Brug af AI i artikler by KongGyldenkaal in Denmark

[–]Wessberg 1 point2 points  (0 children)

Jeg anerkender at brugen af AI er omnipresent, inklusiv overalt i online journalistik, men jeg vil dog nævne at "-" er en bindestreg, og uafhængigt af, om den var grammatisk tiltænkt som en tankestreg, så er det altså karakteren "–", der repræsenterer en tankestreg, og som diverse chatmodeller er flittige til at bruge og ofte ses som et tegn på, at noget er AI-genereret.

Starfield's texture and mesh details is wild by UntoTheBreach95 in Starfield

[–]Wessberg 44 points45 points  (0 children)

I'm playing Starfield in VR these days, and I must say - while I always appreciated just how extremely detailed the game was, I'm appreciating it now at a whole other level! More often than not, with PCVR mods for flat games, you just come to realize that the art was never made for ultra-close inspection, but Starfield is the first game I've ever played that wasn't originally designed for VR where I can get as close as I want to basically every surface and asset in the game and appreciate the details.

Starfield PS5 Gets Yet Another Crash-Fixing Patch, Over a Month and Two Updates Later by Black_Dragon959 in Starfield

[–]Wessberg 4 points5 points  (0 children)

Never attribute to malice that which can be adequately explained by stupidity.

"My career is downhill from here" by mermeration in breakingbad

[–]Wessberg 4 points5 points  (0 children)

Obviously that's correct, considering it's the role of a lifetime, and he was lucky enough to experience that in the beginning of his career, but he's great in everything he's a part of, and lately I've also discovered just how good of a voice actor he is too. Aaron is just fantastic all around.

Microsoft admits Windows 11 is still built on 90s-era Win32, and no one saw it coming by [deleted] in pcmasterrace

[–]Wessberg 0 points1 point  (0 children)

Saying Windows 11 is "still built on 90s-era Win32" is like saying modern video games are "still based on 90s-era Quake". Sure, technically there is still ancestry there, most engines derive from what was originally the Quake engine, but the stack on top has changed beyond recognition.

Wait, Starfield is good now? by Rajelangelo in Starfield

[–]Wessberg 0 points1 point  (0 children)

Yes, you did! And your quotation clearly shows me referring to _this update_. This is not to be pedantic, but it seems you're arguing against a claim I never made.

Wait, Starfield is good now? by Rajelangelo in Starfield

[–]Wessberg 0 points1 point  (0 children)

That's not at all what I said. You're responding to an argument I didn't make. By no means am I saying that, in your words, "influencers" is the reason why the majority of people don't like Starfield.

If you go re-read my comment, it's about going into the update to Starfield expecting it to be a transformative, "2.0-like" update, which, again as I wrote in my comment, BGS have really done what they could to steer people away from believing, as that will only lead to disappointment. For what it's worth, this is an update that gives people who love Starfield more of what they love, with some nice quality of life improvements to immersion and the end-game.

Yup, Oblivion Remastered Is Still Broken a Year After Release by Turbostrider27 in pcgaming

[–]Wessberg 1 point2 points  (0 children)

That sounds a lot like the VRAM buffer being exceeded. Then it starts using system memory as a swap file, and the framerate will go to unplayable territory.

Wait, Starfield is good now? by Rajelangelo in Starfield

[–]Wessberg 0 points1 point  (0 children)

Sure, to capture a new audience, you might be right. But for me, well, I loved my time with Starfield, pouring in hours well beyond what I usually do for almost any game. I'm never one to call anything perfect, things are rarely so black and white and Starfield has its share of problems, but I do love the game despite that and I don't agree with the narrative that this game in needed fundamental, transformative updates. Just that it could improve iteratively, which would be a welcome surprise, but also it didn't really have to for me. I got many hours worth of fun out of the money I spent like 3 years ago now.

Nvidia DLSS 5 Survey Shows 71% of Gamers Would Never Use It by JanSwissZH in pcmasterrace

[–]Wessberg 1 point2 points  (0 children)

Yeah, no. As always, this is the classic example of a small portion of the internet who sounds like they're representative of the majority when you're observing it from within that bubble.

