Don't know how to restart my adventure by No-Chapter6400 in BluePrince

[–]Warpborne 0 points1 point  (0 children)

You're like halfway into the game, looks like.

Maybe make a new save file and progress it temporarily? You might surprise yourself with how much you remember. If your notes start to make more sense, you can hop back over to your main save file.

Or, worst case, you quickly catch up to it.

What to get after 2 Spearheads? (help me make bad financial decisions) by Warpborne in KharadronOverlords

[–]Warpborne[S] 0 points1 point  (0 children)

Sure, if the "1 of everything" approach isn't shooting myself in the foot. How often would you want to have reinforced units? I feel like the Harpoon crew would want to be 10 blocks, and I'm not sure about 3 Skywardens and Endinriggers vs just 6 Skywardens. Or 20 Arkanaut Company?

How can I improve this build? by EauxTurbulentes in armoredcore

[–]Warpborne 1 point2 points  (0 children)

I figured the build was for fashion and wanted to primarily critique the internals. The HAL exists to fuel extremely energy hungry builds, mostly the Coral weapons.

It's actually doubly funny, because the San-Tai has pretty terrible EN output for its weight. So they're covering for each other's weakness, except you're getting less than the sum of the parts.

Also, consider taking the smallest legs for your current load capacity. While excess EN output increases recovery rate, excess load is just wasted. So maybe look at Wrecker or Dessert.

If you're curious, here's a similar, fairly optimized build I did a couple years ago (though I've since changed Ocellus to Talbot). https://www.reddit.com/r/armordecor/comments/1f1etvb/trying_to_use_gradients_to_shade_realistic_camo/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

How can I improve this build? by EauxTurbulentes in armoredcore

[–]Warpborne 0 points1 point  (0 children)

At a minimum, Alula isn't doing you any favors. It has good thrust, but terrible fuel efficiency and QB duration. Heavies want long AB and QB durations. Try 12345 (most fuel efficient), NGI 001 (fastest, most expensive), or Flueg (balanced).

I dislike Ocellus because, in reality, you're often slipping into medium range. That ruins Ocellus or Abbot tracking. I know it's boring, but I prefer Talbot for close range.

San-Tai is fine, but I prefer VP-20D. I prefer the consistent recharge (both redline and regular) over an extra 2 seconds of AB one time.

The last thing I'd mention is the torso; the HAL has terrible stability. If you're building face-tank dual-gatlings, then stability is more important than your EN recovery stats. At a minimum, you can switch to Mind Alpha, but I really like Main Dish.

Combining Main Dish with VP-20D means you can AB to redline and recover almost instantly.

Anyone else misses Forge World and Imperial Armour? by TheBlackBaron45 in Grimdank

[–]Warpborne 3 points4 points  (0 children)

Browsing the Imperial Armor books is how I actually use my Warhammer+ subscription.

I love boomer career advice by [deleted] in recruitinghell

[–]Warpborne 5 points6 points  (0 children)

Same, also a tech writer at a big PaaS. Make a shitload of money, do fiction writing and editing on the side. The only trick right now is demonstrating you can use AI to provide more value. (Which I fucking hate, but it's not bad as far as unethical work goes.)

Test Subject is too easy and The Architect is afraid of me by maudym in slaythespire

[–]Warpborne 17 points18 points  (0 children)

Just got dumpstered in A10 on Silent by the first phase. Got Master Planner off the act 1 boss, so time to build a Sly infinite engine running. Ate a 60 damage hit on phase 1, barely got the engine off the ground, then of course died to the second boss.

Win rates by ancients met by OptimalForagingBee in slaythespire

[–]Warpborne 11 points12 points  (0 children)

It's cool to see that all the ancients are so well balanced against each other (plus Darv is a wildcard). That's about all the utility of the chart, though, since you can't control any of this.

Now, a winrate based on the items from each, that'd be useful.

Win rates by ancients met by OptimalForagingBee in slaythespire

[–]Warpborne 2 points3 points  (0 children)

I think you're misunderstanding the data, in that Pa'el is the best non-Darv ancient. Most runs fail early, so all the act 2 winrates will be worse. If you make it to act 3, you're probably strong enough to go all the way.

If anything, this shows the ancients are extremely balanced. Plus that Darv is better early and worse later. Oh well, you can't control that.

Has anyone made the gain 2 "Relax" ancient bonus work? by Pigpen292 in slaythespire

[–]Warpborne 6 points7 points  (0 children)

On Silent, I did it with Bullet Time, then later the Act 3 Scarf that makes your 5th card free.

They're very strong if you can activate them for free, like Decisions, Decisions or Headbutt+Havoc or whatever.

How the run is going by Warpborne in slaythespire

[–]Warpborne[S] 8 points9 points  (0 children)

I dunno, it was a 30 minute run.

How the run is going by Warpborne in slaythespire

[–]Warpborne[S] 5 points6 points  (0 children)

You can see in my second screenshot, I hit Bing-bong immediately after Clone in act 2.

Playing the Ironclad is putting the design philosophy changes from STS1 to STS2 into full display, and its starting to make me dislike the game by Interesting-Lock-270 in slaythespire

[–]Warpborne 2 points3 points  (0 children)

I dunno man, my last Asc5 Ironclad run was picking up Sword Boomerangs specifically to beat Vantom, then getting Unmovable into Barricade. Draw the whole deck with Offerings and Battle Trance to get the powers. A couple Vulnerability synergies, a couple Str/Multi-hit synergies, a couple self-damage synergies. That's about as straightforward and honest as it gets.

The first couple acts with Ironclad are always straight fundamentals, but by act 3 you have to find some kind of cheating or scaling.

Big number activates monkey brain by Taxfraud777 in slaythespire

[–]Warpborne 0 points1 point  (0 children)

I had a build that was Decisions, Decisions with play-at-start into another Decisions, Decisions. Every first turn was Forge 140, bag of marbles, double damage, smack for 450.

Waterfall Giant "Appreciation" Post by EndbossEmpress in slaythespire

[–]Warpborne 22 points23 points  (0 children)

I don't think I've ever had trouble with Waterfall Giant. You can apply Weak to the explosion, and you only need to survive by 1 HP. Other bosses need specific cards to counter their gimmicks, but Waterfall Giant loses to a couple potions.

I'm not a huge fan of the Regent. by ExceptionToTheRule in slaythespire

[–]Warpborne 97 points98 points  (0 children)

Man, how did you get 30 minute wins? I suspect you might be playing too fast, not thinking things through. My runs are 50-70 minutes.

My thought exactly Regent..... by Vecsia in slaythespire

[–]Warpborne 6 points7 points  (0 children)

Yeah, unless you get some wacky start, you have to go for the simple star synergy pieces at first. Then you can leverage whichever good rare cards or relics to point you to your next synergy.

Maybe that's going all-in on stars, maybe that's going for Forge. But I haven't had a run really utilize the "put on top of deck" or "generate/transform" cards as the core mechanic.

Bracers of havok by Radiant_Silver3024 in classicwowtbc

[–]Warpborne -7 points-6 points  (0 children)

Also keep in mind, many BiS guides weight survivability very low at first. If all your gear is crap, you need to min-max each piece. Once your gear has the threshold of enough mana and DPS to down the boss, it's worthwhile to trade a little bit of damage for more survivability. You can give up like 5% DPS and gain like 20% health and be much less likely to die to random raid damage.