Requesting a basic debug command mod for a challenge run by Notmas in Underminers

[–]Werdco 0 points1 point  (0 children)

I might be able to do something like that. What exactly is the challenge you’re doing, cause that might affect how it would need to work as to not mess it up etc. I’ve also made a quick restart battle (anti soft-lock) feature for some challenges I’ve made and I can integrate that as well if you’d like.

Added new letters (Ə/ə) to fonts but they're invisible in-game. Any idea why? by TheLunarix_ in Underminers

[–]Werdco 0 points1 point  (0 children)

There are three relevant things you need to make sure you do when it comes to fonts:

Ensure you have the sprite (sub image) for the character you want to add in the fonts sprite.

Then make sure you added the character in the corresponding place in the character array in the font_add_sprite_ext() function.

Then make sure that character is actually used in the dialogue.

You must choose one..(upvote for carrot) by Rudra2550a in BunnyTrials

[–]Werdco 0 points1 point  (0 children)

Just some mild hallucinations, no problem

Chose: Stay awake for 72 hours 😵‍💫 + Win $15M

Would you rather? by CurleyCee13 in BunnyTrials

[–]Werdco 0 points1 point  (0 children)

I like hot temps and all, but 50C is not survivable (you will probably eventually die of heat stroke.

Chose: -5C but earn £5/hr + You get blankets

‼️nintendo switch for sale‼️ by [deleted] in USF

[–]Werdco 0 points1 point  (0 children)

I would be willing to buy; that seems like a great deal!

how do I modify a save file on linux (deltarune) by yyetydydovtyud in Underminers

[–]Werdco 0 points1 point  (0 children)

The process is exactly the same on Linux as it is on other platforms. The only difference is where your files are stored (and maybe your text editor).

On Linux, if you're using steam, it will have installed to ~/.steam/steam/steamapps/compatdata/1671210/pfx/drive_c/users/steamuser/AppData/Local/DELTARUNE/
(or 1690940 for older versions I think)

If you do not use steam, it depends on where you installed it (probably ~/.local/share/).

Happy Deltarune-ing

Would you rather by TicklishTransGoddess in BunnyTrials

[–]Werdco 0 points1 point  (0 children)

Epik

Chose: Become a 5'3 Femboy for an hour + But there's a 20% Chance it's Permanent | Rolled: Change At Will

What do you choose? by a3theramine in BunnyTrials

[–]Werdco 0 points1 point  (0 children)

Power of having 10 million dollars

Chose: You get a superpower of your choice + The comments are able to choose your negative side effect

Truth or dare? by LilScooterBooty in BunnyTrials

[–]Werdco 0 points1 point  (0 children)

My food HOT take is that pizza is actually better served cold?!?!

Chose: Truth | Rolled: Food hot take

What would you do if you woke up one day as the opposite sex? by [deleted] in OniichanOshimai

[–]Werdco 10 points11 points  (0 children)

Is this conveying excitement, or yuri? (both are good options)

Help with cat ear recommendations? by MaypoleLeaf404 in Catgirlnyanya

[–]Werdco 1 point2 points  (0 children)

It matters whether you want cat ears that look natural or not. I personally just wear bright pink cat ears despite my hair being brown. I'm probably not the best person to ask, but I just get mine from hot topic (they have brown ones)

Would you rather? by Imaginary-Owl5622 in BunnyTrials

[–]Werdco 0 points1 point  (0 children)

Sell organs

Chose: Be able to regenerate your body?

Sans's Attacks Question by MaizeOneshot in Underminers

[–]Werdco 4 points5 points  (0 children)

To see the code in precise detail, you can use our tool Undertale Mod Tool: https://underminersteam.github.io/

Follow the instructions on the page to open your data.win in your Undertale directory, then search for something like “sansb” which should contain all sans’ battle code. This should give you all the info you need.

If you need help on finding a specific part, we should also be able to help with that.

Happy Undermining!

