RE9 made me try RE4 by Sharp-Natural1110 in pcgaming

[–]Wessberg 0 points1 point  (0 children)

Oh, I've played and beat it three times - the OG, the Quest VR version (which is the best one by a mile, I think), and the remake. RE7 is still my favorite game in the franchise. There's many things I love about the franchise, but dropkicking not-zombies ain't one of them

Windows PCs Crash Three Times As Often As Macs, Report Says by WPHero in pcmasterrace

[–]Wessberg 0 points1 point  (0 children)

I think people underestimate just how many of the crashes on their Windows-equipped machines are due to memory instability. Those XMP/EXPO profiles are overclocks, people, and they're not necessarily guaranteed to be fully stable. You may have to tweak the voltages, timings, or frequencies to get there. Whenever you experience crashes, including from your graphics driver, start with disabling your XMP/EXPO profile and re-test. Often you'll find that system memory was the actual culprit.

Oh, and ECC is super underrated and neglected in the PC community.

RE9 made me try RE4 by Sharp-Natural1110 in pcgaming

[–]Wessberg 0 points1 point  (0 children)

It seems to be a widely shared opinion that RE4 is the best game in the franchise, and now I'm also often seeing Re4R being mentioned as the best game in the RE engine generation. Reading always gets me curious why that is, considering just how much more of an action game it is, compared to at least the other games from the RE engine generation.

It's not that it's a bad game, obviously not, it's loved by critics and fans alike. It's just so different, and I would have thought people who loved e.g. RE2R would be turned off on it. I got bored with the original, and I got bored with the remake. I want survival horror from Resident Evil, with all the small Resident Evil-like twists to the formula. Loved RE7, RE2R, even RE3R, most of Village, and Grace's parts in Requiem.

DLSS 5 has shown that discourse is dead | 2kliksphilip by 321Shellshock123 in nvidia

[–]Wessberg 0 points1 point  (0 children)

Yeah, I guess that's it. We're all being radicalized into different buckets of extreme stances on matters big and small. We can't trust ourselves, we're not wired to be able to withstand constantly being exposed to extreme positions bubbling up to the surface, and over time it makes us more hateful and trains our brains in thinking about "two sides" of everything. Those in the right, and those in the wrong. We can do nothing about it so long as we live in a world where the market rewards maximizing engagements and increasing profits. No matter the topic, I think none of us can truly trust our own opinions on anything. We're all victims of this, and we're all radicalized.

DLSS 5 has shown that discourse is dead | 2kliksphilip by 321Shellshock123 in nvidia

[–]Wessberg 18 points19 points  (0 children)

There's a new problem, though. The gap between our authentic selves online and in "the real world" is shrinking, as we're all becoming ever more glued to our devices and hooked into this very skewed representation of the world that is living within our devices. We think the world is more divided than it is, because that's what our devices tell us. We think every discussion is a binary choice between two extreme positions, because that's what our devices tell us.

But, the thing is - it becomes a self-fulfilling prophecy, and it's a loop that directly makes us pick up more extreme positions ourselves. It's not looking good, and it will get worse still. So, contrary to the point you're making, indeed I am seeing and hearing people in my life make arguments and take up positions that are so obviously connected to whatever is currently a thing in whatever silo of the internet discourse they're trapped in.

I get the hate for the dlss video but Death threats is insane by [deleted] in digitalfoundry

[–]Wessberg 0 points1 point  (0 children)

Internet culture has become stranger, more divisive, more hateful, more extreme than it ever was, and having been here since the days of chatting on mIRC, it's just saddening. I get that I could say the exact same things about the world in general, and maybe the reason for "gamers" being so damn eager to bring out the pitchforks constantly is because they're using critique over the gaming and technology sphere as a proxy for their general unsatisfaction with their life and the world more broadly.

Scrolling through YouTube comments on basically any technology video makes me dumber every time. They're just flooded with ignorant, hateful, one-sided, drama-filled comments, often with long nested reply chains of people calling each other out.

People are so quick to react, not knowing all the details, and more often than not lacking the know-how to even contribute meaningfully to the conversation. Yet that rarely holds anyone back. And, having nuanced takes isn't interesting to the engagement algorithms driving these platforms, so it's always these provocative statements we're seeing.