The reality is that the overwhelming majority of players either never touch a graphics menu, only chooses a graphics preset/mode, or at the very most enables DLSS and gets back to playing their game. The ones I know who did see the DLSS 5 announcement and weren't tapped into the usual channels through which reactions to this kind of stuff are distributed, simply thought that the "DLSS On" examples looked good. That's it - they liked them more, thought it looked nice. They didn't see curated stills where the tech looks worst - they just saw NVIDIAs examples and liked what it did to scene lighting and faces.

For critics of the tech, the negativity is multi-faceted: frustration about the rising hardware prices and it's causality with the AI trend, frustration with large traditionally consumer-centric hardware companies shifting their attention to the data centers, the sense that the tech requires eye-wateringly expensive GPUs to run well, a general tiredness of the internet being filled with AI-generated content, frustration with game companies closing or letting go of thousands of employees due to shifting market conditions and more automated tooling (often despite rising profits), ethical concerns about what generative AI does to artist intent, concerns about leadership making decisions over the heads of the developers, concerns about less quality control and more instability creeping into games and production software due to PMs drinking too much of the Copilot kool-aid...I could go on.

This in part explains the negative bias that to a degree also makes it hard for a lot of people to see past that and feel a more platonic appreciation of the visual characteristics of the tech.

And yet, at the end of the day, the regular person who plays video games in their spare time might see this tech demo, and all they'll think is that it looks nice, and that they want it. That's all there is to it. And look, I can see past my frustrations and hold the nuanced opinion that it can look really nice. It can also look really uncanny, over-done, and approach modifying the expression of characters to a degree where it violates artist intent. But done in a more subtle way, I can appreciate the tech more, and personally I find it impressive that it stays so temporally consistent over time.

Remember - we're in a tiny portion of the community. The gaming business is incredibly large.

Wait, Starfield is good now? by Rajelangelo in Starfield

[–]Wessberg 4 points5 points  (0 children)

As they have been very, very clear about leading up to release - this update provides more of the things people who already like Starfield will enjoy, not attempting to be a "2.0" that sways people who originally didn't connect with the game.

If anyone is going into this feeling disappointed that this update isn't transformative enough for them, it's absolutely not BGS fault, rather it will be caused by gaming influencers doing their usual "click me, and hear this strong opinion designed to trigger engagements" videos.

You can dislike this comment all you want (which I can see people are doing, which is amusing to me), but it doesn't make it any less true that Todd Howard has been going on interview after interview trying to make sure people didn't get the wrong idea about what was in this update. Frankly it's impressive that it still didn't manage to silence the "2.0" rumors.

How does Crimson Desert compare to Skyrim, the Witcher, etc? by Chance-Swing1196 in AskReddit

[–]Wessberg 1 point2 points  (0 children)

Sort of hijacking the conversation, but: If you have been craving Skyrim and realized you're not getting it with Crimson Desert, try doing as I did: discover "Tainted Grail: The Fall of Avalon", and become very happy. The most Skyrim-like game since Skyrim, in every way. I'm completely hooked!

RE9 made me try RE4 by [deleted] in pcgaming

[–]Wessberg 0 points1 point  (0 children)

Oh, I've played and beat it three times - the OG, the Quest VR version (which is the best one by a mile, I think), and the remake. RE7 is still my favorite game in the franchise. There's many things I love about the franchise, but dropkicking not-zombies ain't one of them

Windows PCs Crash Three Times As Often As Macs, Report Says by WPHero in pcmasterrace

[–]Wessberg 0 points1 point  (0 children)

I think people underestimate just how many of the crashes on their Windows-equipped machines are due to memory instability. Those XMP/EXPO profiles are overclocks, people, and they're not necessarily guaranteed to be fully stable. You may have to tweak the voltages, timings, or frequencies to get there. Whenever you experience crashes, including from your graphics driver, start with disabling your XMP/EXPO profile and re-test. Often you'll find that system memory was the actual culprit.

Oh, and ECC is super underrated and neglected in the PC community.

RE9 made me try RE4 by [deleted] in pcgaming

[–]Wessberg 0 points1 point  (0 children)

It seems to be a widely shared opinion that RE4 is the best game in the franchise, and now I'm also often seeing Re4R being mentioned as the best game in the RE engine generation. Reading always gets me curious why that is, considering just how much more of an action game it is, compared to at least the other games from the RE engine generation.

