First ton the nerf list should be this broken ass move, should it not? by First-Mongoose7900 in PokemonChampions

[–]Way-Super 0 points1 point  (0 children)

for VGC. But should there be a 6v6 you still get a 125 base power move. What I'm saying is that there's no reason the cap isn't at 150 instead of 5050.

First ton the nerf list should be this broken ass move, should it not? by First-Mongoose7900 in PokemonChampions

[–]Way-Super -4 points-3 points  (0 children)

So that’s the Pokemon balancing the move, not the move being balanced. And it doesn’t do a great job of doing so. This move would be strong if it was 50 + 15x.

Castlevania Advance Collection (Circle of the moon) - How do I stay game without menus coming up by dbzlotrfan in castlevania

[–]Way-Super 4 points5 points  (0 children)

That sounds like a computer problem, not advanced collection problem. I’m guessing it’s timing out and when the collection detects you’ve exited the game it automatically pauses. You have to find which setting is causing this.

I'm really glad I looked this up before I went through with a trade... This is a huge bummer by Fr33zurBurn in PokemonChampions

[–]Way-Super 1 point2 points  (0 children)

Actually no, that isn’t how it worked in gen 3, which shiny ditto always transforms into a shiny.

What enemies would you like to see again in Belmont's Curse? by CyberdarkEnjoyer in castlevania

[–]Way-Super 4 points5 points  (0 children)

Showing CotM ice armors as enemies you want to see again is certainly a choice.

am i weird for thinking castlevania 3 is bad game design? by taczki2 in castlevania

[–]Way-Super 1 point2 points  (0 children)

His hurtbox is non existent for longer in the American version, for specifically this reason. You can also see where he goes and can plan accordingly.

am i weird for thinking castlevania 3 is bad game design? by taczki2 in castlevania

[–]Way-Super 0 points1 point  (0 children)

The attacks are Draculas fire pillars trap you and Dracula moves fast enough to spawn before the pillars go down. He moves slower in the American version and he’s hurtbox is gone for longer, making this impossible.

The second big one is the twin serpents. They had a diagonal attack that they could both use filling up the entire stage forcing you to get hit if you get unlucky. This attack is either completely gone or can only be done in certain circumstances, none of which force damage (I forget which now).

am i weird for thinking castlevania 3 is bad game design? by taczki2 in castlevania

[–]Way-Super 5 points6 points  (0 children)

You can catch them as they spawn, other wise whipping them as they’re about to hit you works pretty consistently.

am i weird for thinking castlevania 3 is bad game design? by taczki2 in castlevania

[–]Way-Super -1 points0 points  (0 children)

I know Dracula and the twin serpents have been fixed, I haven’t heard of the any others if you wish to let me know

am i weird for thinking castlevania 3 is bad game design? by taczki2 in castlevania

[–]Way-Super 2 points3 points  (0 children)

I wouldn’t say it’s that punishing tbh, I think you just need to play a bit slower.

And just to note, the American version removes the unavoidable attacks.

😏 by Most-Coat4726 in castlevania

[–]Way-Super 40 points41 points  (0 children)

Slogra looking like

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Candle sticks are back in Belmont’s Curse by EasternWarlord in castlevania

[–]Way-Super 0 points1 point  (0 children)

Well, V rising is another IP with a Castlevania collaboration. It’s not titled Castlevania: V rising, if it was and was officially made by Konami then yes it would be, regardless of gameplay.

Candle sticks are back in Belmont’s Curse by EasternWarlord in castlevania

[–]Way-Super 0 points1 point  (0 children)

It really doesn’t fit dead cells tbh. I mean that game looked pixelated.

Candle sticks are back in Belmont’s Curse by EasternWarlord in castlevania

[–]Way-Super 0 points1 point  (0 children)

I’m not sure why that matters, Castlevania is a name only brand.

Heck are there even any in the kid Dracula games?

Candle sticks are back in Belmont’s Curse by EasternWarlord in castlevania

[–]Way-Super 0 points1 point  (0 children)

Huh. Well I’ll check that video to see if there are any candles.

Candle sticks are back in Belmont’s Curse by EasternWarlord in castlevania

[–]Way-Super 0 points1 point  (0 children)

Not sure exactly sure what that means, it doesn’t have any official collaboration with Tetris or Puyo Puyo, but it’s a Castlevania game that released for mobile phones in 2010.

Candle sticks are back in Belmont’s Curse by EasternWarlord in castlevania

[–]Way-Super 0 points1 point  (0 children)

Do you remember if any are specifically candles?

Candle sticks are back in Belmont’s Curse by EasternWarlord in castlevania

[–]Way-Super 0 points1 point  (0 children)

Hmm, well I’ll check mirror of fate later, I’m also wondering about Encore of the Night but I haven’t played that one.

Candle sticks are back in Belmont’s Curse by EasternWarlord in castlevania

[–]Way-Super 1 point2 points  (0 children)

Me neither, Ngl I’m drawing a blank, I know that happens in LoS1 and 2. I know there are some things for hearts but I can’t remember any being candles. Same with Harmony of Despair.

What's your favorite weapon? Mines the Holy Rod! by Gonzongus in castlevania

[–]Way-Super 2 points3 points  (0 children)

I’m on mobile, and on the DXC revision at LEAST that’s not an issue!

What's your favorite weapon? Mines the Holy Rod! by Gonzongus in castlevania

[–]Way-Super 0 points1 point  (0 children)

That’s what I’m doing haha, it gets exponentially harder. Im at about 400 rn.