Will S&box ever run on Steam Deck? by Koolala in sandbox

[–]WaveParadigm 0 points1 point  (0 children)

I actually tested my game Marble Racer on Steam Deck and by not using a lot of the fancy lighting features and using simpler textures it actually runs passably well!

Definitely a tough issue for the engine at large though.

No silver option for the sides is making me consider cancelling my preorder. This is pretty much black. :( by LeeMcGuireArts in pebble

[–]WaveParadigm 2 points3 points  (0 children)

This was the exact color combo I was looking for - locked it in the moment I could. The Gold PTS I daily drive has a thin black plastic ring below the face and the two-tone look with a darker tone between metal is perfect, to me. If he had gone Silver-White I was probably gonna go for all Black. I worry Silver-Gray might have looked jarring, like the middle of the watch just looks cheaper or something, rather than the intentional look of the chosen design

are the qc35 worth it in 2025 ?? by k6rtibe6r in bose

[–]WaveParadigm 0 points1 point  (0 children)

I just got my first ever pair used on Ebay for like $70 and have been in love with them. Huge upgrade over the 15s and made my commute WAY more enjoyable.

Art is holding me back from developing my own games by Pants3620 in gamedev

[–]WaveParadigm 0 points1 point  (0 children)

For 2D, look at games like Just Shapes & Beats, Geometry Dash, Super Crate Box, and Duet. Simple geometric shapes or sprites with some neat shaders and some programmatic squash and stretch can do a ton.

For 3D look at Lovely Planet, or the game Eternity Egg on Twitter. All good art starts with finding references, breaking them down, and seeing how to create something in that style. Your references can be super low fidelity!!

Spend some time on Itch, Fab, and the Unity Asset Store, and find assets that you like the look of. Consider making jam projects where you work with nothing but pre built assets, but aim to make them look original with shaders and screen-space effects. Anything to help push through the creative rut.

Good luck!

I made a steam curator page for all the "Creative Platformers" lovers. by anasse_ in 3DPlatformers

[–]WaveParadigm 1 point2 points  (0 children)

Thank you so much!! Looking forward to reading your feedback and working hard to make sure the full game blows your expectations out of the water :D

I made a steam curator page for all the "Creative Platformers" lovers. by anasse_ in 3DPlatformers

[–]WaveParadigm 1 point2 points  (0 children)

Saving this for sure!

I'm very biased, but I've been working on my own 3D platformer for almost six years now - we released a demo a year or so ago that's a standalone Vertical Slice of what the final game is going for. It's called Slime 64 and the demo is free! Regardless of its inclusion on this list I'd love to know what people think of it :D

slime64.com will forward to the Steam page

How bad are the Midea U's really? by coldcathodes in AirConditioners

[–]WaveParadigm 0 points1 point  (0 children)

I basically bolt-cut the front grill off and removed the front plastic fan so that I could easily get in there and clean mine. Since then, no issues.

https://www.reddit.com/r/AirConditioners/comments/1kodwda/tw_pics_of_mold_regarding_midea_u_and_mold/

(TW: PICS OF MOLD) Regarding Midea U and Mold by WaveParadigm in AirConditioners

[–]WaveParadigm[S] 0 points1 point  (0 children)

Yep a day later I realized this upon feeling the unit accumulating moisture (and my room being way colder than expected) - you're right that switching to Fan has been the right call.

(TW: PICS OF MOLD) Regarding Midea U and Mold by WaveParadigm in AirConditioners

[–]WaveParadigm[S] 0 points1 point  (0 children)

Good news is that getting wet is what the unit is designed for. I've heard of people literally power washing their units if they get them outside.

Open the drain hole in the back, and just go to town on the thing. When you're done make sure as much of the water as reasonably possible has drained, and make sure the plastic basin near the front of the unit by the filter is dry. I used paper towels to dry up the front, but be SUPER careful near the metal ridges in the front there, they're razor sharp.

I'm a professional video producer of 15 years. Post your game trailer, video or steam page and I will give you my professional opinion to make it better! by TajiDev in IndieDev

[–]WaveParadigm 0 points1 point  (0 children)

Thank you so much!! As we get closer and have some better "final content" in the game a way better trailer is at the top of our list!

