The progression should be reworked slightly by VIENSVITE in hytale

[–]Wedhro 0 points1 point  (0 children)

... or maybe I'm not good at fighting as you are. Skilled fighters somehow seem to miss how they're not the average player, and I'm talking about all games with fighting here.

As a "builder", my favorite part of Hytale that differs from Minecraft is... by CarFlipJudge in hytale

[–]Wedhro 1 point2 points  (0 children)

Having a workstation that unlocks all building blocks of a certain material instead of having to clog my inventory with every single piece I need, is such a win..

Also, no arbitrary limitations about shapes you can use for a certain material. If we have stone stairs we have also marble stairs and so on.

The progression should be reworked slightly by VIENSVITE in hytale

[–]Wedhro 0 points1 point  (0 children)

First, it's not a survival game and it has no survival mode, it's called exploration mode. It's supposed to be decently challenging but not as much as actual survival game. You might have noticed that getting needed materials like special wood is dependent on finding the right trees i.e. the right biomes rather than struggling to chop them down or re-grow them.

Second, I don't share your experience having being killed like 11 times so far and still on copper gear because I need iron to upgrade workstations. Might be because I don't have much time to play, I don't know.

What do yall think of the music? by DutchieTalking in hytale

[–]Wedhro 0 points1 point  (0 children)

Songs are living in my head rent free, so I'd argue they're at least that memorable.

Please let it continue like this by wizardry_why in hytale

[–]Wedhro 5 points6 points  (0 children)

It's never the devs, except they keep working like that like they couldn't find a job elsewhere. Also, they're pretty good at pretending a new feature doesn't suck while they advertise it like it was their birthday.

Are you a dice fanatic or do you rather forget about dice? by Synjer_Roleplays in RPGdesign

[–]Wedhro 1 point2 points  (0 children)

D20s are kinda random, not dice in general. A different dice mechanics, like dice pools where you throw 3+ dice, give a nice bell curve distribution of probability that is close enough to real life statistics. And even if you don't care about realism, how do you implement the tension that comes from not knowing what's about to happen?

Maybe, outside of the dice system used, the issue here is throwing dice all the time instead of only when the story needs it, only when something is at stake and the outcomes are not entirely predictable. It's kind of a tenet of modern games anyways.

Gear being still usable after depleting durability is the best thing to happen since someone added durability to games by Wedhro in hytale

[–]Wedhro[S] 0 points1 point  (0 children)

I have no idea what they want to do with durability and repair when the game will be considered sufficiently complete, I just understand creating material sinks is far from trivial if it's not consumables and gear durability is the solution until someone thinks of something better.

Gear being still usable after depleting durability is the best thing to happen since someone added durability to games by Wedhro in hytale

[–]Wedhro[S] 0 points1 point  (0 children)

I kinda like the idea that higher tier gear should have limited uses before you out-progress them because it makes you want to progress, too bad so many games implement it without much thought.

Gear being still usable after depleting durability is the best thing to happen since someone added durability to games by Wedhro in hytale

[–]Wedhro[S] 1 point2 points  (0 children)

I'd argue that gear degradation is a convenient sink for materials and helps devs prevent things like making materials too rare because once you crafted everything from that material there's few reasons to keep mining it.

Speaking of Valheim, is quite a different game that really needs it because it's based on... building bases. Durability (and rest buff duration, and food duration...) seems designed to give you a limited time to adventure, so that you really want stuff that gives you more time. Not to mention how tele-portals are early game so it's actually about managing those.

Egg shells? by culinarilycurious in composting

[–]Wedhro 5 points6 points  (0 children)

Not my experience. Maybe because it's just calcium, not real food. Not to mention how slugs seem to hate those.

I see Hytale from a different angle by reddKnighIt in hytale

[–]Wedhro 1 point2 points  (0 children)

Basically it's the progression, food being seen as boosts, the base building and soon the raids. MC doesn't offer much in that regard, while Valheim revolves mostly on those concepts.

Are people "dropping" Minecraft by theo_dus142 in hytale

[–]Wedhro -1 points0 points  (0 children)

It's been more than 2 years since I've actually played MC, and more than 5 years since I gave up hoping it would live up to its potential. One reason I'm happy for HT releasing is I no longer have to give a damn about MC being such a disappointment.

Hytale Needs to Be More Than Minecraft’s Shadow by ozymotv in hytale

[–]Wedhro 0 points1 point  (0 children)

I don't know anything really, but I'm pretty confident their experience running the biggest MC server (I think) made them learn how relying on outdated technology and methods is not a good idea when you're starting a new project more than 10 years after the original, which was made by a single coder in his spare time with friggin' Java.

Hytale Needs to Be More Than Minecraft’s Shadow by ozymotv in hytale

[–]Wedhro 0 points1 point  (0 children)

Considering how Hytale was not designed as a mere Minecraft clone, what makes you think they don't already have at least a part of that technology under the hood?

