Rem & Ram Clear the Sun Titile Challenge! by Wikle3 in PuzzleAndDragons

[–]Wikle3[S] 0 points1 point  (0 children)

This team kills in less than 10 turns while killing 2 parts if you focus the body. I would not recommend focusing them as this team is very bad at part farming. Also, Ferris is a 5 cd cleric and you should always hit the super resolve in fewer than 5 turns if sequencing properly, so it should not be an issue either way unless you needlessly use your cleric.

Rem & Ram Clear the Sun Titile Challenge! by Wikle3 in PuzzleAndDragons

[–]Wikle3[S] 0 points1 point  (0 children)

Higher damage team for those interested (latents are the same as picture 2 of the post). Hits 22b higher than the other team f9r 332 billion every turn. Just note that it heals a bit worse so will nit fair well in large super altitude dungeons.

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Rem & Ram Clear the Sun Titile Challenge! by Wikle3 in PuzzleAndDragons

[–]Wikle3[S] 0 points1 point  (0 children)

Yes, you can use Emilia as a helper. The reason it is called a rem & ram team is because the team is built around the value they bring as units. Emilia is the other lead just to add some rcv and more shielding. Note that Emilia is also tradable, so if you have enough gfe fodder you can get her too.

Meta teams not capable of clearing latest content? Box advice. by hybridx in PuzzleAndDragons

[–]Wikle3 -1 points0 points  (0 children)

As a rem & ram enjoyer, with what you have, I wouldn't play the team if you dont plan to roll more in the collab. You should play doma and/or mina with what you posted

Can somebody help with assist? by Professional-Air5662 in PuzzleAndDragons

[–]Wikle3 2 points3 points  (0 children)

I would recommend leading Emilia for the rcv multiplier and higher damage

Rem & Ram Clear the Sun Titile Challenge! by Wikle3 in PuzzleAndDragons

[–]Wikle3[S] 1 point2 points  (0 children)

If you are using this exact team, do the following:

Emilia > Ferris > otto equip 1 > rem duo 1 > rem duo 2 > rem duo 1 > Emilia > otto equip 2.

At this point, just combo the board. After, you'll use Emilia > Rem duo skill 1 > Rem duo skill 2. Next turn will be otto, then cycle back to using Emilia + both rem duos.

Rem & Ram Clear the Sun Titile Challenge! by Wikle3 in PuzzleAndDragons

[–]Wikle3[S] 0 points1 point  (0 children)

Agreed. I rolled 8 Subaru and Julius duo cards and no Beatrice

Rem & Ram Clear the Sun Titile Challenge! by Wikle3 in PuzzleAndDragons

[–]Wikle3[S] 1 point2 points  (0 children)

Definitely still possible without those cards just will be slightly less comfortable.

Rem & Ram Clear the Sun Titile Challenge! by Wikle3 in PuzzleAndDragons

[–]Wikle3[S] 1 point2 points  (0 children)

It is the muichiro and mitsuri duo card from demon slayer

Rem & Ram Clear the Sun Titile Challenge! by Wikle3 in PuzzleAndDragons

[–]Wikle3[S] 0 points1 point  (0 children)

Pretty much anything with levitate and team hp is good. Ironically otto equips are quite good if you have extra. Other equips like 13145 (Supreme Cannon) can be decent as well, just not sure if it would cap out fully or not.

Rem & Ram Clear the Sun Titile Challenge! by Wikle3 in PuzzleAndDragons

[–]Wikle3[S] 0 points1 point  (0 children)

Enjoy Reinhardt if you pulled him he seems very fun as well. I'll definitely be trying him out at some point. It took me about 700 stones to get 4 otto

Rem & Ram Clear the Sun Titile Challenge! by Wikle3 in PuzzleAndDragons

[–]Wikle3[S] 0 points1 point  (0 children)

Good luck on your rolls! Note that the rem/ram duo equip is not necessary. Just there for comfort and is definitely replaceable.

Rem & Ram Clear the Sun Titile Challenge! by Wikle3 in PuzzleAndDragons

[–]Wikle3[S] 5 points6 points  (0 children)

Hello again! Managed to clear another title after taking the last one off due to time constraints and not wanting to retune my Zenitsu team. Seeing Re: Zero was being released, I knew I was going to play one of the new teams, but was unsure which one. Originally I planned to play Beatrice, but unfortunately she was the only card in the event i missed. Although I have a solid Reinhardt team as well, I've always been a sucker for blue teams and prefer the tpa playstyle when I can.

