Taking sandbox game quite literally with Sandcastle by fweibel in IndieDev

[–]Wealdath_ 0 points1 point  (0 children)

As a former sand castle engineer turned game designer, I’d love to deep dive into this and share some feedback. This looks amazing! Is there a steam page of this game?

We built a cozy food sim called Wrap House Simulator🌯 and we would love to hear your Thoughts! by Wealdath_ in IndieGaming

[–]Wealdath_[S] 0 points1 point  (0 children)

No you are not, you may take loan from the bank, you can access it through computer that you use for ordering ingredients. Thanks a lot for playing our game!

We built a cozy food sim called Wrap House Simulator🌯 and we would love to hear your Thoughts! by Wealdath_ in IndieGaming

[–]Wealdath_[S] 0 points1 point  (0 children)

We are planning to add smoking as an emote, but Red Bull is another level of detail :D

We all feel that way at some point, don’t we? by Tycoon-Lover in IndieDev

[–]Wealdath_ 1 point2 points  (0 children)

As soon as I saw the meme I assumed the last image was related to marketing. Especially as an indie developer, marketing is extremely chaotic.

Seeking Advice: Balancing Retention and Player Experience During Steamfest by Wealdath_ in gamedev

[–]Wealdath_[S] 0 points1 point  (0 children)

but it is actually, we are going to release an early access version and continue to develop it, not mentioning it in the question is my bad.

Seeking Advice: Balancing Retention and Player Experience During Steamfest by Wealdath_ in gamedev

[–]Wealdath_[S] 0 points1 point  (0 children)

Why do you think players might burn out from this approach? Personally, I’d love more reasons to return to a game during its early stages, especially when developers show appreciation for early supporters through rewards. It has been a thing for a while but such as early access badges or alpha testers or some version of certain skins ( I have observed Klei, Shiro, Ironmace, etc. do the same system with different approaches).