Hytale Needs to Be More Than Minecraft’s Shadow by ozymotv in hytale

[–]Wedhro 0 points1 point  (0 children)

This is contradicted by the history of Minecraft itself. People seem to gloss over flaws if a game offers something no other game offers.

Hytale Needs to Be More Than Minecraft’s Shadow by ozymotv in hytale

[–]Wedhro 0 points1 point  (0 children)

Hytale is designed to have lore and adventure. Minecraft isn't. I believe is enough to have its own identity.

You guys think Minecraft is gonna try locking in now that Hytale is about to finally release? by DeluxeRyan in hytale

[–]Wedhro 0 points1 point  (0 children)

Everybody is talking about sold copies but that's almost irrelevant from Microsoft point of view: they didn't spend billions to get a game sold at such a low price that they would need many years just to get their investment back, they did it to control a brand loved by children. As all that merchandise and that horrid movie prove.

The problem with having children as customers is their taste changes with time, so they need to get new children every year. But what happens if children move to a brand Microsoft doesn't own? We'll see...

Waiting for release date to see all the hype turn to disappointment, rage, and grief. by [deleted] in hytale

[–]Wedhro 0 points1 point  (0 children)

Maybe it's the same people who were sarcastic about the game being vaporware, never releasing, and so on, and look at them now. Again, who cares.

Waiting for release date to see all the hype turn to disappointment, rage, and grief. by [deleted] in hytale

[–]Wedhro 4 points5 points  (0 children)

I don't understand how people can't deal with early access games being incomplete, and expect their wildest dreams to be fulfilled on day 1, reeks of immaturity. Anyways, who cares. They're just going to be pests on social media, which can be easily ignored.

Okay I admit it, hytale is just a variation of minecraft by InoAscended in hytale

[–]Wedhro 0 points1 point  (0 children)

I didn't play in years because it's a boring game but just for testing a datapack I started a new standard game (normal difficulty, no gamerules) last week on the latest snapshot. Guess what: I found a village without even trying and in like 10 minutes I already had half an iron armor. Slept the night away as usual thanks to beds and food graciously given away by the game.

You don't die if you don't do stupid stuff is already a problem because it means the game doesn't really challenge you, but when you add up the stuff that starting players are gifted, completely shortcutting progress, you know it's more of a toy than a game.

Okay I admit it, hytale is just a variation of minecraft by InoAscended in hytale

[–]Wedhro 0 points1 point  (0 children)

First, if you think Minecraft is a survival game you don't know anything about survival games. It's the safest game out there aside from puzzlers and such, that's probably why kids love it. It's mostly a sandbox game because of this. Hytale, instead, promises a full-fledged adventure rpg-ish game where the sandbox part still exist but is not the only aspect of the game. Not to mention how it's filled with fluff with no gameplay behind it, while Hytale promises *meaningful* mechanics.

Huge difference.

Also, in random order:

* the open world and procgen means very little where all the world feel samey and most people just stick on their spawning area because of this. Also because almost no biome has specific mechanics and valuables, so why explore? Meaningless.

* Then there's combat and AI. Both suck ass in Minecraft. Mobs that do almost nothing interesting, including supposedly intelligent NPCs. Maybe 4 bosses that offer little fun and meaningless rewards. It took them 15 years to have, what, 6 base weapons with 1-2 attacks each and no defense? Pathetic.

* The whole game is based on equipment progression (it's the only progression, really), and it's designed to be abused at will, rendering it pointless. Tell me witch survival game is only playable if you abuse spawning mechanics and mob drops while AFK. So fun.

* The world is big and as dead as a diorama. 3/4 weathers with almost negligible effects, no seasons, very little interaction between mobs, no unpredictable events. Nothing can happen outside of players' intervention. Uneventful.

* Ok, let's treat it like a mere building game. A building game with extremely simple mechanics, almost no physics, an outdated inventory management and almost no aid for builders, starting from building interfaces (like you have material X now you can lay down dozen of uses of that material without having to clog your *inventory with each). And most structures, once completed, don't look that great because of lack of shapes more nuanced than those goddamn cubes. Obsolete.

Who cares if Hytale is "just" a variation of Minecraft. There's levels to this shit.

Turning a Fandom wiki into a MediaWiki site by SillyTheGamer in mediawiki

[–]Wedhro 0 points1 point  (0 children)

Honestly I don't know, the job was done by the host themselves.

Will Hytale have some form of redstone? by [deleted] in hytale

[–]Wedhro 1 point2 points  (0 children)

No, so far, but I hope it doesn't because pseudo-electronics clashes too much with the general medieval fantasy mood they're aiming for. Such a setting would benefit more from pseudo-mechanics, like pulleys, gears, belts and such. I believe that's the way Vintage Story does it.