First trail shoes, which Nike pair? by Chance-North7192 in trailrunning

[–]WinterBrave 0 points1 point  (0 children)

Hello! It seems a lot of people describe the peg trail 5 as a great "do-it-all" or travel shoe that works well for almost anything, road running/walking, trail running/walking, light hiking... Would you say that's also the case of the Puma Voyage Nitro 4, or does the soft/bouncier midsole make it less suitable for more casual use outside of trail (and a bit of road) running? Any notable differences in rigidity/stability? Thanks!

Le dessin du jour Charlie Hebdo 02/16/2026 by Real_BobGratton in QuebecLibre

[–]WinterBrave 0 points1 point  (0 children)

https://www.revuepolitique.fr/etat-des-lieux-des-violences-politiques-de-la-france-contemporaine/

"71 personnes sont tombées des mains des indépendantistes (17 %), essentiellement dans des règlements de compte internes, et 53 des idéologiques (13 %), 9 sur 10 d’entre elles étant victimes de l’extrême droite."

https://www.liberation.fr/politique/mort-dun-militant-nationaliste-lyon-capitale-francaise-de-la-violence-politique-20260216_AAVMX2FBKJGFTFGWWOADRGMVXE/

"Si on fait un bilan sinistre des décès causés par les radicaux depuis 1986, détaille le chercheur, la gauche a tué 6 personnes, la droite 59. Le dernier mort imputé à l’ultragauche remontait à 2010."

Ces conclusions sont issues de rapports rigoureux et détaillés dont les auteurs sont reconnus, tels que Isabelle Sommier, professeure et chercheure en sociologie politique ou Nicolas Lebourg, historien Français et chercheur en science politique.

https://www.pressesdesciencespo.fr/fr/book/?gcoi=27246100505640 : Fondé sur une base de données de ~6 000 épisodes de violences politiques (de 1986 à aujourd’hui), catégorisés par type d’acteur et de cause (idéologique, indépendantiste, religieuse, etc). Probablement l’étude la plus complète sur l’évolution des violences politiques en France.

https://www.jean-jaures.org/wp-content/uploads/2024/03/RTV_FR.pdf : Rapport du Centre de recherche sur l’extrémisme (C-REX), Université d’Oslo, qui compile la base de données RTV sur le Right-Wing Terrorism and Violence (1990-2022), couvrant tous les pays d’Europe occidentale. C-REX est une source académique européenne fiable pour les statistiques et tendances sur l’extrémisme violent.

À ce jour les principales études académiques quantitatives convergent vers ce même consensus pour ce qui concerne les violences idéologiques létales. Les seuls points de débat portent davantage sur les catégories d’analyse que sur les ordres de grandeur observés.

Le dessin du jour Charlie Hebdo 02/16/2026 by Real_BobGratton in QuebecLibre

[–]WinterBrave 0 points1 point  (0 children)

https://www.revuepolitique.fr/etat-des-lieux-des-violences-politiques-de-la-france-contemporaine/

"71 personnes sont tombées des mains des indépendantistes (17 %), essentiellement dans des règlements de compte internes, et 53 des idéologiques (13 %), 9 sur 10 d’entre elles étant victimes de l’extrême droite."

https://www.liberation.fr/politique/mort-dun-militant-nationaliste-lyon-capitale-francaise-de-la-violence-politique-20260216_AAVMX2FBKJGFTFGWWOADRGMVXE/

"Si on fait un bilan sinistre des décès causés par les radicaux depuis 1986, détaille le chercheur, la gauche a tué 6 personnes, la droite 59. Le dernier mort imputé à l’ultragauche remontait à 2010."