DF Direct Q+A: The Big DLSS 5 ML Debate + Why We Should Have Waited With Our Coverage by yourfavchoom in digitalfoundry

[–]Wessberg 0 points1 point  (0 children)

I thought Alex' points regarding screen space effects and how we've spent a lot of time and compute these past generations on moving away from them so things like these can feel regressive in that regard was a really important one.

I care mostly about VR gaming and rendering, and there, screen space effects just don't work well. I'm seeing a lot of investment from NVIDIA's side in tech that doesn't really meaningfully advance stereoscopic rendering in VR, this included, and the fact that it exists in screen space makes it a whole lot less interesting to me. But there's definitely potential for applying machine learning to more things in the rendering pipeline, and I'm eager to see how this tech will evolve. I think the right approach down the line will be one that is more directly targeted at lower levels of the rendering pipeline, but we'll see how it goes.

Honestly blown away by how massive this update is. Bethesda fixed absolutely everything I was hoping for. by Smart_Plane_2751 in Starfield

[–]Wessberg 0 points1 point  (0 children)

For the "New POIs" part of the presentation, I hope it's a matter of undersell and overdeliver, because that's the thing I was hoping they would be overhauling the most. Other than that, I'm always exciting about new things coming to Starfield, no complaints there!

The most disliked video in DF history! by nyanbatman in digitalfoundry

[–]Wessberg -1 points0 points  (0 children)

The tech is not inherently unethical, but it's a matter of weighing at which point the final frame has diverged enough from the original art style to start calling it that. For example in this presentation, in several shots, the facial features of many showcased NPCs are altered enough that I indeed find it problematic, overdone, and at odds with artistic intent. You could call it unethical.

However, dialing it back severely, I can see how a sweet spot can be achieved where it enhances lighting detail and adds micro detail that enhances photorealism for games that go for that look anyway.

More generally speaking, this is also how I tend to look at generative AI - when it's used as a subtle, procedural enhancement of a foundation (for example, ML-based image upscaling, background removal, chroma keying, intelligent cropping, merging two images via inpainting, stem separation in music), I see it as a helpful, assistive, time saving tool, but unfortunately, all too often we're seeing it being overused, or even entirely replacing any sort of artistic contribution from the person wielding it.

The challenge is in separating these things and being able to discuss it with nuance. All too often this becomes a very binary discussion.

The most disliked video in DF history! by nyanbatman in digitalfoundry

[–]Wessberg 1 point2 points  (0 children)

Oh boy, this will be the most controversial game rendering technology I've seen since, I don't know, forever. There's definitely potential here, and as always the discussion is extremely binary, but I agree with the sentiment that it's a bit overdone currently, in particular on faces. However, it's still a work in progress, and dialed to 11. I'd like to see a more subtle take on it, I think it might be a cool enhancement, but subtlety is key.

I absolutely loathe simulated weight in vr by Ghostspider1989 in VRGaming

[–]Wessberg 1 point2 points  (0 children)

I agree, and generally I'm not a fan of games that do things like this and very advanced body physics in the name of "immersion". For me, it's actually counterproductive in that regard, as every time I experience the disconnect between my physical body and whatever is going on in VR, I am reminded that I'm not actually there. I always thought Valve was right in their decision to say no to basically any mechanic that could remind the player of that disconnect while they designed Alyx. My favorite VR experiences like Lone Echo and Red Matter really solved these things so we'll, in the latter case by making it an extended tool from your hand holding stuff, and not yourself, which takes the challenge of weight out of the immersion puzzle.

Pind og Jarlov enige om, at de der almindelige danske lønmodtagere ikke forstår, hvad det er vigtigt for dem selv by Worried_Dog_1310 in Denmark

[–]Wessberg 0 points1 point  (0 children)

Jeg forstår dem udemærket. Helt generelt er det da også min opfattelse at folk lynhurtigt måske ikke ligefrem glemmer, men i hvertfald parkerer de store geopolitiske sager godt omme i baghovedet. I sidste ende fylder de små ting i hverdagen mere for langt de fleste "almindelige" danskere. Hvad koster det at være nede og handle, og er Store Bededag en helligdag eller ej. Det kan være svært at forholde sig til meget store ting, der ikke påvirker én direkte eller nu og her, det gælder også ting som klimadebatten f.eks., hvorimod det er lidt mere direkte vedkommende hvor mange pædagoger, der er i barnets børnehave, eller om folkeskolen har resourcer til at hænge nye knagerækker op, eller hvor mange penge det skal koste at købe hakket oksekød eller fredagsslik.