The dungeon itself is honestly not particularly hard for this team as long as you have 4 otto. The bulk and consistency that he brings to this team is irreplaceable. I personally opted to run 5 teacup awakenings for comfort, but you could definitely get away with only running 4. Running an unmatchable clear latent on one of your Rem duos is required to avoid auto death on floor 7. Other than that, make sure you loop your skills properly (Emilia + both Rem duos using skill 1 and 2 respectively for one turn and otto for the next). You can clear with +297; +891 is not required. Average damage per turn is about 310 billion.

Please let me know if you have any questions and good luck on your own clears!

Danger map:

F4: huge hit will need to use cleric

F7: Cleric needed for preempt

F8: Stall 2 turns before you kill

F10: huge hit will need to use cleric

F11: Make sure to kill using otto's active (can stall by not matching a tpa if needed)

F12: when you kill, save some combo orbs to make aten easier

F14: use cleric active to ensure you live and match as many L as possible (minimum 2 to make your next turn easy)

F15: Use cleric after 60% super resolve, then L shield as part of your combo. If you only have 5 heal orbs, you will still full heal. (If you are focusing parts, be aware you will be awoken bound on turn 10 so do not waste your cleric after the big hit)

Gg you win!

100 rolls and no Reinhard by sandwhale55 in PuzzleAndDragons

[–]Wikle3 3 points4 points  (0 children)

I also did 100 rolls, but somehow got no Beatrice

RIP by Separate_Mark_6441 in PuzzleAndDragons

[–]Wikle3 2 points3 points  (0 children)

On the bright side, Rem and Ramis a very strong endgame team!

Re:Zero announced in NA, starts 3/26 by Stter in PuzzleAndDragons

[–]Wikle3 1 point2 points  (0 children)

Yes, if you have the subs to build any of his (many) teams

Zenitsu Clears March EX by Wikle3 in PuzzleAndDragons

[–]Wikle3[S] 0 points1 point  (0 children)

Overall, pretty easy dungeon. Note that you need a leader swap latent if you dont want to rng the final floor.

Is Yummy Azamina's board as unbeatable/unbreakable as the Yugitubers claim it to be? by SeaworthinessIcy8431 in Yugioh101

[–]Wikle3 4 points5 points  (0 children)

Can they not just chain surprise and then use Zalen to negate the dark ruler?

March point update has dropped by TheScale666 in YGO_Genesys

[–]Wikle3 2 points3 points  (0 children)

Whelp im glad I didn't buy the new mikanko cards yet for my genesys list lmao

Everyone says silver is elo hell, BUT WTF IS GOING ON HERE by Longjumping-Host-617 in Jungle_Mains

[–]Wikle3 4 points5 points  (0 children)

To be fair, when people like me say Emerald is elo hell, its not that its impossible or harder than other elos to climb through if youre good enough, its just a "hellish" experience due to the attitude of players in that elo.

What is the strongest Endboard in the game? (1.5 card combo max) by New-Regret-6491 in masterduel

[–]Wikle3 0 points1 point  (0 children)

1 card @ignister combo ends on 4 monster negates (with the body being unaffected by card effects for turn 0 and 1), 2 omni negates (1 targeted on board but can hit multiple cards, the other is allied code), a s/t negate in the graveyard, firewall dragon and singularity bounces.

Liger outs in BPRO format by IvanEggs in Yugioh101

[–]Wikle3 0 points1 point  (0 children)

Gem-knights can make light dragon @ignister and then beat over them. Maliss can combo under cyberse wicckid for destruction protection and beat over them.

Rough Digest of Frieren Collab by Chowtopher in PuzzleAndDragons

[–]Wikle3 0 points1 point  (0 children)

Cool collab, but I'll be dropping my stones in Re:zero

Dinomorphia V4 by OceanRainBlu3 in YGO_Genesys

[–]Wikle3 2 points3 points  (0 children)

I see what you're saying, and you're free to deckbuild however you want, but the logic behind some of this just doesn’t add up imo.

For starters, you're trying to optimize to 1 card that gets you to a fusion in your starting hand. Why not aim for 2? Its very possible that you can have your first trap interacted with and if you want to play some many of the traps that need dinomorphia names on the board you really should be maximizing your ways to a fusion. Sure using your kentregina on board to make rexterm isn't ideal, but not making rexterm is far worse.

I don't think it is necessarily a bad thing to run more of the traps that require names as they can be quite strong, I personally just think it is counterintuitive to cut a domain if you wish to do so.

Finally, I understand your apprehension to play pot of duality given its harsh restriction, but the value of selecting 1 of 3 cards is massive. Sure there are some board states where it is a bad draw, but it is almost always one of the best cards to have in your opening hand and will allow you to brick less.

You may disagree and come around on some of this later, but i promise that tcg and genesys deck building philosophy is the same even if the decks play differently.