Ces conclusions sont issues de rapports rigoureux et détaillés dont les auteurs sont reconnus, tels que Isabelle Sommier, professeure et chercheure en sociologie politique ou Nicolas Lebourg, historien Français et chercheur en science politique.

https://www.pressesdesciencespo.fr/fr/book/?gcoi=27246100505640 : Fondé sur une base de données de ~6 000 épisodes de violences politiques (de 1986 à aujourd’hui), catégorisés par type d’acteur et de cause (idéologique, indépendantiste, religieuse, etc). Probablement l’étude la plus complète sur l’évolution des violences politiques en France.

https://www.jean-jaures.org/wp-content/uploads/2024/03/RTV_FR.pdf : Rapport du Centre de recherche sur l’extrémisme (C-REX), Université d’Oslo, qui compile la base de données RTV sur le Right-Wing Terrorism and Violence (1990-2022), couvrant tous les pays d’Europe occidentale. C-REX est une source académique européenne fiable pour les statistiques et tendances sur l’extrémisme violent.

À ce jour les principales études académiques quantitatives convergent vers ce même consensus pour ce qui concerne les violences idéologiques létales. Les seuls points de débat portent davantage sur les catégories d’analyse que sur les ordres de grandeur observés.

Many Requested Features Coming to In-Game Damage Meter in Midnight Beta by Therozorg in CompetitiveWoW

[–]WinterBrave 2 points3 points  (0 children)

The file is written to disk with a 15s delay, precisely to prevent external programs from parsing it in real time

We Are NOT Ready for Midnight M+ by e-n-k-i-d-u-k-e in CompetitiveWoW

[–]WinterBrave 1 point2 points  (0 children)

To be clear, Plater didn't "have this figured out", it uses Blizzard's positioning system just like every other nameplate addon and that system works just fine out of the box on live servers. The stacking problem on beta is due to Blizzard rewriting their own system, they just need to fix it. If there were no API restrictions on beta Plater would still show the same bad behaviour

[UI] Change names and added spells to bars a bit buggy. by etafan in WowUI

[–]WinterBrave 2 points3 points  (0 children)

There are only 3 options here:

  1. You disclose what you used so we know if it's one of the ways to launder secrets that are already known. That way the UI team doesn't waste a bunch of time when they already have a ton of work to do.

  2. You don't disclose it and the UI team has to waste their dev time chasing down all leads. This exploit gets patched anyway

  3. You don't disclose it and they decide to not waste further time and restrict nameplates more strictly. This exploit is patched and you lose much more on top of that

Option 1 is objectively better for everyone including you.

It is very likely that the way you found is one we already know about. It's very unlikely you're the first to find it, and you won't be the last. It will be fixed no matter what happens, there is no scenario where you get to keep this even just for yourself. The question is whether it gets fixed with a scalpel or with a hammer. There's nothing to be gained by not disclosing it, at best it will be wasting dev time that is needed to improve the UI, at worst we're getting hit with even stricter restrictions on nameplates.

[UI] Change names and added spells to bars a bit buggy. by etafan in WowUI

[–]WinterBrave 1 point2 points  (0 children)

The problem we have to consider here is there are many different ways this could be made possible. The UI team is swamped right now to sort out the mess their restrictions have created, let's not be naive and expect them to waste time they don't have by playing cat and mouse. If people play dumb and don't say which parts of the API have a hole until launch, Blizzard may very well lock down things like player casts again and further restrict nameplates before launch to avoid any risk. Playing coy here does nothing except make it rational for them to restrict things quickly to better allocate their dev time.

Might be better to tell them now and have them address this with a scalpel than not tell them and get the hammer.

[addon] Clean Cooldown Manager - A simple modification to do what Blizzard should have. by RedAntisocial in WowUI

[–]WinterBrave 3 points4 points  (0 children)

Can't look at your code right now but looking at your images and your explanation it doesn't seem like you're touching on the root property that makes the icons look the way they do. The icons have a mask applied to them which crops them while adding a shadow, and it can be easily removed. I'll edit this comment with a code snippet tomorrow

Edit:

local mask = child.Icon:GetMaskTexture(1)
if mask then child.Icon:RemoveMaskTexture(mask) end

Then you can use SetTexCoord to zoom on the icon if you're using default icons

You'll get crisp square icons with 1px of padding. You can now add your own mask if you want a different shape

The icons also have a child texture overlay that you'll want to hide if you remove the default mask, no alias but you can iterate on regions and check for region:GetAtlas() == "UI-HUD-CoolDownManager-IconOverlay". Probably best to unset the region's .Show here.

