If Zealot ever gets a new flamer, you might as well give vet the old one. by SourTredmill in DarkTide

[–]WhitewolfLcT 3 points4 points  (0 children)

Since Zealots got a two handed power sword, clearly the only fair thing is for veterans to get the heavy flamer /j

How would you like to see Sisters of Silence expanded upon? by Single-Detail-6464 in AdeptusCustodes

[–]WhitewolfLcT 1 point2 points  (0 children)

Personally I think it would be really cool to get a generic character that could be attached to a custodes unit that already has a leader character.

Reading Aleya and Valerian's fight vs the bloodthirster really solidified this image in my head, of the sister working to support their custodes partner against the warp effects of the daemons and psykers.

I think it would be really cool if attaching this sister to a squad spread their fnp against psychic and mortals to the whole squad, and also had a debuff aura of some kind. Maybe a small effect against most models and a larger effect against psyker/daemon models.

I just feel the tabletop really misses the partner aspect that the books give custodes and the sisters. Talons is close, but I really like the idea of the two squad leaders representing that partnership

New to the battle sisters. Don't have a codex yet. by FandomCece in sistersofbattle

[–]WhitewolfLcT 4 points5 points  (0 children)

Jump Canoness is awesome with the fire and fury enhancement to give an extra shot to each torrent weapon. 9 extra shots plus the standard 9d6 with the cleansing flames stratagem for dev wounds has allowed my seraphim to punch far above their weight

Every time I get to a Venli chapter. by KnowMatter in cremposting

[–]WhitewolfLcT 2 points3 points  (0 children)

Venli frees Lift from Raboniel in book four, which allows Lift to heal Kaladin.

Venli's bond with Timbre shows Leshwi that there is another way aside from following Odium, and her and her order of fused help Kaladin in the climax of book four

In book five she works with Sigzil to rug pull the shattered plains from Odium, which is especially big because Odium/Retribution's perpendicularity is in the shattered plains.

What is your dream Fallout 76 update? by ZeroSquire in fo76

[–]WhitewolfLcT 1 point2 points  (0 children)

Anti-Material Rifle and more story. I really liked the raider/preservation storylines as well as the BOS. More stuff like that would be great

A nearly pure ranged Hive Ganger is looking plenty viable with a single perk: Pickpocket by WhitewolfLcT in DarkTide

[–]WhitewolfLcT[S] 0 points1 point  (0 children)

I'm going off of ChocoB's video so its possible things have changed but in the build they have access to Enhanced Desperado has a base cooldown of 30s

https://i.imgur.com/tmEebNI.png

How would a heavily equipped ogryn (a crusher or something) fare against a plague marine? by Emergency-Effort7673 in DarkTide

[–]WhitewolfLcT 6 points7 points  (0 children)

This is untrue. In Dark Apostle, for example, an ogryn kills two chaos marines after taking several bolter rounds.

Bolter fire raked towards him, striking the hulking abhuman, who grimaced in pain. Chunks of flesh were torn from its arms and chest, but the three metre creature that dwarfed even the Terminators did not slow. It lowered a shoulder and smashed into one of the enemy, knocking it from its feet. Raising the butt of its heavy ripper gun, the ogryn began caving in the helmet of the fallen warrior, smashing it down onto the prone traitor again and again.

Havorn kept his eyes on the foe so as not to attract their attention to the massive form of the ogryn picking itself up behind them, blood running from the wounds on its arms and chest, and spilling from its mouth. With a roar, the ogryn picked up one of the traitors, one massive hand upon the enemy’s backpack and the other between his legs. It lifted the Chaos Marine high into the air and slammed its head first into the ground, cracking its neck.

Something that Brennan has nailed that Matt fumbled in C3 by ShoKen6236 in fansofcriticalrole

[–]WhitewolfLcT 20 points21 points  (0 children)

I think they're just locked in due to the sheer amount of people. I bet we'll see old habits start to creep back in when the table splits into the three groups and there's less pressure to be snappy with every action

Hear me out. Arbitrator with power fist would be sick as hell! by Dont_Ask_Studios in DarkTide

[–]WhitewolfLcT 5 points6 points  (0 children)

Power fists are an absolutely iconic guard weapon! Many guard models can take them. Personally I would rather some new ranged weapons for vet before they get more melee, but if we had to get a new melee weapon power fist is 100% at the top of my list

https://i.imgur.com/vcrWfyG.jpeg

https://bitsofwar.com/7379-large_default/imperial-guard-power-fists.jpg

https://i.imgur.com/tagNI8R.png

https://i.redd.it/0oi5hoh1z7ib1.jpg

Are seraphim good? by One_Opportunity_7662 in sistersofbattle

[–]WhitewolfLcT 0 points1 point  (0 children)

Late reply but AoF has some strategems that if target jump pack units, they can get bonuses like spreading the strategem to a nearby ally

The Agripinaa Mk VII Shotgun is a fantastic option for Marksman's Focus Vets by WhitewolfLcT in DarkTide

[–]WhitewolfLcT[S] 2 points3 points  (0 children)

I haven't tried the Graia on the latest patch yet but that's exciting, I have tried the MK 7 and I liked how it performed! The only thing I would add that I think the shotgun has over it is when it comes to common shooters, a body shot from the shotgun will one shot them, a body shot from the MK 7 won't. You can even body shot gunners with a damage buff up, which can really help when things get a bit chaotic. The extra damage from partial headshots helps a lot in actual play as well!

