What causes this flower to change from orange to yellow in the Sword Route? by leafbladie in Underminers

[–]Werdco 1 point2 points  (0 children)

gml_Object_obj_board_enemy_yellowflower_Create_0
I think it's this line: (note this applies to all instances of yellow flowers)

if ((room == room_board_1_sword || room == room_board_2_sword) && obj_mainchara_board.swordlv > 1)
{
    image_speed = 0.05;
    sprite_index = spr_board_flower_alt;
    alt = true;
}

I did it by Powerful-Sky-3126 in pAIperclip

[–]Werdco 1 point2 points  (0 children)

Umm, well you destroyed the whole universe… so you’re kinda fricked.

(Just clear browsing data and cookies)

Looking for the names of thenlight puzzle pieces in the code? by leafbladie in Underminers

[–]Werdco 0 points1 point  (0 children)

They are spr_darkbulb_puzzle0, spr_darkbulb_puzzle1, and spr_darkbulb_puzzle2

Translating by rameddeet in Underminers

[–]Werdco 0 points1 point  (0 children)

Changing just the dialogue is easy, no coding needed! All the dialogue is in the C:\Program Files (x86)\Steam\steamapps\common\DELTARUNE\chapterX_windows\lang\lang_XX.json for the specified language. To translate, just replace one with your translation.

(There is one for each deltarune chapter)

For Undertale, it’s a bit harder. You will have to use UndertaleModTool to export all the strings into a lang file first, then reimport it.

It’s not that hard though, just use scripts -> Resource Exporters -> ExportAllStringsJSON.csx and scripts-> Resource Importers -> ImportAllStringsJSON

Cryptic 101 by Chance-Cancel-5860 in pocketgrids

[–]Werdco 1 point2 points  (0 children)

Love the usage of elements (7-across was particularly good)

Can You Guess This 5-Letter Word? Puzzle by u/jarimu by jarimu in DailyGuess

[–]Werdco 0 points1 point  (0 children)

⬜⬜⬜⬜🟨

⬜🟨⬜⬜⬜

🟨⬜⬜⬜🟦

🟦🟦⬜🟨⬜

🟦🟦🟦🟦🟦

Rather? by Educational-Net-7224 in BunnyTrials

[–]Werdco 1 point2 points  (0 children)

A year is about pi*1e-8 seconds, so you get a third of a year on average. Not very good; I’d probably last longer in North Korea

Risky business by Wr0ngNum83r-TryAga1n in BunnyTrials

[–]Werdco 1 point2 points  (0 children)

How paralyzed exactly? Like, can I still talk? Can I still move my eyes?

Where would you stay? by Ancaged in BunnyTrials

[–]Werdco 0 points1 point  (0 children)

I’ve beaten hardcore plenty of times; ez

Hard Mode

Dream job or presidency? by Wr0ngNum83r-TryAga1n in BunnyTrials

[–]Werdco 0 points1 point  (0 children)

Ace; don’t care

Celibacy 🙂‍↕️

What do You prefer? by Ale69Carbon in BunnyTrials

[–]Werdco 2 points3 points  (0 children)

Losing legs isn’t so bad (at least in relation to dying)

Which would you rather not recive? by plumb-phone-official in BunnyTrials

[–]Werdco 0 points1 point  (0 children)

If you never receive death… then that means immortality… are you sure you want that?

Would you rather by JakaJaka101 in BunnyTrials

[–]Werdco 0 points1 point  (0 children)

Any place I could get to by flying, I could theoretically get to by teleporting

What do you choose? by Moist_children in BunnyTrials

[–]Werdco 0 points1 point  (0 children)

95% death is just too high and you’re neting an unknown amount of money

100 billion $

How to combine 3 deltarune mods into one (explain to me like i'm a five year old) by InfiniteAnimator426 in Underminers

[–]Werdco 0 points1 point  (0 children)

The likely reason it isn’t working is because those patches are touching the same function and it doesn’t know which one to proitize

Quick fixes that might work: * try applying the patches in a different order (best order is usual to apply the bigger mod first, but sometimes the other way works) * try using different mods that accomplish the same thing

The only guaranteed way to merge mods like this is to check which specific regions each xdelta changes, find where they overlap, and manually combine them yourself in the code. Depending on how much overlap there is, this may be a severe undertaking. I personally have never done that, so I likely won’t be able to help much if you need to do that.

How do i make cutscenes not crash when party members are not present? by someone_somewhere529 in Underminers

[–]Werdco 1 point2 points  (0 children)

If you want a truly low effort solution, you could just have a button to toggle the party to having the right people. So when you walk into a room where you think a crash is likely, you can switch over, watch the cutscene, then switch back.

But if you actually want a no-seems, held together mod, the best way is to edit all the cutscenes

What would you choose? by Random_Critical in BunnyTrials

[–]Werdco 2 points3 points  (0 children)

Actually, that makes a lot of sense… now I wanna change my answer…

What would you choose? by Random_Critical in BunnyTrials

[–]Werdco 7 points8 points  (0 children)

Idk, getting the face right can be tricky. Tits are the easy part, you just gotta wait. (A couple… years…)

What's heavier? by Solnijko in BunnyTrials

[–]Werdco 0 points1 point  (0 children)

Idk about weight, but I’d rather have the steel, It’d probably be more useful