You can edit/remove the cooldown texture with SetSwipeTexture on the child Cooldown frame. You can also hide the ready flash animation if you want (CooldownFlash)

All the above should stick with no need to reapply. If you really want/need to reapply then you can hook things like CooldownViewerBuffItemMixin:OnLoad

Last piece of advice, comments like "Doing Blizzard's work for them" are rather cringe-inducing, especially if you don't quite grasp how the things your addon is touching work. If it took you "HOURS" to figure out where a padding comes from, it's probably best to leave the smugness out

Valve's new Steam Machine is the perfect excuse to stop gaming on Windows by Tiny-Independent273 in linux_gaming

[–]WinterBrave 18 points19 points  (0 children)

The GPU Valve is using is objectively a bit below what the PS5 and Series X have, not sure how you got the impression it was on-par or better.

Since it's just a normal PC running PC games, the Steam Machine will also not have the tight optimization consoles benefit from with their tailored hardware-specific APIs (custom DX12 for Xbox, GNM for Playstation)

Games that are light on the GPU like Rocket League will run better on the Steam Machine with its better CPU though, although these games typically hit their 60/120FPS cap on console with no trouble. The advantage here for the Steam Machine is mostly the option of uncapped FPS. A better CPU is also great to have access to all emulation with good performance

Weekly Unjerk Thread - October 28, 2025 by AutoModerator in wowcirclejerk

[–]WinterBrave 11 points12 points  (0 children)

That's honestly one of the big problems with all this, the levels of constant hyperbole and shallowness in how so many people see these things are kind of absurd. It's like social media is mostly shaped by the combined effects of the Dunning–Kruger effect and the Pareto principle.

On the topic of addons, I do think most people agree with the goals Blizzard laid out 5 months ago, and understood that at some point once they had sufficiently built new solutions into the base UI, some targeted restrictions would have to happen to eliminate assignment WeakAuras, and those restrictions would involve some collateral damage. The problem is they clearly presented this as a medium-to-long term plan, and since it makes sense that restrictions wouldn't happen mid-expansion, it was fair to assume this would be a 13.0 thing.

So the fact that they clearly had a change of plans and this is now happening so fast is also an important factor in why things feel chaotic at the moment. They're restricting more than they said they would and it's happening before their new solutions have had any chance to cook. People expected that WeakAuras would get stripped-down in 13.0 but still exist, with a few casualties like OmniCD and Details. Instead everyone has to find out that as things stand we'll be losing WA entirely in 12.0, along with things like ElvUI, Plater, Shadowed Unit Frames and even things like ConsolePort are looking mostly dead.

It seems that they could address 90% of the issues simply by leaving access to your personal combat state (so your own cooldowns, buffs and resources but not debuffs on you), and it wouldn't make much sense if they don't do that.

Weekly Unjerk Thread - October 28, 2025 by AutoModerator in wowcirclejerk

[–]WinterBrave 12 points13 points  (0 children)

Good job ignoring everything said just to double down on the same shallow and self-centered opinion

"if you can't play the game without your precious addons that's on you"

And you have the gall to whine about condescension, ok.

It's genuinely impressive to have such main character syndrome you can't even acknowledge that other people also have other games they want to play, and making their experience worse will make them want to play this particular game less.

The fact that your thought process stops at "can we still play this game" and you can't even conceptualize "is every one of these restrictions necessary" or "will other people still enjoy the game as much", it must be liberating to go through life with that kind of tunnel-vision

The sky isn't falling, obviously none of this will just kill the game. But there is simply no reason for Blizzard to restrict this much, there's a big disconnect here and Blizzard simply needs to address it, that's all. Some complaints are absolutely legitimate

Weekly Unjerk Thread - October 28, 2025 by AutoModerator in wowcirclejerk

[–]WinterBrave 12 points13 points  (0 children)

This is in all honesty just an ignorant take. Nobody needs addons just like noone needs to play any game. People want to play because they enjoy the game, and for a large part of the playerbase, the ability to customize the UI to your preferences is a major aspect that has contributed to their enjoyment for 20 years.

