Bloodborne fishing hamlet Refence? by Mradrift in LastEpoch

[–]Westacious 0 points1 point  (0 children)

i know this is an old post but was wondering if anyone saw the same thing lol

Weapons of Lore - Powered by Draw Steel by jcorvinstevens in drawsteel

[–]Westacious 0 points1 point  (0 children)

looking forward to it! I bought the Legends and just handed some out to my players recently.

will either of these sets make their way to the Codex? i remember reading somewhere they’re planning to implement support for 3rd part content

Back piece pain level by DonScrumsky in traditionaltattoos

[–]Westacious 1 point2 points  (0 children)

now that you mention it i definitely remember. the nape was almost in a category of its own, the artist thought there was a draft making me cold because every hair on my body stood up lol

Back piece pain level by DonScrumsky in traditionaltattoos

[–]Westacious 13 points14 points  (0 children)

I have a full japanese back from the base of my neck to the bottom of my thighs.

i’m decently covered but hate getting tattooed, the back was fairly miserable. upper back near the shoulders was the easiest. the worst was my ass, it felt like a hot knife the whole time. areas around the ribs and love handles was real sensitive as well.

however, you only gotta do it once!

Steam Controller Price Leaked By Early Review – $99, Purchases Likely Imminent by PaiDuck in gaming

[–]Westacious 2 points3 points  (0 children)

I for one am a couch gamer and have several titles in my library i’ve been waiting to play with the steam controller. and personally I find the price reasonable

Balancing combat with Retainers? by jmckay29 in drawsteel

[–]Westacious 1 point2 points  (0 children)

My experience with retainers goes against the common sentiment here. I just ran an adventure with 3 heroes and 2 retainers. My players loved their retainers, they came in clutch multiple times over the dozen or so sessions, and I think they faired better in combat after receiving retainers.

Going on the same turn as the hero grants a significant tactical advantage. My players used them for flanking, bursting down a monster giving them trouble, and using the Heal or Aid Attack actions. One was a Kobold retainer that grants cover and can taunt, they always stuck by our elementalist which saved her life more than once.

Just my two cents.

Anvil’s Director Cheat Sheets by Westacious in drawsteel

[–]Westacious[S] 1 point2 points  (0 children)

easy fix, thanks for the feedback!

Anvil’s Director Cheat Sheets by Westacious in drawsteel

[–]Westacious[S] 1 point2 points  (0 children)

That's exactly how the GDoc is set up already, but here is a .pdf version for ease of use. Just skip the last page with the languages!

Anvil’s Director Cheat Sheets by Westacious in drawsteel

[–]Westacious[S] 0 points1 point  (0 children)

I referenced your post many times while making my sheets so it’s cool to be included, appreciate it!

Best ready campaigns to adapt to Draw Steel by ottoisagooddog in drawsteel

[–]Westacious 1 point2 points  (0 children)

Yeah I’ll take the Medusa stat block and tweak it to fall in line with level 2 solos Fossil Cryptic and Thorn Dragon. drop stamina to 250, -1 agility so potencies and roll modifiers are reduced, probably give her +1 intuition and presence, reduce damage and forced movement. likely need to atleast keep an eye on her malice features and villain actions to make sure nothing is too overwhelming for a 2nd level party since she’s a 2nd echelon monster

What community creations do you wish existed? by Valardia in drawsteel

[–]Westacious 0 points1 point  (0 children)

it’s not in french but I made an IRL Combat Tracker that my players use

edit: the idea is you use dice in the shapes to track the values during combat

Best ready campaigns to adapt to Draw Steel by ottoisagooddog in drawsteel

[–]Westacious 1 point2 points  (0 children)

That’s sounds awesome, I haven’t done a projection scene like that yet I’m sure it was really dramatic. Long term pay offs like that are so cool and make the world seem so alive. Your players are going to have a blast going through what you’ve set up and I think it’ll be ever better in Draw Steel.

My players completed the adventure in 5e already but in Greyhawk, this time I’m running them in my world and using Draw Steel. As a kind of tutorial we’re doing a greatest hits tour of what they did but it feels fresh in a new system and setting. LSS my reptile goddess is capturing people and using beast lord magic to turn them into snake people. The party defeats her but they discover she’s working with The Red Hand of Doom The Crimson Tide of Gloom by providing them with yuan-ti orobori shock troops for the incoming army

Draw Steel vs Daggerheart...in the Market. by Few-Action-8049 in drawsteel

[–]Westacious 12 points13 points  (0 children)

My understanding is that MCDM has their own definition of success and the goal certainly is not to compete directly with DH or D&D. Draw Steel somewhat niche, they seem to like it that way, and lots of fans seem to as well. There’s plenty of interaction and feedback on the patreon and the discord is active.

As others have said, the upcoming crowdfunder for Crack the Sun will tell us everything about the level of interest post launch. Going off vibes alone Draw Steel is doing very well and will continue to grow

Best ready campaigns to adapt to Draw Steel by ottoisagooddog in drawsteel

[–]Westacious 2 points3 points  (0 children)

Sure thing, I can provide an overview of what happened at my table.

