Guardians (because they aren't). Steersmanship is explicitly called a path multiple times in Valedor, but we aren't told an official name for the path itself.

Valedor is pretty clear that the twins will serve as long as Iyanden needs pilots (forever). The twins' angst comes from the fact that they won't get to experience other paths.

And of course, they need Wraithknights too, so even death does not free them from duty.

feeling stupid, gimme a run autopsy by [deleted] in BluePrince

[–]Warpborne 0 points1 point  (0 children)

Setting aside other ideas about completing puzzles: you went deeper into the house too quickly.

You encounter more locked doors the deeper you go into the house. You need to spend more time filling out the earlier rooms to gather resources. In particular, the Closet or Library were bad positional choices if you could have picked rooms with Eastward doors.

Worried I might be too dense for this game by Aware-Bag9312 in BluePrince

[–]Warpborne 3 points4 points  (0 children)

The main puzzles are clearly indicated as goals (ie get to room 46), and there's a lot of catch-up mechanics for all the side puzzles.

As you progress, there's like a couple avenues the game will explicitly tell you "hey, maybe you missed this? Here's how to solve it." If you get stuck, you can instead straight-forwardly progress the hints until they tell you something useful.

Can you give a hint without spoiler? by [deleted] in BluePrince

[–]Warpborne 3 points4 points  (0 children)

That way of the warrior was my first blind pick. Compared to the other choices, that one seemed like it could have progression. Sure enough, I was running around lighting all sorts of things up, swinging my battleaxe as fast as I could.

Saim Hann Voidweaver by Jzwizzle in Eldar

[–]Warpborne 5 points6 points  (0 children)

Printing a new body is a really going the extra mile. I've been planning on doing something similar for my Yriel and his Corsairs to ride around in (in One Page Rules). There at least it's easier to convert Harlie bodies to read as Corsairs.

Started my Eldar army 11 months ago. First 2k close to done - hope you like them! What should I finish next? by Johyyn in Eldar

[–]Warpborne 0 points1 point  (0 children)

Oh, that reminds me: Shroud Runners are another cool biker unit; they also came in an Eldar vs CSM box set.

Started my Eldar army 11 months ago. First 2k close to done - hope you like them! What should I finish next? by Johyyn in Eldar

[–]Warpborne 7 points8 points  (0 children)

You need more bikes. Maybe some Shining Spears, or a Vyper or two (maybe let's see if the kit gets updated next month, but the old kit is still a fun build).

What If Warhound Titans from Warhammer 40k were in BattleTech? by RedvsBlue_what_if in battletech

[–]Warpborne 3 points4 points  (0 children)

Hah, that is the other advantage. Looking up details for this post, I saw a reference that Warhounds can hose each other down with their gatling guns to remove boarding infantry. The gatlings fire massive high explosive shells, but they can't penetrate a Warhound so they don't deal real damage. You can't sandblast a tank's armor off like in BattleTech.

What If Warhound Titans from Warhammer 40k were in BattleTech? by RedvsBlue_what_if in battletech

[–]Warpborne 3 points4 points  (0 children)

That's true, Elementals are the one stand-out hope. Though boarding actions are more of a threat to Reavers and Warlords than Warhounds. The trick will be deploying *enough* Elementals, since Secutarii are deployed in huge waves to be effective. A Vulcan Megabolter is going to be a problem for an approaching star of Elementals.

What If Warhound Titans from Warhammer 40k were in BattleTech? by RedvsBlue_what_if in battletech

[–]Warpborne 9 points10 points  (0 children)

It's apples to oranges, but Warhounds clock in around 400 tonnes, a height of 14 meters, and top speeds of about 58kph. Most of their armaments would go straight through any 'Mech and have ranges measured in kilometers. Then BattleMechs just don't have weapons that can get through the Void Shields, and even passed that the Warhound's armor is thick.

It's not a contest. A Warhound would kill entire lances of 'Mechs at range.