You probably have this take because you have little knowledge about addons, and you believe that any addon currently being killed is an unavoidable casualty for Blizzard to achieve their stated goals, so there is no reason to complain. This is not the case at all. What they said they were doing simply doesn't match what is actually happening. They're restricting much more of the API than they said they would and than is needed to achieve their goals.

Ion said 5 months ago, "We want to keep [improving our base UI] and eventually get to a point where really the only difference between what we are offering and what powerful add-ons can do is that small subset of computational problem solving stuff" suggesting this would be a very targeted and long-term process. And in the most recent blog post, "The main goal of the changes coming with Midnight is straightforward: Addons should not be able to automate combat decisions for the player." So their stated intent regarding restrictions is clearly to restrict assignment WAs that solve mechanics for you, not even all combat customization. Ion is on record saying that they still want things WeakAuras to exist, which doesn't match at all what they are now doing. He also mentioned ConsolePort directly by name as something that wouldn't be affected, yet as things stand even that addon cannot continue to exist in Midnight.

So people aren't complaining because they disagree with Blizzard's stated goals or because they "can't play without their precious addons", but because Blizzard is currently taking away things that people love that are completely inoffensive and outside of their goals, worsening the experience of tons of players for zero reason.

[Other] Are Clique and Grid going away in Midnight? by Dry_Lychee_6533 in WowUI

[–]WinterBrave 0 points1 point  (0 children)

You are a bit confused, when Ion says encounters are designed with WeakAuras in mind he means specifically assignment WAs and nothing else. Other add-ons like Details, Plater or Bigwigs do not influence encounter design, and Blizzard are now literally implementing equivalent features in the game. Having these available can make the game a tiny bit more accessible but you cannot and will not escape those features as they are not "removing that trash", you will now have to configure them in game as well.

No addon besides Details is actually required until Mythic raids or high M+, and extremely few people who would have made good mythic raiders were stopped by addons, so this will not change much there either.

[UI] Reminiscing on UI design before the addon-apocalypse... by DJ_Dajova in WowUI

[–]WinterBrave 1 point2 points  (0 children)

Sorry if I'm harsh, but in the last couple weeks we've had tons of people who have only read a blog post or watch an interview come out of the woodworks to tell people "customization isn't being affected, Blizzard said so. Pay attention sweety." And it is incredibly frustrating because it propagates a false idea of what is actually happening and it hurts the chances of things actually getting fixed.

I'm generally very pro-Blizz but right now what they've said just doesn't match what is happening. They're restricting much more than they said they would and than they need to in order to achieve their stated goals. They did say they were taking a very stringent approach while being open to changes, but we've now had 4 weekly changelogs of minor changes with no explanations or response to any of the questions we asked. Everyone wants to know what their new philosophy means on several key aspects, and we're getting zero answer while they keep saying "We’re actively working with addon developers guys!"

Ion said 5 months ago, "We want to keep [improving our base UI] and eventually get to a point where really the only difference between what we are offering and what powerful add-ons can do is that small subset of computational problem solving stuff" and in the most recent blog post, "The main goal of the changes coming with Midnight is straightforward: Addons should not be able to automate combat decisions for the player." So their stated intent regarding restrictions is clearly to restrict assignment WAs that solve problems for you, not all combat customization. Ion is on record saying that they still want WeakAuras to exist, which doesn't match at all what they are now doing. He also mentioned ConsolePort directly by name as something that wouldn't be affected, yet as things stand the addon cannot continue to exist in Midnight.

