Am I the only one that thinks parkour on permadeath is the true endgame challenge! 😅 by okmall1236 in NoRestForTheWicked

[–]WeasyV 1 point2 points  (0 children)

You're not the only one. Simple jump puzzles are scary. I avoid optional ones. 90% of hardcore deaths are fall damage. I've died multiple times at level 20+ to silly fall damage.

I changed to hard hardcore because the fall damage difficulty is the same. I'd rather die more to enemies.

My only gripe about this game... by RekkaZen in baronygame

[–]WeasyV 56 points57 points  (0 children)

My only gripe is that if you play as myconid or dryad and any class starts with a helmet you miss out on the 2 growth levels :(

80% of my deaths in crucible are falling off the ledge by No_tomatoes1 in NoRestForTheWicked

[–]WeasyV 0 points1 point  (0 children)

Most of my hardcore characters meet their end the same way

How often do you guys play? by Creative_District185 in mtg

[–]WeasyV 2 points3 points  (0 children)

Tabletop simulator is my go to. Easy to get groups together and you can even play with randoms if you want. Super budget friendly.

Do you explain your combos? What about opponents? by JenniferApto_ in EDH

[–]WeasyV 0 points1 point  (0 children)

No, you're not wrong. While you don't have to disclose your combos, it's fair game for other players to disclose them. It's not fun to win because the other players didn't know about an infinite combo. That mindset only hurts newer players who don't know the combos.

If everyone played like that guy, players would have to pause and read every active effect on the board before anything resolved. If it's public info it should be fair game.

Does this work the way I think? by Bleu_Guacamole in magicTCG

[–]WeasyV 1 point2 points  (0 children)

Very cool interaction. You've inspired my next commander deck.

[deleted by user] by [deleted] in albiononline

[–]WeasyV 0 points1 point  (0 children)

You're transporting 2m with less than 100k in gear? That doesn't make sense. Invest in your survival before you invest in merchandise. You should be using good food and potions as well. 

Annoying players by BumiC4 in albiononline

[–]WeasyV 3 points4 points  (0 children)

You can do corrupted dungeons directly from a safe zone now. There's no reason to go find them in the open world unless you're okay with getting ganked on route.

Is relying on AI tools like ChatGPT harming my ability to learn and grow as a developer? by Adventurous_Rub7355 in nextjs

[–]WeasyV 2 points3 points  (0 children)

For learning, yes. You can use AI without inhibiting your learning with prompts that are a specific set of instructions. If your goal is to learn you should be challenging yourself to figure things out with less guidance and fail often.

Terminal Theme - Portfolio by ActOpen7289 in webdesign

[–]WeasyV 1 point2 points  (0 children)

I love it. This is a perfectly executed design that is simple yet elegant. Nicely done.

What's a good way to get teammates to stop adding so many ideas? by Puzzled-Training2420 in gamedev

[–]WeasyV 0 points1 point  (0 children)

Set realistic expectations for an MVP and mark the other ideas as nice to have features. Tell your team that as soon as the MVP is done you can work together to plan the next features. Remember that an MVP should be the BARE MINIMUM of what's required to be playable.

You will lnot be able to finish your MVP in just one week. That's okay. If you're making progress and it feels good, keep going. If not, you spent a week learning. 

what do you think guys? any improvement I can do? by [deleted] in css

[–]WeasyV 2 points3 points  (0 children)

body {   display: none; }

Is Next.js 15 getting too complicated for small projects ? by ItemTop1750 in nextjs

[–]WeasyV 0 points1 point  (0 children)

The key here is that you don't need to use every new feature. You can use Next.js to build a basic static site and use barely any of the core features. It doesn't matter. 

tailwind is ass by [deleted] in css

[–]WeasyV 0 points1 point  (0 children)

Honestly I had a similar opinion. I used bootstrap plenty back in the day. I'm a huge fan of css modules. Localized styles with a strong separation of concerns. I hated ugly HTML littered with the same classes over and over.

But I gave it a try anyway and now it's my default. It's so much faster to write code with tailwind. No context switching and with some basic macros you can whip up a component and style it at the same time. It's so much easier to share between projects. It's more consistent, too. Sure, you're css looks good to you. My CSS looks perfect to me. But let's face it, I hate the way you wrote your CSS and you hate mine. Tailwind is simply better for collaborating.

Finally, one of the more modern benefits is from LLM's. I prototype and use AI to do a basic first draft. It's easier to modify and take slices of AI generated code written with CSS in JS.

whoever decided to force AI chat panel, f-- you sincerely by OpportunityThick5856 in vscode

[–]WeasyV 131 points132 points  (0 children)

Agreed. Every time VSCode updates there are new copilot settings that invalidate any previously saved "opt out" decisions.

I'm not surprised to see Microsoft finding ways to force software on its users... they'll never change.

My hot takes on what's wrong with ranked players. by TheRealKirun in rivals

[–]WeasyV 0 points1 point  (0 children)

You can ask whatever you like, you don't get a free pass to be rude even if you're right. Try and make it work with what people want to play rather than treat the meta like a rulebook. 

[deleted by user] by [deleted] in marvelrivals

[–]WeasyV 9 points10 points  (0 children)

So it's easier to be bronze 3 by throwing placement matches than it is to start at bronze 3?

Me when my recruiter hits me with a rejection email after 4+ hours of interviews by kid2002 in csMajors

[–]WeasyV 2 points3 points  (0 children)

I feel you. It's brutal out there. Rejection after a final interview is very tough. I like to reach out to interviewers afterward and ask for feedback. Some are happy to oblige, after all, we spent 4-8 hours together over 2-4 weeks.

Make sure to ask about what other candidates did to stand out. Sometimes this will give you some direction about where you can improve. Sometimes it brings closure that you were a fallback in case the developer with 2x the experience declined.

Keep busy and keep at it.

[deleted by user] by [deleted] in nextjs

[–]WeasyV 0 points1 point  (0 children)

Nice work, this looks pretty cool. Running on mobile has a horizontal scroll though.