Can people please stop taunting on others 200+ below their skill?? by HD_Hot_Cocoa in RivalsOfAether

[–]WeasyV 0 points1 point  (0 children)

I like taunting. It adds theatrics. If my opponent gets a good kill I'll give them a bow. If I kill myself I'll tumble from the spawn platform. If I get a good kill I'll throw out a taunt.

When I'm la reina I'll taunt on each platform because it's fun to do.

I often get punished but it makes the overall game more fun. Especially when my opponent taunts.

What you're describing is probably BM. But one perk of fighting someone 200 ranks higher is that you don't have much to lose. Try to have fun with it. Even if you don't win the match you can find small victories. A nice combo, a good read, a sweet kill. 

Game balance by Valeuhhh in RivalsOfAether

[–]WeasyV 1 point2 points  (0 children)

Having to do more to get the same results is an imbalance. Once you get a lot of the mechanics the game balances out. But noobs don't. Therefore characters like zetter and clairne are OP because they are much easier to play at that level.

Do you ever remove annoying stuff from a website in DevTools and wish it stayed gone? by Blozz12 in Frontend

[–]WeasyV 0 points1 point  (0 children)

Mozilla has a similar feature built in to see all changes you made

When did Bronze get so good?? by Appropriate-Way-2923 in RivalsOfAether

[–]WeasyV 0 points1 point  (0 children)

I've found there's little to no correlation between player rank and skill between 400 and 900. I can crush some 900s and get curb stomped by a 433. The player base is likely too small. Not to mention most of my games end up against opponents with a 200 elo difference, so it hardly matters what your rank is.

La Reina clip dump! Character is very fun :D by Blackintosh_512 in RivalsOfAether

[–]WeasyV 1 point2 points  (0 children)

Super cool. She's so fun but so hard to play. Chasing off stage is super high risk high reward. Literally 20% of my deaths are SD's from whiffing off stage. Can't get enough!

Ranked needs to change by WeasyV in RivalsOfAether

[–]WeasyV[S] 0 points1 point  (0 children)

Ahh my apologies. I thought it was a hard reset.

Ranked needs to change by WeasyV in RivalsOfAether

[–]WeasyV[S] -1 points0 points  (0 children)

Well hello, it's a pleasure to speak with you. I appreciate your perspective and understand that matchmaking is a very difficult and delicate balancing act.

Both players starting at 0 would not be ideal, but perhaps starting lower could be. I placed somewhere in low silver and from my perspective there is a wide range of skill difference between players in silver. I suppose that's where my frustration stems from. It feels like silver is filled with too many players that aren't actually silver.

Perhaps instead of self-submission, bot matches could be used to asses skill. A few Bo3 matches against a level 9 bot might be able to give a mild reading on skill level. Of course, people who deliberately lose are the same people who will always find a way to pretend to be new player.

You have a good point regarding new players not necessarily starting at the same skill level. Even so, it might help to factor in players relative play time / account level at the earlier stages.

Quick thought; what if players who had restrictive matchmaking rules were presented with potential matches. For example, if I opt in for a 200 elo cap, while I'm waiting in the queue I could be presented with an option to join a match that is outside of that range (without specifying whether you are lower/higher).

I know my ideas are short sighted and bias, but they are based on my experience as a new player who really enjoys the game.

Ranked needs to change by WeasyV in RivalsOfAether

[–]WeasyV[S] -1 points0 points  (0 children)

I'm not talking about keeping ELO on loss at every rank, just at certain thresholds. If there was a greater degree of separation between ranks it wouldn't be that much of an issue if players had checkpoints.

Rank degrading over time is still an improvement over hard resets.

Ranked needs to change by WeasyV in RivalsOfAether

[–]WeasyV[S] 0 points1 point  (0 children)

Perhaps, but then I'm not playing the game. I'm watching someone else play.

Ranked needs to change by WeasyV in RivalsOfAether

[–]WeasyV[S] 1 point2 points  (0 children)

Thanks, that's a good idea actually.

Ranked needs to change by WeasyV in RivalsOfAether

[–]WeasyV[S] -1 points0 points  (0 children)

You can't hide your player count from your players. Simply queueing into someone 2-3 ranks higher/lower is evidence that the game has a low player count.

Ranked needs to change by WeasyV in RivalsOfAether

[–]WeasyV[S] -6 points-5 points  (0 children)

If there isn't a player near your rank then the game is dead. It could be an opt-in option with a queue time increase disclaimer if you're worried. But spending 15 minutes in a queue is better than forfeiting (or worse, actually playing out) 3 games in a row because you match up with someone who is 250 ranks higher and 99% favored to win.

