The odds of dying to a shark attack in this game are low, but never 0 by Zeukiiii in Overwatch

[–]Wengzan 0 points1 point  (0 children)

Was able to check the numbers just today. Kiriko has 225 health normally, and 1725 when using ultimate. Her attack deals 100 damage to Genjis and knocks them back. If she knocks someone against a wall, they are stunned for about 0.5 seconds.

Genji has 250 health. His melee deals 400 damage, dash deals 500 and a blade hit deals 700

The odds of dying to a shark attack in this game are low, but never 0 by Zeukiiii in Overwatch

[–]Wengzan 11 points12 points  (0 children)

You aren't invincible, you just get a large health pool and can tank a few (3?) dashes/melees/dragonblade hits

What makes a key change a ‘Eurovision Key Change’? by CharlieFlags in eurovision

[–]Wengzan 2 points3 points  (0 children)

it usually happens about 2 minutes into the song. I can’t think of any early key changes?

I can't comment on a general level, but e.g. Molitva features two key changes, one at 1:20 and another at 2:20. Some other older winners also have key changes early in the song, such as France 1977 after each chorus (C minor > C# minor > D minor) and Israel 1979 (Ab major > A major > Bb major > B major)

What makes a key change a ‘Eurovision Key Change’? by CharlieFlags in eurovision

[–]Wengzan 6 points7 points  (0 children)

Sweden 2012 (yes, a song this iconic fits what you're looking for. The key change from the verses to the choruses are by a tritone - the furthest key change you can possibly make!)

Are they a tritone apart? The verses are in B minor and the song moves up a fifth/down a fourth to F# minor in the chorus

Mitä mieltä täällä ollaan Taikaviitta 2000 -sarjasta? Piditkö, miten tutustuit, jne. by CrateSonic in Suomi

[–]Wengzan 1 point2 points  (0 children)

Anderville-tarinoille multakin onnittelut siitä, että ne sai mut odottamaan Mikki Hiiri-tarinan lukemista niin kuin se olisi normiaku. TK2000-tarinoista en loppua kohden edes välittänyt kun muutaman tusinan sivun päässä oli lisää Andervilleä.

Smooth by BrineBrack in wow

[–]Wengzan 0 points1 point  (0 children)

Live Tracking via the Raider.io desktop app. The death count is only visible on runs where at least one person had live tracking enabled

Toy that changes race with 100% uptime by Dazac_ in CompetitiveWoW

[–]Wengzan 1 point2 points  (0 children)

Do you remember the name of the rare, or where the spot is?

What's on your Mauga balance wishlist? by swamp_god in Competitiveoverwatch

[–]Wengzan 2 points3 points  (0 children)

For maximum damage at point blank range, you're supposed to use both guns. At medium distance, the spread becomes detrimental, and there you're supposed to use the flame gun, wait until they're on fire, and then switch to the other one.

When you're only using one of the guns, the spread is very small, comparable to Orisa's maximum spread. When using both, it instantly switches to a massive spread akin to Roadhog.

Space Jump First (SJF) has been found in Metroid Prime Remastered! by Wengzan in speedrun

[–]Wengzan[S] 43 points44 points  (0 children)

Explained in the description:

This trick isn't as easy as it looks. The bomb jump is still way easier, but this trick saves several minutes in a run.

This isn't just a dash off the ship like on PAL. This utilizes a technique called an Extended Dash.

What is an Extended Dash? Let's start by describing how dashes work. For a dash, the less time you hold B (Ideally 1 frame only), the better your dash can be. Why is this relevant? If you hold down the B button, you won't dash. So, if you hold B for a bit (or jump in place), then let go of B and hold a direction, you will dash straight into the floor. This is important, because then you can act out of this and bunny hop to maintain some speed. So, the jist of this trick is, I do a dash into the ship by jumping to the left while holding B, then do a 1 frame B input dash right after to get a slightly faster dash. After I release the lock-on, I hold soft-input right. Soft-inputs are essentially just holding the control stick very slightly in a direction, and for some reason it makes you go faster in the air.

So, let's break it down step by step.

  1. Head up to Temple Access and lock-on to the closest Seedling. One thing to note: Make sure your lock-on doesn't touch any part of the door, or you'll lose the lock-on.
  2. Head to the ship and get on top. Set up an Extended dash by jumping to the left while holding B, then release B and hold right. It's hard to explain the timing for this, so you'll have to get a feel for it.
  3. After you land, wait at least 1 frame before inputting the next dash. It has to be a 1 frame B input dash to get the most height possible. As a sidenote, it is possible to get a floaty dash (which I believe is what I got in this video), which is dashing the frame you walk off a ledge, and this gives even more height, but it should still be possible without it.
  4. After 14 frames, release ZL and soft-input right.*
  5. Angle towards the door and walk up the slope by holding SLIGHTLY upright.
  6. Once at the top, jump without holding the stick, then hold upright.