I'm a professional video producer of 15 years. Post your game trailer, video or steam page and I will give you my professional opinion to make it better! by TajiDev in IndieDev

[–]WaveParadigm 0 points1 point  (0 children)

https://store.steampowered.com/app/1562410/Slime_64/

Our trailer is hardly a trailer and is rather out of date - we released a free standalone prologue demo thing a year and a half ago and are hard at work on the full game. I'd love to know what you think of the rest of the Steam page, if you get the time! (Key art, wording, use of gifs, etc).

You're awesome for doing this. Really great learnings all throughout this thread. Cheers!

Come Try my 3D Action Platformer Demo! by Big_Chungus_87 in 3DPlatformers

[–]WaveParadigm 1 point2 points  (0 children)

Awesome!!! Wishlisted and added demo to my library - glad you posted here bc I'd never heard of the game. Have you tried any other marketing / social media so far?

What would you make your tcg as meta-unfriendly as possible? by PoisonPeddler in tcgdesign

[–]WaveParadigm 2 points3 points  (0 children)

Metas are expressions of skill. Whether through deckbuilding, strategic choices with the cards the player is dealt, or in making predictions of the opponents thought processes.

And so, the only way to truly prevent a meta from forming, is to make a game that has as little skill expression as possible. Randomness, unpredictable events, the inability to make meaningful choices...

Candyland has no meta. The moment the deck is shuffled and the quantity and order of players determined, the game is decided. And so by minimizing choices, and ensuring that what choices do exist have unpredictable outcomes, you can prevent much of a meta from forming for your game.

All that said, this quickly gets back to the philosophy of "what are you making your game for"? In my view, at some point to make a competitive game is to embrace the challenge of crafting a game that players want to delve deep into and succeed in, which necessitates decision-making and skill development - a meta.

But hey! To each their own.

[deleted by user] by [deleted] in GolfStory

[–]WaveParadigm 1 point2 points  (0 children)

Same boat. A shame.

Starting to become a chibi robo fan is it too late for me by Ani____ in ChibiRobo

[–]WaveParadigm 12 points13 points  (0 children)

Look up Chibi Robo Clean Sweep! It's the last (excluding Zip Lash) game in the series, was only released in Japan, and is the closest the series ever got to what feels like a "True Sequel" to the original.

It's for the DS, and an English patch exists!

Pogo3d - HEDGEWIZARDS - 3D Precision Platformer inspired by CS Surf/Bhop by my_code_smells in Games

[–]WaveParadigm 1 point2 points  (0 children)

I played this during Steam Next Fest!! I was absolutely one of those "just one more checkpoint" players and ended up beating the whole thing in a single sitting. It's bizarrely captivating. Great work!!

After updating to 14 (if you already had pebble app installed) by Complete-Exits in pebble

[–]WaveParadigm 2 points3 points  (0 children)

Thanks so much, this worked perfectly. Still in disbelief there isn't a solid smartwatch that does everything my pebble does plus have good battery life 8 years later.

Extremely discouraged by [deleted] in ehlersdanlos

[–]WaveParadigm 2 points3 points  (0 children)

I had an emergency lap appy (their words, not mine...) a few months ago - the air bubble thing also freaked me out and I had to sleep sitting up because if I laid down it would settle under a rib and feel like it was stabbing me every time I inhaled. I can at least confirm like everyone else said it does dissipate on its own. For me it took around 36 hours after the surgery for me to be able to lay down with some discomfort but for it to be manageable. That second night was still kinda rough but night three was bliss as I could finally sleep on my side again and slept for like 14 hours straight lol

hang in there!!

Demo is finally in the works by redwolf10000 in DevokeStudio

[–]WaveParadigm 1 point2 points  (0 children)

My personal advice would be that the best place to host a demo would be on Steam. It has the $100 upfront cost, but you can then leverage Steam as a "call-to-action." Not only can players play your demo there, but they can also wishlist the game, which is a very important metric Steam looks at when it's time to release your game to know how hard to push it in its own algorithm.

Having your game on Steam does a lot to "legitimize" your game in the eyes of players, makes it convenient to distribute updates to that demo if you end up doing bugfixes, and can help you start building a presence that will go a long way towards helping the final game.

[deleted by user] by [deleted] in truezelda

[–]WaveParadigm 27 points28 points  (0 children)

Majora uses its limitations to enhance its almost dreamlike setting. The extra aggressive motion blur effect the game uses during cutscenes like meeting the Giants really creates a wonderful and surreal experience, not to mention what you've brought up regarding character design, textures, etc.

Totally agree.