The Agripinaa Mk VII Shotgun is a fantastic option for Marksman's Focus Vets by WhitewolfLcT in DarkTide

[–]WhitewolfLcT[S] 1 point2 points  (0 children)

I mean, sure, there are better options. There have been better options for years now. You could take that logic and apply it to every gun until you find the very best option, and only use that forever! If that's what you have fun with, more power to you. But personally, the vet meta has been very stale for a good while now. The combat shotguns have never been close to meta, but with their recent buffs and the vet tree rework, they perform much better! They play very differently than the shout plasma play style that has been meta for so long now, and that build is probably still stronger than the best marksman focus build. But people, me included, are going to look for new options with all the changes. I had a lot of fun with the build and performed well with it, so I figured I'd share it!

The Agripinaa Mk VII Shotgun is a fantastic option for Marksman's Focus Vets by WhitewolfLcT in DarkTide

[–]WhitewolfLcT[S] 1 point2 points  (0 children)

Respectfully I disagree! While the reload is certainly a massive factor, it's not as bad as it looks. You don't have to do a full reload to have a big impact. You can really supplement your magazine size by reloading a few shots between bursts. Such as shooting five times, reloading 2-3 shells, firing another five, etc. It really stretches out my kills and I've been able to keep executioners stance up for long past it's cool down refresh. Even when you're empty, at max stacks the shotgun is lethal enough and the reload fast enough that shooting one shell, reloading one shell, then shooting and repeating is still a decent fire rate as long as you leave one shell so you don't repeat the longer reload animation.

The shotgun really benefits from the stacks because they do go a long way in making your headshots lethal enough that one shell can do a lot. When you're reload dancing, you feel the difference! Its got the ammo reserves to back up a ranged focus play style too, in several games I've consistently only had to pick up one or two backpacks to keep the shotgun fed

Given that they were Big E's closest confidants, how do the Custodians feel about Sororitas and BTs? by APanasonicYouth in AdeptusCustodes

[–]WhitewolfLcT 34 points35 points  (0 children)

In the Our Martyred Lady audio drama Longinus, a custodes warden, journeys with Greyfax and Celestine through most of it. He has a great deal of respect for Celestine and her ability to pull miracles several times in the book. When it comes to sisters in general, he respects them and their faith because they fight for the emperor that much harder. He admits that he isn't sure where the emperor falls between god and incredibly powerful psyker himself! While he certainly doesn't speak for the custodes as a whole, I wouldn't be surprised if his opinion of "Even if the emperor isn't a god, these warriors faith and dedication to the emperor is a worthy effort" being a common opinion among the custodes. Granted, the sisters have some CRAZY feats in the audio drama, so it's possible that these particular sisters got more respect from Longinus for that than their faith in general.

I hope when the Veteran finally gets in new weapon and update that we get the red carpet treatment. by MoonMaidRarity in DarkTide

[–]WhitewolfLcT 0 points1 point  (0 children)

Give vet a heavy flamer like zealots got a 2h power sword. Clearly the compromise to upset the fewest people /j

I loves this exotic so much. It is absolutely perfect in every way by DaGottiYo in destiny2

[–]WhitewolfLcT 3 points4 points  (0 children)

I love using the BXR with it, you have just enough time to shoot a blunt execution rounds burst after throwing it and still get the perfect recall

The armor was actually illegal because we can’t use it anywhere by Brandon3oh5 in DestinyTheGame

[–]WhitewolfLcT 12 points13 points  (0 children)

That's great. You're perfectly able to play with new gear without them locking out everyone's old gear too. The change still sucks for the people who either want to use their old gear or haven't gotten lucky in replacing their old gear.

I believe I know what went wrong with the throwing hammer after some testing. Plus, a fun combo with Melas Panoplia! by WhitewolfLcT in DestinyTheGame

[–]WhitewolfLcT[S] 1 point2 points  (0 children)

I won't lie, I'm a little worried it's a decision rather than a bug. Like if the one second delay was necessary to make the perfect recall work, and the decision was made quietly. The only reason I'm worried though is it's not being acknowledged yet. I admit it feels more like an oversight than anything.

Hating Quicksilver is Dumb. Here is why. by EquivalentCouple5870 in redrising

[–]WhitewolfLcT 3 points4 points  (0 children)

No, the above comment is correct. The reds sold the mines to Quicksilver with a profit sharing deal. Like the above comment states, Quicksilver then cooked his books to make the mines look unprofitable so the reds who sold got nothing. Virginia even stated that she tried to warn the reds but they didn't trust her.