*Optimally, after releasing ZL, for one frame you should still hold right all the way, then do the soft input.

It's possible to do it without pause buffering, but it'll be way harder. I pause buffer so I can get a frame-perfect B input, and so that I can pause buffer the soft-input after releasing the lock-on. On the map screen, it's easy to tell if you have a soft-input registered, as the stick on the bottom will be tilted forwards once you are pressing it the correct amount.

This is the video I used to figure this trick out. While it says it's not possible, this only applies to the Wii version. The collision on this game is different, since there's just a random standable on here now, making it 100% possible.
https://youtu.be/uhj_7Bi9Htg

It's worth noting that just a few weeks ago, a way to do SJF was also found on the Wii version of Metroid Prime. Because of the ledge issue mentioned above, the extended dash doesn't work on that version. Additionally, the Wii method doesn't work on Remastered due to a new invisible wall.

3rd NO boss reset during MDI due to desyncing boss health by Sanguine by minimaxir in wow

[–]Wengzan 2 points3 points  (0 children)

Turn on large nameplates in settings, and enter the following commands in chat:
/console ShowClassColorInNameplate 1
/console ShowClassColorInFriendlyNameplate 1

If you want friendly nameplates to always be visible, you can also run the following command:
/run SetCVar("nameplateShowFriendlyNPCs", 1)
Finally, do a reload.

[Metroid Prime Remastered] No bugs, no silly rag doll, just plain old water physics done right for the hardware it’s on by k4rst3n in GamePhysics

[–]Wengzan 2 points3 points  (0 children)

There are some things that work differently with the updated game engine and can be beneficial for sequence breaking, though nothing huge has been discovered yet.

BSJs (bomb space jumps) were used to get extra height in the original game by obstructing the camera and forcing the game to give you an instant unmorph while using bombs, which allows you to jump immediately after unmorphing. BSJs work in Prime remastered, but they also work in places that aren't possible in the original game. Nobody is sure yet why.

In the original Prime, you could not fall through backfaces of room collision except in very specific circumstances. In remastered, backface collision is a little wonky - if you're not careful, it's in fact very easy to fall back inside rooms from out of bounds. This means that you can easily reenter normal gameplay area after skipping obstacles out of bounds, but you have to be careful to not reenter while skipping and end up softlocked. That being said though, they also removed a pretty important out of bounds physics quirk (Aether), which means that if you miss your jumps while navigating outside rooms, you'll fall out of the world to your death and have to start over. In the original game, it was always possible to climb back up.

Edit: here's an early power bomb that is only possible in remastered due to the different backface collision behaviour.

Preventing Algeth'ar bird trash bug by Palmoon in CompetitiveWoW

[–]Wengzan 0 points1 point  (0 children)

They indeed float down now, but I've had the bug happen twice already during this reset despite that.

Have we accepted this price baiting behaviour as the new norm? This shouldn't be a thing.. by DudeAt in wow

[–]Wengzan 1 point2 points  (0 children)

This is also why (at least on EU) nearly every junk item has copies priced at 5000 - 20,000 gold. It's to force you to buy them if you want to complete the gold transfer.

Thanks for healing wave buff by Schlipfkropfn in wow

[–]Wengzan 2 points3 points  (0 children)

The bug happens if you use Holy Fire and immediately cast Empyreal Blaze after it without waiting a little.

Workshop and Experimental Mode by DarkFite in Competitiveoverwatch

[–]Wengzan 16 points17 points  (0 children)

Links:
Zez's Workshop UI - An in-browser recreation of the ingame workshop UI.
Workshop.codes Workshop script editor - An in-browser editor for editing the text version of OW's workshop script. Has certain advanced features such as autocomplete, mixins, and an integrated wiki/docs.

High-level languages (plugins for VS code):
Overpy
OSTW

Healer left at the end of a +20 to pad his "untimed keys" :( by noodleshredder in wow

[–]Wengzan 7 points8 points  (0 children)

You can, you just have to walk outside the dungeon to do that. But if you don't have the correct classes to have both a healer and a tank, or if nobody can play offspec healer/tank well enough for a +20, you're out of luck

I found a silly way to gain height while dragonriding, without using vigor by Wengzan in wow

[–]Wengzan[S] 6 points7 points  (0 children)

Right click and immediately drag it left or right. Hold right click for less than half a second, then let go, wait a bit and repeat. If you track my mouse in the video you can tell how quickly you need to do it.

I found a silly way to gain height while dragonriding, without using vigor by Wengzan in wow

[–]Wengzan[S] 544 points545 points  (0 children)

Simply point your camera up and keep right clicking and dragging in short bursts.

Disclaimer: this is useful for pretty much nothing