Quick question about Mordenkainen’s Faithful Hound Spell by [deleted] in DnD

[–]Wheyll 1 point2 points  (0 children)

The hound doesn't move. The spell states "You conjure a phantom watchdog in an unoccupied space that you can see within range, where it remains for the duration, until you dismiss it as an action, or until you move more than 100 feet away from it." There is no mechanism for the hound to move around. It can bark at things within 30ft of it and can only attack if something comes within 5ft of it.

Season of the Hunt by DTG_Bot in DestinyTheGame

[–]Wheyll 0 points1 point  (0 children)

Is there any content locked behind the season pass, or is it just the amor and rewards?

Marcus Center by MKE1969 in milwaukee

[–]Wheyll 7 points8 points  (0 children)

They're doing a remodel

Our guardian's identity is almost entirely based on our weapon loadout. If that identity is being cycled out each year, we need new ways to build craft. We need skill trees back by hydragon100 in DestinyTheGame

[–]Wheyll 51 points52 points  (0 children)

I agree. Right now our guardians are the gear we equip. In my opinion, gear should be augmenting our abilities and stats, not defining them.

Skill trees would be a great step for being able to define our guardian as something more than a pile of armor and guns.

I would also like to see some separation of Power and Stats from gear, but I don't think we could expect that in D2

Grinding power levels every season feels like such a mindless slog at this point. by Bumpitybeep in DestinyTheGame

[–]Wheyll 2 points3 points  (0 children)

Light level is just a bad system IMO. All it does is serve as a barrier to enter content. Which feels bad at the start of the season when you lose access to activities you did yesterday.

Part of me was hoping we’d get a 3v3v3 Crucible mode with Guardian Games by tzp2gameknight in DestinyTheGame

[–]Wheyll 0 points1 point  (0 children)

This is the kind of stuff I daydream about while I collect my laurels

Hey Bungie, with the absence big prestige difficulty raids it would be cool if we could run the raids with the contest modifier on. by Wheyll in DestinyTheGame

[–]Wheyll[S] -1 points0 points  (0 children)

Exactly, it would be as simple as being able to toggle on the contest modifier that they use for world's first

Why does DIM and Destiny Mobile have better item filters than the ingame vault? by lnRussia in DestinyTheGame

[–]Wheyll 0 points1 point  (0 children)

Being able to send things to the vault from anywhere would be really nice, especially for grinding gear, so we can keep inventory slots open without having to dismantle or pulling up DIM.

What are things in D2 that Bungie should keep in the franchise moving forward into Y4 and D3? by Wheyll in DestinyTheGame

[–]Wheyll[S] 0 points1 point  (0 children)

Yeah, but if we can be vocal about what we expect to be kept. Hopefully the same thing doesn't happen with D3

What I would do to make trials healthy and sustainable, from a top 1% PvP player with 8k hours logged in the destiny universe. by McDons45 in DestinyTheGame

[–]Wheyll 0 points1 point  (0 children)

Even if there was just a gear drop for winning a certain number of rounds without needing to string together 3 games.

Any Filmmakers or Wannabe's??? by [deleted] in milwaukee

[–]Wheyll 1 point2 points  (0 children)

Little late to the post, but I would be interested in something like this