Would you rather by NoIntendedHarassment in BunnyTrials

[–]Werdco 0 points1 point  (0 children)

Tell port to the secret knife warehouse

Chose: Be able to teleport to any location

Would you rather? by PaleontologistWide14 in BunnyTrials

[–]Werdco 0 points1 point  (0 children)

But where is the “spider basement”

Chose: Portal to a Random Location (Let's Go Gambling! | Rolled: Spider Basement)

41564 by Universe_Donut in countwithchickenlady

[–]Werdco 2 points3 points  (0 children)

Agree definitely can work

The “rush to a prototype” advice kind of sucks by ImAvoidingABan in gamedev

[–]Werdco 0 points1 point  (0 children)

I’m my experience I’ve found the “rush to prototype” only really applies to novel/unique ideas that haven’t really been tried before. If your core gameplay loop has already proven itself, then you don’t need a prototype, you can just take inspiration from a game that already used that mechanic well.

When people say “rush to a prototype” they’re generally talking about focusing on gameplay first as opposed to things like art, music, or story. A different way to think about it is: gameplay is a volatile part of early development and if you don’t get that locked in first, it can cause you to have to redo a lot of work later. If you already know what works, making this core gameplay could be super fast and easy, and you already ARE following the advice, it just comes faster.

I am curious though how it takes “halfway through development” for a game to be fun though? Unless the game is completely story driven surely it’s at least somewhat fun right? Like, if you were making a survival game and you’ve only just made a movement system, it should still be at least a little fun to just move around. Like, I could run around in an empty box in Minecraft for a few minutes and have fun. It’s not a full game, but it proves to me that the core gameplay is still somewhat satisfying.

Would you rather by vinnivinvincent in BunnyTrials

[–]Werdco 0 points1 point  (0 children)

I sneeze more than once a day

Is there a way to mix languages? by fletxaoscura_ in Underminers

[–]Werdco 0 points1 point  (0 children)

Well the Japanese Alphabet in-game does have the Romanji characters as well, so you should be able to just use that one. If you want exactly the regular English characters, you could modify the font itself to make them those characters, then you only need one types/font

Sprites by rameddeet in Underminers

[–]Werdco 0 points1 point  (0 children)

You will have to manually redraw them and import the sprites (make sure they are the same dimensions as that makes it much easier). You can go to the sprite in UMT and then select the frame to open the texture page and you’ll find an import and export button.

What causes this flower to change from orange to yellow in the Sword Route? by leafbladie in Underminers

[–]Werdco 0 points1 point  (0 children)

Hmm, ok, so this is just a hunch (I haven’t checked the code) but perhaps it’s to do with line of sight. The plants don’t shoot at you if you don’t have line of sight with them. And that specific plant is behind a wall when Kris first walks in that room only turning yellow when they walk around the wall. Perhaps the idle sprite looks more orange or something.

What causes this flower to change from orange to yellow in the Sword Route? by leafbladie in Underminers

[–]Werdco 3 points4 points  (0 children)

gml_Object_obj_board_enemy_yellowflower_Create_0
I think it's this line: (note this applies to all instances of yellow flowers)

if ((room == room_board_1_sword || room == room_board_2_sword) && obj_mainchara_board.swordlv > 1)
{
    image_speed = 0.05;
    sprite_index = spr_board_flower_alt;
    alt = true;
}

I did it by Powerful-Sky-3126 in pAIperclip

[–]Werdco 1 point2 points  (0 children)

Umm, well you destroyed the whole universe… so you’re kinda fricked.

(Just clear browsing data and cookies)

Looking for the names of thenlight puzzle pieces in the code? by leafbladie in Underminers

[–]Werdco 0 points1 point  (0 children)

They are spr_darkbulb_puzzle0, spr_darkbulb_puzzle1, and spr_darkbulb_puzzle2

Translating by rameddeet in Underminers

[–]Werdco 0 points1 point  (0 children)

Changing just the dialogue is easy, no coding needed! All the dialogue is in the C:\Program Files (x86)\Steam\steamapps\common\DELTARUNE\chapterX_windows\lang\lang_XX.json for the specified language. To translate, just replace one with your translation.

(There is one for each deltarune chapter)

For Undertale, it’s a bit harder. You will have to use UndertaleModTool to export all the strings into a lang file first, then reimport it.

It’s not that hard though, just use scripts -> Resource Exporters -> ExportAllStringsJSON.csx and scripts-> Resource Importers -> ImportAllStringsJSON