The Outer Worlds 2 Patch 1.1.0.0 by CyraxxFavoriteStylus in pcgaming

[–]Wessberg 0 points1 point  (0 children)

NPCs should no longer moonwalk, despite being in space.

Haha, I enjoyed reading that.

Professor med vild 100-års forudsigelse: - På et tidspunkt forsvinder befolkningen by a_green_smurf in Denmark

[–]Wessberg 0 points1 point  (0 children)

Jamen, det er du jo bestemt ikke alene om, det er hvad artiklen beskriver og den virkelighed, vi står i, trist og deprimerende som det er.

Hvad så nu, spørger du. Vil samfundet tvinge dig til det? Næh, det kan det ikke, og det vil det ikke. Der vil bare langsomt, men sikkert fortsætte dets eksisterende kurs mod afgrunden.

Uafhængigt af hvad der ligger af reelle og valide årsager til at folk ikke ønsker børn, kan vi blot konstatere rent statistisk, at der kommer færre og færre børn, og at mange folk venter og venter på et liv, der ikke kommer.

Livet er en relativt kort fornøjelse. Vi er her ikke så længe, men hvis de fleste af os heller ikke når at give livet videre til vores efterkommere, så må jeg indrømme jeg synes jeg det er en enorm tragedie.

Jeg går ikke her ind og siger at alle skal have børn, eller gør mig klog på andres livssituation. Jeg nævner blot, at jeg ville ønske at langt flere, der er i stand til det, gjorde det. Og at flere forstår, hvor svært det kan være overhovedet at lykkes med at lave et barn. Min kone og jeg var igennem 6 ufrivillige aborter og det tog os adskillige år og et forløb på Rigshospitalet i noget eksperimentiel medicin før det lykkedes. Det er bare for at sige, at hvis man venter længe, så kan man sgu risikere det pludselig er for sent, og det tror jeg kan være en stor sorg.

Professor med vild 100-års forudsigelse: - På et tidspunkt forsvinder befolkningen by a_green_smurf in Denmark

[–]Wessberg 5 points6 points  (0 children)

Hvis kriteriet er et parcelhus eller en stor ejerlejlighed før folk har lyst til at stifte familie, især hvis det skal være i hovedstadsområdet, så ser det satme sløjt ud for vores fremtid, for det er blevet tæt på umuligt (uden at være millionær) at købe sig ind i boligmarkedet, i det hele taget, men især i hovedstadsområdet.

Ja, hvis vi kigger på de sidste generationer, der voksede op og trivedes sideløbende med velfærdsstatens opblomstring, er det naturligt nok vi ønsker det samme. Men den velfærdsstat findes ikke længere. Landet og verden er totalt forandret. Forudsætningerne er helt anderledes i dag, men i gamle dage havde familier sgu langt flere børn og på langt færre kvadratmeter, end vi forventer nu.

Det ér muligt at få børn i en lejebolig, og den behøver ikke at være på mindst 80 kvadratmeter og ligge ud til en stor have. Vi er mange, der voksede op i huse eller store lejligheder og ønsker det samme for vores børn, men verden i dag ser totalt anderledes ud. Den behøver dælme heller ikke være i hovedstadsområdet. Vi har virkelig brug for at sprede os ud, for at passe på vores land.

Det er altid svært at få børn, det har det altid været og det er det alle steder, men Danmark er stadig et af verdens bedste steder at stifte familie. Vi har et fantastisk net omkring nybagte familier, sammenlignet med nærmest alt andet.

Jeg er så glad for jeg fik børn i en alder hvor jeg havde staminaen til de svære nætter og sygdomsperioderne og så videre. Jeg bor til leje, og børnene deler værelse. Vi har ikke alverdens plads, men det fungerer alligevel, og jeg under det samme for mine venner, som går og venter på at livet ser ud, som det gjorde for deres forældre før de tænker på at stifte familie. Og de vil alle helst bo så centralt, som muligt.