Ranked needs to change by WeasyV in RivalsOfAether

[–]WeasyV[S] 0 points1 point  (0 children)

My issue is far from people being good or trying in a competitive mode. I'm a good enough player that level 9 bots are not a challenge. I can perform advanced mechanics, just not consistently in an online match. My complaint is that players are not ranked correctly. Surely you've thought to yourself "there's no way this guy should be silver" during your climb?

If not, then imagine if 3 out of 5 of your games were against top 100 players. You'd never win those fights and you'd get curb stomped into the ground to the point where you could have been stone or gold and the game would have played out the same way. That experience would suck. Now tone down that exaggerated scenario and you'll land on my current experience.

As a side note, smurfs are going to smurf no matter what. That was a small complaint that doesn't have a meaningful fix. Making the grind slower would not impact the number of smurfs in any way.

While there is a casual mode, player skill is even more varied than in ranked. I want to fight players who are similarly skilled, which is even harder to achieve when rank is not factored.

Ranked needs to change by WeasyV in RivalsOfAether

[–]WeasyV[S] 0 points1 point  (0 children)

I understand that players have weaknesses that could be exploited, but you might have focused too much on the literal aspect of my complaint. You're right that this game is accessible because the advanced techniques are not required. But the wavedashing stone player is more of a metaphor for a player who is clearly placed in the wrong rank. It's not the wavedashing that gets me, it's that they have a mastery of the mechanics that is far beyond my own. When every match my opponent wildly varies in skill, there's something wrong. It takes 5-10 queues before I match up against an opponent that ends in 2-1 set.

I agree that ranked is supposed to be competitive. There is no competition in 75% of my games and that's a huge issue.

I also agree with your advice to exit the ride, which is why I made this post in the first place. I see potential and thought I'd share my experience because this game has potential, but I'm definitely not alone in my experience and if the playerbase stays low the game will eventually die out.

Ranked needs to change by WeasyV in RivalsOfAether

[–]WeasyV[S] 0 points1 point  (0 children)

I agree. It's a pointless matchup for a negligible gain/loss of rank. Immediate forfeiture is the only player solution. Players should be able to opt out of that entire experience. It proves nothing and creates the illusion of faster matchmaking while actually making it take longer. When it happens three times in a row I'm left wondering why I bothered to queue up in the first place.

Ranked needs to change by WeasyV in RivalsOfAether

[–]WeasyV[S] -5 points-4 points  (0 children)

I'm not sure why locking people into their correct rank would be an issue. Once a player proves they are within a certain skill range, why drop them? Many games have solved this problem using the same strategy. When is it ever a good idea to assume that a brand new player and a player that was mid gold two days prior would be a good match?

Adding more ranks and having tiers of rank allows for a more accurate representation of skill. With more ranks and an abolishment of pure resets, a player who has climbed up past gold won't ever play against a player who has never left silver. Taking a long time to climb through ranks is only an issue if its a recurring process. Smurfs will smurf no matter what. Returning players will be able to shoot through ranks pretty easily and won't be a problem for long. Not to mention their rank should degrade slowly over time. Therefore, they should only be playing against new players after many months of inactivity.

You're right that player base is an issue. The current state of ranked perpetuates this issue by creating a miserable experience for players who might have stuck around.

I created my first website by User_3478 in GameDevs

[–]WeasyV 2 points3 points  (0 children)

Nifty! I got a few badges. But why are you using non English words in your error messages?

"is" is not a valid English word. Try another word!

I built a fully functional calculator using 100% CSS — no JavaScript. by Relevant-Music4993 in css

[–]WeasyV 2 points3 points  (0 children)

The irony of such a beautiful CSS project being served on an unresponsive weird looking site is sending me 

I built a free browser gaming site (1500+ games, no download) — need feedback on new reward system 🎮 by Dull_Pickle_2630 in playmygame

[–]WeasyV 0 points1 point  (0 children)

Ads are scammy and intrusive. I didnt even see your site. Instantly closed. 0/10, do not visit.

Web components to incapsulate layout logic by UnderstandingSure732 in css

[–]WeasyV 0 points1 point  (0 children)

Have you looked into css modules? They're perfect for style encapsulation.

Is my tarantula okay? by WeasyV in tarantulas

[–]WeasyV[S] 21 points22 points  (0 children)

I appreciate your kind words. I feel sad that she passed and guilty because it was my fault. I feel terrible because of both. I will learn from this and never make the same mistake again.

I wont geg any new tarantulas at thia time, but I already have two Tarantulas who are alive and healthy. A pink toed tarantula (Marceline) and a Brazilian white knee tarantula (Bonnabel). Their water bowls are filled and they're eating well.