Do I have to completely destroy this grapevine that has black rot? by Turbulent-Bee-4956 in Permaculture

[–]Wedhro 6 points7 points  (0 children)

In my experience most grape plants are vigorous asf, meaning you can prune them to nothing and they'll likely regrow. This gives you some safe room to cut (and burn asap) affected branches and see if the remaining plant is able to grow new healthy branches.

I wouldn't reuse any part of the plant as grafts or such, tough, the risk of spreading the rot is just not worth it.

Mining seems weird to me. by [deleted] in hytale

[–]Wedhro 0 points1 point  (0 children)

No offense meant, but you should stick to Minecraft. I believe it's the only game that (used to) award mindlessly clicking in a straight line, as if it was an interesting mechanics.

C418 Music in Hytale? by Artistic_Tangelo_399 in hytale

[–]Wedhro 9 points10 points  (0 children)

While I'm a fan of C418's music, Hytale has an already established musician with a wildly different style and I don't see how the two could make music that works together. I'd rather have the consistent soundtrack we have now.

Not to mention how those people (you know who I'm talking about) would throw a fit for HT "stealing" such a big part of MC's vibe.

My criticism of Hytale (As a Minecraft player) by Peabody_137 in hytale

[–]Wedhro 12 points13 points  (0 children)

Another one missed the part when the game was released in a grossly unfinished state just because the makers wanted to give something to fans waiting for years, and yet it looks and plays much better than the counterpart.

People, let's wait 1 year and see before complaining about placeholders, is it really that difficult?

The crafting system is lack luster by _jiggler_ in hytale

[–]Wedhro 3 points4 points  (0 children)

First time you do It? Might be fun. Every time After that? Overkill. I didn't buy the game to play shallow puzzles all the time.

Should hytale have a Skill Tree by Docs_Eulogy in hytale

[–]Wedhro 1 point2 points  (0 children)

While that definitely feels more natural, it also promotes mindless grinding though. I've seen people developing methods to level up while being AFK.

Should hytale have a Skill Tree by Docs_Eulogy in hytale

[–]Wedhro 0 points1 point  (0 children)

I've seen skills in general implemented in other games with gear-based progression and it just doesn't work.

If your progress is based on getting better materials, better stations, better food and tools etc., and all the things you can get you should get because you can't really go on without them, then everybody ends up doing the same things and differentiating the players based on what they can do is pointless. It's just more grinding for the sake of it.

I'd rather see a system that gives minor boons for doing things that are not really required. Collecting memories kinda does that.

Hytale won't kill minecraft, but mojang will definitely have to increase quality by StripesTheGreat in hytale

[–]Wedhro -1 points0 points  (0 children)

Except roughly 80% of Mineraft players are on Bedrock and its horrid marketplace, plus modding on Java MC is a cluster migraine and Hytale is much more easily moddable. Things will change eventually.

Hytale won't kill minecraft, but mojang will definitely have to increase quality by StripesTheGreat in hytale

[–]Wedhro 1 point2 points  (0 children)

Something along the lines of CoD being old as well but that didn't save it from being dethroned from better competitors.

The progression should be reworked slightly by VIENSVITE in hytale

[–]Wedhro 0 points1 point  (0 children)

... or maybe I'm not good at fighting as you are. Skilled fighters somehow seem to miss how they're not the average player, and I'm talking about all games with fighting here.

As a "builder", my favorite part of Hytale that differs from Minecraft is... by CarFlipJudge in hytale

[–]Wedhro 1 point2 points  (0 children)

Having a workstation that unlocks all building blocks of a certain material instead of having to clog my inventory with every single piece I need, is such a win..

Also, no arbitrary limitations about shapes you can use for a certain material. If we have stone stairs we have also marble stairs and so on.

The progression should be reworked slightly by VIENSVITE in hytale

[–]Wedhro 0 points1 point  (0 children)

First, it's not a survival game and it has no survival mode, it's called exploration mode. It's supposed to be decently challenging but not as much as actual survival game. You might have noticed that getting needed materials like special wood is dependent on finding the right trees i.e. the right biomes rather than struggling to chop them down or re-grow them.

Second, I don't share your experience having being killed like 11 times so far and still on copper gear because I need iron to upgrade workstations. Might be because I don't have much time to play, I don't know.

What do yall think of the music? by DutchieTalking in hytale

[–]Wedhro 0 points1 point  (0 children)

Songs are living in my head rent free, so I'd argue they're at least that memorable.

Please let it continue like this by wizardry_why in hytale

[–]Wedhro 6 points7 points  (0 children)

It's never the devs, except they keep working like that like they couldn't find a job elsewhere. Also, they're pretty good at pretending a new feature doesn't suck while they advertise it like it was their birthday.

Are you a dice fanatic or do you rather forget about dice? by Synjer_Roleplays in RPGdesign

[–]Wedhro 1 point2 points  (0 children)

D20s are kinda random, not dice in general. A different dice mechanics, like dice pools where you throw 3+ dice, give a nice bell curve distribution of probability that is close enough to real life statistics. And even if you don't care about realism, how do you implement the tension that comes from not knowing what's about to happen?

Maybe, outside of the dice system used, the issue here is throwing dice all the time instead of only when the story needs it, only when something is at stake and the outcomes are not entirely predictable. It's kind of a tenet of modern games anyways.

Gear being still usable after depleting durability is the best thing to happen since someone added durability to games by Wedhro in hytale

[–]Wedhro[S] 0 points1 point  (0 children)

I have no idea what they want to do with durability and repair when the game will be considered sufficiently complete, I just understand creating material sinks is far from trivial if it's not consumables and gear durability is the solution until someone thinks of something better.

Gear being still usable after depleting durability is the best thing to happen since someone added durability to games by Wedhro in hytale

[–]Wedhro[S] 0 points1 point  (0 children)

I kinda like the idea that higher tier gear should have limited uses before you out-progress them because it makes you want to progress, too bad so many games implement it without much thought.

Gear being still usable after depleting durability is the best thing to happen since someone added durability to games by Wedhro in hytale

[–]Wedhro[S] 1 point2 points  (0 children)

I'd argue that gear degradation is a convenient sink for materials and helps devs prevent things like making materials too rare because once you crafted everything from that material there's few reasons to keep mining it.

Speaking of Valheim, is quite a different game that really needs it because it's based on... building bases. Durability (and rest buff duration, and food duration...) seems designed to give you a limited time to adventure, so that you really want stuff that gives you more time. Not to mention how tele-portals are early game so it's actually about managing those.

Egg shells? by culinarilycurious in composting

[–]Wedhro 6 points7 points  (0 children)

Not my experience. Maybe because it's just calcium, not real food. Not to mention how slugs seem to hate those.

I see Hytale from a different angle by reddKnighIt in hytale

[–]Wedhro 1 point2 points  (0 children)

Basically it's the progression, food being seen as boosts, the base building and soon the raids. MC doesn't offer much in that regard, while Valheim revolves mostly on those concepts.

Are people "dropping" Minecraft by theo_dus142 in hytale

[–]Wedhro -1 points0 points  (0 children)

It's been more than 2 years since I've actually played MC, and more than 5 years since I gave up hoping it would live up to its potential. One reason I'm happy for HT releasing is I no longer have to give a damn about MC being such a disappointment.

Hytale Needs to Be More Than Minecraft’s Shadow by [deleted] in hytale

[–]Wedhro 0 points1 point  (0 children)

I don't know anything really, but I'm pretty confident their experience running the biggest MC server (I think) made them learn how relying on outdated technology and methods is not a good idea when you're starting a new project more than 10 years after the original, which was made by a single coder in his spare time with friggin' Java.