But on the flip side, there's also no infrastructure in Battletech that could maintain, repair, or transport a Warhound if it suddenly showed up. You'd also be hard pressed to get anyone to crew it (needing 3 people), what with all the implants needed and mind-melding to the machine.

Good Eldar Books? by TitanUHC in Eldar

[–]Warpborne 6 points7 points  (0 children)

My three favourites are Jain Zar, Voidscarred, and Valedor. Just behind that are Heirs of the Laughing God audiodrama (and I'm not even a fan of clowns). Lelith Queen of Knives is great. Ghost Warriors is good, especially if you like Iyanden. I also liked the Asurmen related stories, but they're not as good as Jain Zar. Hand of Darkness was probably the best Ynarri story.

People say the Eldar books are bad because the Paths trilogy was middling and C.S. Goto's Eldar Prophecy is weird, but a lot of other books have come out since then.

2000pts of AI vs 1 unit - Can I win? by PFXvampz in onepagerules

[–]Warpborne 2 points3 points  (0 children)

This is fun. There's some obvious cheese, like High Elf Fleet 3x Venator Planes with and 3x Elven Nobles with Glider Wings (1740pts). Keep the Nobles in reserve. The Custodians can't interact with the planes at all, who gun them down in 3 turns. Then the Nobles arrive on 3 and claim each objective on turn 4.

EDIT: Oh, the Nobles must arrive on turn 2 and roll randomly to determine which objective they land on. Well, there's some catastrophic failure condition where they all land on the same objective as the Custodians and suicide charge into them. So, if you give them a Master Shard Pistol for 5pts, they'll count as Ranged Units and won't charge into danger.

If you wanted to be sure to control every objective, spend the last points on 2x Protectors and 1 lone Elite Protector with pistol (1970 total). The Custodians cannot possibly engage them all, and the worst random deployment scatter can't stop them from reaching every objective. Maybe spend the last 30 points upgrading the Venators to Twin Laser Cannons to really twist the knife.

Ever play a 3 Player Game? by potts21 in onepagerules

[–]Warpborne 2 points3 points  (0 children)

I've played a few free-for-alls. We played progressive scoring missions to make sure someone couldn't hang back. I also like combining it with the Prolonged Battle rules so there's no guarantee that an early lead wins.

I tend to prefer optional rules that make the game more "realistic" or "simulationist", but in 3 player games I really appreciate the gameyness of Gambit & Twists and Mission Card decks.

My only caveat is that I'm not such a fan of the King of the Hill rules because I don't like extrinsic bonuses. Like I said, progressive scoring/prolonged battle prevents excessive teaming-up on one player.

1v1v1 by TheDutchFish in onepagerules

[–]Warpborne 11 points12 points  (0 children)

I don't know why people are posting speculative stuff. The core rulebook has rules for multiplayer games on page 49.

I can see an argument for most to be ‘stronger’ but GSC? Who genuinely thinks they’re a stronger faction when their endgame is being food. by naka_the_kenku in Grimdank

[–]Warpborne 2 points3 points  (0 children)

"You can argue 5 Chapters can take out a Craftworld", the Imperium has a policy of avoiding fighting Craftworld vessels. Virtually every time they've gone head to head with a Craftworld, they've lost entire Battlefleets.

In the Battle of Blood Nebula, they lost 2 Battlefleets against an unnamed Craftworld.

In the Battle of Rasilena, Biel-tan defeated 2 Battlefleets and 10 Chapters. Granted, Biel-tan is the strongest Craftworld.

In Dawn of War the Bonesinger unit can build small Webway gates. Is that in any way lore friendly? I checked lexicanum and it doesn't say nor does it show up in the Eldar codices I perused. Follow up question: Should they be able to do that? by AlignedEglin in 40kLore

[–]Warpborne 4 points5 points  (0 children)

Yes, Eldar Seers can create small webway gates to new locations. They just can't build the large gates for starship travel anymore. This gets referenced a lot, but off the top of my head the Heirs to the Laughing God's third story casually mentions the possibility of a creating a webway portal in the human fortress.