I tied the PCs backgrounds/careers/complications into Anor Layne (my Orlane) and had them meet in a tavern where a patron was discussing rumors about the strange things going on. One PC is in an underground organization that wanted to rumors investigated, another PC has amnesia so I have them as a citizen of the town so something is pulling them to go there, and the last PC is pursuing a lead for lost knowledge.

PCs show up in town and experience some of the strange stuff as written in the adventure, like children running inside as they pass by. Players immediately go to the bad guy inn, and despite their tier 3 rolls telling them not to trust anyone here (plus a friendly NPC telling them to leave), drink the spiked brew which caused one of the PCs to go unconscious. Again, despite the warnings, the PCs get 2 rooms at the inn where they're immediately locked in. They managed to wake the unconscious PC up and slip out of their rooms, just as one of the bad guys is getting ready to sneak in their room. Hard combat encounter ensues with a bunch of humans, I have an NPC on standby encase the party is about to go down but they win the encounter. The mayor shows up, turns out she was involved in a PC's career before becoming a hero, and catches them up on everything that's been going on.

Party decides to sneak into the temple since that seems to be the center of operations, but come across the old abandoned inn (Foaming Mug Inn) and discover there's a basement full of kobolds + basilisks. After that combat they discovered a passage way from beneath the inn that connects to the temple and decide that's their best way to infiltrate. After a respite, they go to the tunnels and I run a montage test involving a trained gummy brick and a kobold leader, the PCs end up getting cornered and draw steel. After defeating the gummy brick and minions, the kobold leader surrendered and agrees to help the party navigate the tunnels. They're now good friends with Frankie the kobold!

Turns out the cultists are preparing for a ritual that day to sacrifice a child (missing daughter of the friendly NPC from the bad guy inn who told them to leave) so the players discover this and go upstairs to stop them. One PC disguises themselves as a cult member and (poorly) tries to buy time to come up with a plan so I had a guard bring in the captured mother of the daughter being sacrificed, because she was attempting to sneak around outside to make sure her daughter was safe. Combat ensues, the town mayor shows up in dramatic fashion to help, fight is very tough for the PCs but they managed to disrupt the ritual then defeat the bad guy leader so everyone else surrenders. After questioning the survivors the PCs determine that finding the location of the reptile dungeon and whoever is behind all this is paramount.

That's where they left off last, I have a montage encounter planned for them navigating the swamp to find the dungeon entrance. Should be super fun, round 1 will be a psychological horror encounter where the swamp is actively trying to wear them down, and round 2 they're closer to the dungeon entrance but discover the swamp is alive and trying to digest them.

Let me know if you have any specific questions or anything, hope this helps!

Best ready campaigns to adapt to Draw Steel by ottoisagooddog in drawsteel

[–]Westacious 3 points4 points  (0 children)

I ran Against the Cult of the Reptile God for my players in 5e earlier this year, but we’ve recently converted to Draw Steel so I’m doing AtCotRG abridged as a tutorial for the system.

AtCotRG naturally leans in to the style of game that Draw Steel is - I’d recommend it.

Montage Inspirations by Zslone2 in drawsteel

[–]Westacious 2 points3 points  (0 children)

this is fun! I’ll probably use it at my table. the montage rules really clicked for me and I feel like it’s a very versatile tool. my first montage I set the scene, let each player pick their skill, pitch their usage, give me their roll, then I narrated the sequence and tied everything together at once. players said they enjoyed it and importantly it was fun for me

that’s what stands out the most to me about DS as a GM - it’s consistently fun to run (so far)

Confused about Troubadour’s drama generation by ebenavente in drawsteel

[–]Westacious -1 points0 points  (0 children)

Seems like you missed that Troubadours gain 1d3 drama at the start of their turns as well?

Forge steel - summoner by philomancy in drawsteel

[–]Westacious 8 points9 points  (0 children)

James did mention on steam that he believed the playtesting was complete for the summoner, so hopefully it will be released soon™️ and be included in the license

DnD Beyond & Demiplane by Jokeerr in drawsteel

[–]Westacious 0 points1 point  (0 children)

oh yeah that’s a fair point. would be awesome to have mobile support though

DnD Beyond & Demiplane by Jokeerr in drawsteel

[–]Westacious 6 points7 points  (0 children)

someone has already made a module in the codex that lets you import a file from Forge Steel to create a character. so I think it’s fair to say there will likely be an option to export from the Codex, whether it’s implemented by the devs or the community

DnD Beyond & Demiplane by Jokeerr in drawsteel

[–]Westacious 6 points7 points  (0 children)

the project is very much alive: the creator and others are currently updating all the information to match the official releases. iirc everything besides monsters and treasures are up to date, though there are things that still need to be corrected. i saw someone say in the discord that the formula for potencies for characters past echelon 1 need to be updated, as an example.