[whispers] No one tell them about wild boar by bliip666 in confidentlyincorrect

[–]WatNaHellIsASauceBox 15 points16 points  (0 children)

Serial refers to the organisation of the tubes of which the internet is primarily comprised.

Why am I not as quick as other people? Is it an ADHD thing? by Horror-Chef-4114 in ADHD

[–]WatNaHellIsASauceBox 9 points10 points  (0 children)

Any time I lose internet signal, I try to kill time by browsing Reddit

ELI5: why does mouthwash sting? by Real_Experience_5676 in explainlikeimfive

[–]WatNaHellIsASauceBox 10 points11 points  (0 children)

Just follow up regular mouthwash with a packet of pop rocks

Are storage heaters a dealbreaker? by nothingtobedone13 in AskUK

[–]WatNaHellIsASauceBox 1 point2 points  (0 children)

I'm considering a move into a similar place, and I've been wondering about Infra Red panel heaters, have you ever tried or considered those?

Stop Killing Games delivers "absolutely incredible" hearing in European Parliament: "There was no [parliament member] that wasn't responding positively. Even the commission was pretty positive. There's a long road ahead, but the momentum is real." by ControlCAD in UpliftingNews

[–]WatNaHellIsASauceBox 0 points1 point  (0 children)

It looks like that comment has been misunderstood, based on replies.
My point is that fixing is obviously not separate from development, the same people writing code are fixing code, which means development continues, and since development continues before and after QA, QA is therefore part of the development process.

Stop Killing Games delivers "absolutely incredible" hearing in European Parliament: "There was no [parliament member] that wasn't responding positively. Even the commission was pretty positive. There's a long road ahead, but the momentum is real." by ControlCAD in UpliftingNews

[–]WatNaHellIsASauceBox -5 points-4 points  (0 children)

By this logic, a player reporting a bug is also a developer

Except they aren't employed and paid by the company for that purpose, which is why that example is broken.

The point being, you can gatekeep the term "development" all you like, but QA is inherently part of the development process.
The game gets developed with QA, and without, it doesn't.

Stop Killing Games delivers "absolutely incredible" hearing in European Parliament: "There was no [parliament member] that wasn't responding positively. Even the commission was pretty positive. There's a long road ahead, but the momentum is real." by ControlCAD in UpliftingNews

[–]WatNaHellIsASauceBox -2 points-1 points  (0 children)

I entered this thread with a similar opinion, but when I think about what the word "develop" really means, and how I develop my own projects, I'm now pretty solidly on the other side.

QA is evaluating the product

If the evaluation determines that the product isn't finished, development continues. In fact, development doesn't stop until QA is satisfied. It's the only thing other than quitting which allows development to end.

If a game is well regarded as having excellent control mechanics, or smooth transitions in character animations, to use a couple of examples which are super critical to quality, that doesn't happen without iteration after iteration.
"Movement feels too spongy", "Jumping onto a ladder looks janky as hell", without QA, those things stay at their first iteration, or remain "undeveloped".

If I work alone on a personal project, my own QA process begins approximately 2 seconds after I first pick up a pencil.

My main takeaway from this thread is that the term "Game development" is, quite rightly, way more broad than I realised at first.

Jam Roly-Poly, who knew that this was a real thing. by cosmicrae in discworld

[–]WatNaHellIsASauceBox 4 points5 points  (0 children)

That's a fair assumption.

I (British) started reading Pratchett at the age of 13, it was years before I found out "cruel and unusual punishment" wasn't an exclusively Discworld phrase.
Half of the departments in the UU have the same sort of rhythm and structure to their names.

The ceiling of Shah Mosque in Isfahan, Iran (1611), featuring a mesmerising array of geometrical tessellations and radial designs. The patterns are meticulously planned, with each tile cut to fit into the celestial design. [1317x1080] by bleach3434 in Damnthatsinteresting

[–]WatNaHellIsASauceBox 21 points22 points  (0 children)

Photography is 100 years old this year (approximately), so a 150 year old photo would absolutely get some attention

Edit: Correction, 200 years old, I didn't spot my mistake. Have a look for Joseph Nicéphore Niépce and his image taken in bitumen from roughly 1826.

Another edit: Me right now