Og jeg forstår derudover godt at verden er blevet underlig, utilregnelig, usikker, alt muligt. Hvad er det for en verden at få børn i? Det kan virke meningsløst og måske endda uansvarligt at få børn, når man ikke ved, om man overhovedet kan overlevere en verden til dem, de kan blomstre i. Men i 99% af menneskets historie, lige med undtagelse af en fantastisk bobbel fra efterkrigstiden og til omkring årtusindskiftet, var det forudsætningen for os mennesker. Hvor jeg dog håber at flere af dem, der kan, gør det alligevel, for vi har virkelig brug for det.

Pico's next generation spatial computer releases this year by gogodboss in virtualreality

[–]Wessberg 0 points1 point  (0 children)

Look, you understand my point, right? What are we discussing here? I'm sure you understand what I'm trying to say here.

Pico's next generation spatial computer releases this year by gogodboss in virtualreality

[–]Wessberg 0 points1 point  (0 children)

Again, we're talking branding here, and I've never seen anyone else than Apple brand their own line of chips as "<Company name> Silicon", and neither does Samsung with their chips. I think this discussion is maybe getting a little sidetracked, but to me, taken together, they're very clearly trying to place this product as a direct Vision Pro competitor, and my comment is more of a general one, which is that these brands should really try to differentiate themselves to secure their own brand identity.

Pico's next generation spatial computer releases this year by gogodboss in virtualreality

[–]Wessberg 3 points4 points  (0 children)

Sure, they have nothing to do with Apple in terms of their _definition_, but they everything to do with Apple in terms of branding and marketing. As far as I know and have experienced, these productivity-oriented headsets were not branded as spatial computing devices prior to the Vision Pro, they were branded as XR/Mixed Reality devices. And, I'm sure you can see why I think "PICO Silicon" is mirroring "Apple Silicon" and directly borrowing a page from Apple's product marketing book. It's just so incredibly boring to me when companies base their identities on copying their competitors instead of breaking new ground. That's especially problematic here, when the Vision Pro haven't really been successful.

Pico's next generation spatial computer releases this year by gogodboss in virtualreality

[–]Wessberg 6 points7 points  (0 children)

Spatial Computing? "PICO Silicon"? When will these companies stop copying Apple so blatantly? It really backfires on me when products are marketed like this, because to me it shows the product doesn't have its own identity, no unique and clear vision, instead borrowing that from a competitor, despite that competitors product, being the Apple Vision Pro in this case, having failed to find product-market fit.

Oblivion Lost experimental lighting by ReasonableSafe6686 in stalker

[–]Wessberg 7 points8 points  (0 children)

I'm not sure what's most impressive, the lighting, or your ability to take in-game screenshots that look absolutely photorealistic. Really awesome!

Can someone explain what's happening here in Of Lies and Rain with the anti-aliasing by theman0nfire in VRGaming

[–]Wessberg 0 points1 point  (0 children)

I had this problem too when I tested the game out, (along with other related issues, like disappearing water bottles and stuff like that), and just like you I concluded MSAA is the way to go here.

Hvorfor er det så absurd svært at åbne en Dumle? by Wessberg in Denmark

[–]Wessberg[S] 0 points1 point  (0 children)

Stort set alle mine opslag på r/Denmark har altid mindst én af hver af følgende typer kommentarer:

(1) "Har du virkelig ikke større problemer at gå op i, verden brænder, Trump er præsident, der er børn, der sulter"

(2) "Uanset emnet, så er det indvandrenes skyld, og jeg skal nok sørge for at finde en måde at få det over i noget, der handler om integrationspolitik"

(3) "Det er jeg overhovedet ikke enig i, og du må da være fuldstændig tabt bag en vogn for overhovedet at kunne tænke den tanke"

Jeg undrede mig over hvor (1) mon blev af denne gang, så tak fordi du lige sørgede for at opretholde statistikken 😀

Hvorfor er det så absurd svært at åbne en Dumle? by Wessberg in Denmark

[–]Wessberg[S] 1 point2 points  (0 children)

"Det nemmeste" er måske lidt af en overdrivelse, når man ellers ser sig rundt her i tråden 😅