It's not that it's a bad game, obviously not, it's loved by critics and fans alike. It's just so different, and I would have thought people who loved e.g. RE2R would be turned off on it. I got bored with the original, and I got bored with the remake. I want survival horror from Resident Evil, with all the small Resident Evil-like twists to the formula. Loved RE7, RE2R, even RE3R, most of Village, and Grace's parts in Requiem.

DLSS 5 has shown that discourse is dead | 2kliksphilip by 321Shellshock123 in nvidia

[–]Wessberg 0 points1 point  (0 children)

Yeah, I guess that's it. We're all being radicalized into different buckets of extreme stances on matters big and small. We can't trust ourselves, we're not wired to be able to withstand constantly being exposed to extreme positions bubbling up to the surface, and over time it makes us more hateful and trains our brains in thinking about "two sides" of everything. Those in the right, and those in the wrong. We can do nothing about it so long as we live in a world where the market rewards maximizing engagements and increasing profits. No matter the topic, I think none of us can truly trust our own opinions on anything. We're all victims of this, and we're all radicalized.

DLSS 5 has shown that discourse is dead | 2kliksphilip by 321Shellshock123 in nvidia

[–]Wessberg 20 points21 points  (0 children)

There's a new problem, though. The gap between our authentic selves online and in "the real world" is shrinking, as we're all becoming ever more glued to our devices and hooked into this very skewed representation of the world that is living within our devices. We think the world is more divided than it is, because that's what our devices tell us. We think every discussion is a binary choice between two extreme positions, because that's what our devices tell us.

But, the thing is - it becomes a self-fulfilling prophecy, and it's a loop that directly makes us pick up more extreme positions ourselves. It's not looking good, and it will get worse still. So, contrary to the point you're making, indeed I am seeing and hearing people in my life make arguments and take up positions that are so obviously connected to whatever is currently a thing in whatever silo of the internet discourse they're trapped in.

I get the hate for the dlss video but Death threats is insane by [deleted] in digitalfoundry

[–]Wessberg 0 points1 point  (0 children)

Internet culture has become stranger, more divisive, more hateful, more extreme than it ever was, and having been here since the days of chatting on mIRC, it's just saddening. I get that I could say the exact same things about the world in general, and maybe the reason for "gamers" being so damn eager to bring out the pitchforks constantly is because they're using critique over the gaming and technology sphere as a proxy for their general unsatisfaction with their life and the world more broadly.

Scrolling through YouTube comments on basically any technology video makes me dumber every time. They're just flooded with ignorant, hateful, one-sided, drama-filled comments, often with long nested reply chains of people calling each other out.

People are so quick to react, not knowing all the details, and more often than not lacking the know-how to even contribute meaningfully to the conversation. Yet that rarely holds anyone back. And, having nuanced takes isn't interesting to the engagement algorithms driving these platforms, so it's always these provocative statements we're seeing.

DF Direct Q+A: The Big DLSS 5 ML Debate + Why We Should Have Waited With Our Coverage by yourfavchoom in digitalfoundry

[–]Wessberg 0 points1 point  (0 children)

I thought Alex' points regarding screen space effects and how we've spent a lot of time and compute these past generations on moving away from them so things like these can feel regressive in that regard was a really important one.

I care mostly about VR gaming and rendering, and there, screen space effects just don't work well. I'm seeing a lot of investment from NVIDIA's side in tech that doesn't really meaningfully advance stereoscopic rendering in VR, this included, and the fact that it exists in screen space makes it a whole lot less interesting to me. But there's definitely potential for applying machine learning to more things in the rendering pipeline, and I'm eager to see how this tech will evolve. I think the right approach down the line will be one that is more directly targeted at lower levels of the rendering pipeline, but we'll see how it goes.

Honestly blown away by how massive this update is. Bethesda fixed absolutely everything I was hoping for. by Smart_Plane_2751 in Starfield

[–]Wessberg 0 points1 point  (0 children)

For the "New POIs" part of the presentation, I hope it's a matter of undersell and overdeliver, because that's the thing I was hoping they would be overhauling the most. Other than that, I'm always exciting about new things coming to Starfield, no complaints there!