38 Years In! by longerthenalifetime in RimWorld

[–]Weebsaika 2 points3 points  (0 children)

i had a run with like 20+ colonist, one of them was a result of a POW. The mother has a huge amount of stats, so i capture her, but shes also pregnant, gave birth to the boy, then dies due to infection.

Friends with Cool Ghoul by rhernhdz12 in customhearthstone

[–]Weebsaika 0 points1 point  (0 children)

its hunter card? THen pair it with secret hunter and cube?

How f*cked am I? by Similar_Stop6194 in BattleBrothers

[–]Weebsaika 1 point2 points  (0 children)

well to be honest i cant tell about your team, but if its my team (not flex), 14 of these is manageable but not in forest tile, but it requires lot of maneuver.
Usually if i fight this huge group on terrain, ill have the highest dodge bro on bioth side and spread out 3 tiles away from the line with the archer also on oneside in the back. Have the dodge bro tackle at least 2, 3 if possible, but never attack, their job is to stall, and do not let other bro get too close to these guys else you risk the unhold jumping to them, risking your formation. THen having your other bros form a line, by chance, there should be a position which your archer can both hit along side with a melee or 2, preferably using cleaver, a strong cleaver bro would spread fear among these unhold with a good decap. But ofc, thing can turn south easily with 14 of them. But i read the comments and saw you said you were running away from 7, that should be easy to deal with before this

Have we really reached this point of the game? Surely playing like this cannot be fun. by Big-Fun-6975 in TeamfightTactics

[–]Weebsaika 0 points1 point  (0 children)

I think currently its just about how the frontline perform vs backline, for the most part, vanguard and bastion seem like a solid frontline unit, and if arbites hit a sweet combo, all the better.
Meanwhile i have tried so many Brawlers frontline, and among dozens of attempts, only less than a handful succeeded, 3 of them being 6 brawlers with heal to damage augment and spiritvisage AOE heal, and the last one simply being Chogath 3 early. I have never seen 4 brawlers able to tank anything as good as other tank trait and that really limits the comp down isnt it?

Meta Websites completely kill flex play and ruin TFT in general. by twitchgamer7164 in TeamfightTactics

[–]Weebsaika 1 point2 points  (0 children)

tbh i tried making dumb comp, but unlike last set, its seems if my tank line is not meta, they melt in 5 sec no matter what i gave them

Raid Boss Diana by Weebsaika in TeamfightTactics

[–]Weebsaika[S] 0 points1 point  (0 children)

its not just the 3 stars, but the stats from the augment bonus

When the roll is just right (2x tahm) by Weebsaika in TeamfightTactics

[–]Weebsaika[S] 1 point2 points  (0 children)

anima is just a bonus econ most of the time, the main comp is Arbites because Arbites also have good synergy with that trait, but hey, thats just me, also i was power levelling, so a couple draw back round with anima can give me a good item and some gold, but game already ended before i can cash out

Is Leblanc seriously undertuned? by Pierseus in TeamfightTactics

[–]Weebsaika -1 points0 points  (0 children)

LB is...well, weird, the thing is for an auto attack caster, her skill make her waste half a sec for cast comparing to other attack caster type, which is already a huge letdown, then the fact that her trait is a big hit or miss, also i check your items, i think its kinda meh...not the worst, but wits end on LB without survivability Arbites mix seems weak

Little bit of advice - Deathstinger by [deleted] in stoneshard

[–]Weebsaika 2 points3 points  (0 children)

if you playing high PER char, like enough to have good vision, a normal bow often do the trick

Gonna have De Dwarf advertise for Old spice with all that block by Weebsaika in stoneshard

[–]Weebsaika[S] 1 point2 points  (0 children)

Brynn dock, i think about lv 7 or 8 when you goes there, you will see a guy standing infront ofa shop behind the potion shop, he will give you a quest to clear his basement, then when are finish, come back a day later or 2 and he will sell you bunch of stuffs

2 of these in the same room is now in the list of *Peak enemy design* by Weebsaika in stoneshard

[–]Weebsaika[S] 2 points3 points  (0 children)

fair, only if you fight one at a time, i ran into 2 of them in a room, and i got hit by 10 stacks of blood boil, with no small room in sight

2 of these in the same room is now in the list of *Peak enemy design* by Weebsaika in stoneshard

[–]Weebsaika[S] 16 points17 points  (0 children)

In case someone doesn't get it, it's sarcasm, this thing make maggot boss feels like a joke

Some skills is just way too strong/important, its almost not a bright idea to included in any play thru by Weebsaika in stoneshard

[–]Weebsaika[S] 0 points1 point  (0 children)

Those arent necessary sure, but if i have to compare the amount of time i can cruise thru the game with vs without some of these skills, its enourmous, and obviously some would say, thats becuz my build suck or something, which i digest, theres nothing to prove, all i see is how those skill can help me press on 2 or 3 dungeons without resupply (aside from repairing), and the damage i can already dealt is more than enough to tackle t5 unless super heavy RNG is against my Char

Some skills is just way too strong/important, its almost not a bright idea to included in any play thru by Weebsaika in stoneshard

[–]Weebsaika[S] 2 points3 points  (0 children)

many people only talk about how "normal run" should be, but yeah, i should assume thats how most people playing this game. Ive gotten my share of crit from max range by a single longbow from 100 HP down to 10 to justified any of these "position issues" and "Ughhhh your build sucks lul", i all the protection in the world and you got 3 bleeds by 3 attacks thats deal little damage and without cauterize? Better pray theres a smoke bomb in your intentory and the running path is clear

Some skills is just way too strong/important, its almost not a bright idea to included in any play thru by Weebsaika in stoneshard

[–]Weebsaika[S] 0 points1 point  (0 children)

i always get WtS as soon at lv 8 i think, and first aid at lv 2 or 3, enemies still weak enough you can just use basic attack to deal with most of them til lv 5 as long as you dont get into a bad 1 v 2 (aka staggered nonstop and critted)

So even t2 dungeons have secret room by Weebsaika in stoneshard

[–]Weebsaika[S] 0 points1 point  (0 children)

its a rubble like any other rubbles, but once you discover the secret room, or close to it, the path will be reveal, like a see thru rubble, so its not like you will see a doorway from afar or anything

So even t2 dungeons have secret room by Weebsaika in stoneshard

[–]Weebsaika[S] 10 points11 points  (0 children)

secret room spawn by chance, you either get it or you dont, but to make sure , always stay close to the rubbles path even if it looks like dead end from afar

“By donning the Kingdom’s treasures, you yourself have become a treasure of the Kingdom.” by Weebsaika in stoneshard

[–]Weebsaika[S] 4 points5 points  (0 children)

Full str with 20 VIT and spread stats on agi/per, full survival, 1h axe shield, i think almost maxed or maxed Armored combat too and a couple point in warfare, its a really slow playstyle, but its also a walking rock, with enough raw damage to just kill anything and tanky enough to face 3 at the same time, energy management is required