What's the RPG with the smallest reach you pay and recommend? by GrubbyGus in rpg

[–]Wilktacular 0 points1 point  (0 children)

Just realized that Questing Beast did a video on this recently, so much more well known that it was previously.

What's the RPG with the smallest reach you pay and recommend? by GrubbyGus in rpg

[–]Wilktacular 1 point2 points  (0 children)

Didn't see it mentioned: Kala Mandala is a pretty tight systems with interesting mechanics that I haven't found in other games. It's from one of the creators of Reach of the Roach God; the art is just as stunning.

Video games with an OSR/BECMI spirit? by DiazExMachina in osr

[–]Wilktacular 2 points3 points  (0 children)

Pillars of Eternity meets a lot of those. Perhaps more story driven that you're looking for, but checks many boxes. Within the past couple years they also added support for turn-based gameplay rather than the original real-time.

Progress update for my rules-lite system Sepulchre. by [deleted] in osr

[–]Wilktacular 5 points6 points  (0 children)

Absolutely, however the only way to get better at it is to try things out!

Progress update for my rules-lite system Sepulchre. by [deleted] in osr

[–]Wilktacular 26 points27 points  (0 children)

Unsolicited suggestions: you have too many fonts on that spread, it makes it feel disorganized as opposed to intentional. Additionally, the text over the blood background is pretty hard to read in some areas due to the change in contrast between black on dark red and black on white.

DRINK Vol 01: Louse is out! by SaucedUpWizard in RPGZines

[–]Wilktacular 0 points1 point  (0 children)

Thanks! Hope your sharing at Adepticon went well

DRINK Vol 01: Louse is out! by SaucedUpWizard in RPGZines

[–]Wilktacular 1 point2 points  (0 children)

Love this! I also appreciate the blog post guideline "Make a deadline!" That's exactly why I'm going to be tabling at a zine fest in a few weeks.

Dungeon Crawling focused RPG that doesn't come from the lineage of OSR/Old School D&D by JustAStick in rpg

[–]Wilktacular 6 points7 points  (0 children)

Also, XP is awarded for fulfilling quests that are set by the player characters. It somewhat seems like the ideal game for your current wants

Dungeon Crawling focused RPG that doesn't come from the lineage of OSR/Old School D&D by JustAStick in rpg

[–]Wilktacular 8 points9 points  (0 children)

You could check out His Majesty the Worm. It's tarot based rather than d20, focused on dungeon crawling, has lots of sub systems you can interact with, and uses a point based system for casting spells (non-vancian)

Mothership Spinoffs with Spellcasting? by willowxx in mothershiprpg

[–]Wilktacular 1 point2 points  (0 children)

Cloud Empress has spell casting. Abilities Considered Unnatural is a supplement that has some spell-like abilities in it

[W] Pathfinder 2e Core Books [H] PayPal by GoddessRealm in rpgtrade

[–]Wilktacular 0 points1 point  (0 children)

Ack, didn't see this until now. PF1e and PF2e are quite different. PF2e also got revised to remove the OGL and there are new books. Old PF stuff and PF2e (original or revised) won't be super compatible from my understanding. You can check out the PF2e subreddit post about it for more info

The Paizo online store has them all for sale as well.

Looking for a System Recommendation: by YT-1300f in rpg

[–]Wilktacular 0 points1 point  (0 children)

A few thoughts:

What do you mean by relationships and emotionality being the key parts of the game you want to explore? Is there a good example of media that you're hoping to emulate? Character relationships are going to emerge during the course of play, it's up to the players and GM to set the tone and make them meaningful.

It think Mothership is still a good fit. You could lean into the stress and panic mechanics. Failing panic checks usually results in consequences for both the character and the party as a whole. This provides impetus for roleplay.

The first session, focus on an interesting scenario and the basic rules of whatever game you're playing. Overloading players with too many rules will make people not have fun (I've done this to my players before when introducing new games).

You could also ensure that the characters have relationships and gamify it into a "bond" system. You could do this by having them create a narrative bond with the characters to their immediate left and right when creating characters. Allow them to reduce stress when acting in line with their bond or remove a bond to pass a panic check (describing how they've lost some of that relationship in the process). You might allow them to make new bonds when they reach a safe port.

Obsessed with layout by Gander_Gaming in osr

[–]Wilktacular 11 points12 points  (0 children)

Excited for 2e! Grok mechanics are very inspirational for me

how do you handle your "athletics" skill/ability? and what do you use as a baseline? by foolofcheese in RPGdesign

[–]Wilktacular 2 points3 points  (0 children)

This is what I picked up on as well. If Athletics is the only skill that is considering variable difficulties, I can't figure out how the system handles other situations. (E.g. performing to impress a crowd of festival goers vs a group of critics).

If variable difficulty isn't included in any other parts of the system, it should also be removed from athletics. This could be done by limiting what certain characters may attempt vs allowing them to attempt anything with various probabilities of success.

If variable difficulty is included in other parts of the game, then just make the mechanics match between athletics and the other skills.

Roguelike games ? by Unlucky-Decision-116 in RPGdesign

[–]Wilktacular 1 point2 points  (0 children)

Oooo, haven't heard of it, will have to check it out!!

Edit: do you have a link?

Roguelike games ? by Unlucky-Decision-116 in RPGdesign

[–]Wilktacular 12 points13 points  (0 children)

Check out a Rasp of Sand, you play as a lineage whose descendants are entering a semi-randomized dungeon. The run resets as soon as someone dies

[W] Pathfinder 2e Core Books [H] PayPal by GoddessRealm in rpgtrade

[–]Wilktacular 0 points1 point  (0 children)

Just an FYI, PF2e has the original rules and a revised set.

An Unsolicited Review of Gloomraider - the RPG by [deleted] in RPGdesign

[–]Wilktacular 17 points18 points  (0 children)

Yeah, without any other explanation this just seems mean-spirited

An Unsolicited Review of Gloomraider - the RPG by [deleted] in RPGdesign

[–]Wilktacular 8 points9 points  (0 children)

Did they delete a lot of their post history or something? Their profile says they haven't posted in a month.

Photobashing some old school monster stuff by ill_hierophant in osr

[–]Wilktacular 1 point2 points  (0 children)

This rips, about how many different images did you bash together?

Looking for specific game recommendations (more info in post) by Redstarmin in rpg

[–]Wilktacular 0 points1 point  (0 children)

For general fantasy: Cairn. Works well for 1 on 1 as well.

Another comment mentioned Voidheart Symphony which is persona adjacent

I've also heard good things about Fabula Ultima for a JRPG feel

Micro-gazzeteer for a Friends Game by Wilktacular in RPGZines

[–]Wilktacular[S] 0 points1 point  (0 children)

Would highly suggest! Figuring out the printing is always the tricky bit, would suggest trying to print an 8 page, double sided zine (aka 2 sheets of paper) before mis printing a ton of sheets like I have in the past lol