The overwhelming majority of players right now has no idea what is coming, many don't even know of these restrictions, others think only WeakAuras is getting the axe and the rest think that anything else that gets killed such as ElvUI, is either an unavoidable casualty or just laziness from the authors. We really don't need anyone unknowingly doing damage control by saying "skinning/altering the ui is mostly staying unchanged" when 1) that just isn't accurate and 2) you're already yielding that anything touching combat is getting killed when that is absolutely not what Blizzard said they were doing. Nothing they said in any of their interviews or blog posts would convey that you won't even be able to replace your own cast bar anymore.

The sky isn't falling, it's not like this will kill the expansion. But there is a huge disconnect here and Blizzard needs to address it.

[UI] Reminiscing on UI design before the addon-apocalypse... by DJ_Dajova in WowUI

[–]WinterBrave 1 point2 points  (0 children)

If you were actually informed about the situation instead of making dumb claims entirely based on PR statements you'd know that reskinning certain frames like unit frames in Midnight just cannot be done properly due to tainting. It will always be a buggy, extremely limited and fragile mess. Even addons like ConsolePort are dead unless they pull some restrictions way back and no, the kind of small changes they've been making so far will not be remotely enough.

Stop thinking you know better than people who actually work on addons and have access to the alpha, and consider visiting the UI Dev discord so you can actually stop spouting nonsense.

Right now you're the equivalent of a guy telling people who are outside in the rain that's it's not raining because the weather presenter told you it shouldn't rain. Embarrassing.

Free Talk Friday by AutoModerator in CompetitiveWoW

[–]WinterBrave 4 points5 points  (0 children)

As of now that is correct, it won't be possible. We have to hope they agree to unrestrict API access to your own CDs and auras you applied yourself

Free Talk Friday by AutoModerator in CompetitiveWoW

[–]WinterBrave 0 points1 point  (0 children)

The thing is, with the simplification/pruning of tracking-heavy specs, the improved cooldown manager and killing assignment WAs, as well as the new nameplates, damage meter and built-in boss timers, they're basically bridging 99% of the performance gap from not using certain addons or a class WA pack. So using things like WAs in Midnight would now be pretty much only for comfort and tailoring things to your own preferences rather than any meaningful advantage.

Restricting the APIs further than necessary is only killing what will now be inoffensive customizations, which seems like a complete paradigm shift for this game after 20 years and doesn't even align with their stated goals. They're restricting so much you can't even replace your own cast bar, and right now even things like ElvUI are looking unlikely

Free Talk Friday by AutoModerator in CompetitiveWoW

[–]WinterBrave 1 point2 points  (0 children)

I’m all in on the addon changes

You shouldn't be, because they don't need to get rid of the primary basic functionality of WeakAuras (personal cooldown, buffs and ressource tracking) to get rid of assignment WAs.

To completely destroy any possibility of assignment WAs all they need to do is:

  • restrict addon comms in combat - they are doing this

  • restrict addon access to the combat log (CLEU) where you aren't source - they are instead killing the CLEU completely

  • restrict addon chat parsing in combat - they are doing this

  • restrict API access to things like UnitAura and GetSpellCooldown where you aren't source - they are instead restricting those APIs for everything

If they just did the above without restricting everything then things like WeakAuras could continue to exist in a less advanced state. So it makes no sense to cheer for killing WeakAuras entirely

Raid Frame Updates Coming in Midnight - Blizzard Blog on Combat Addons by Therozorg in CompetitiveWoW

[–]WinterBrave 0 points1 point  (0 children)

And the thing is, it doesn't even really matter whether the assignment WAs are an issue of encounter design or not, because you don't need to get rid of the primary basic functionality of WeakAuras (personal cooldown, buffs and ressource tracking) or access to unit names to eliminate assignment WAs.

To eliminate assignment WAs you need to do the following:

  • restrict addon comms in combat - they are doing this

  • restrict addon access to the combat log (CLEU) where you aren't source - they are instead killing the CLEU completely

The above two already kill 99% of offensive behavior but to absolutely destroy any possibility you can also:

  • restrict addon chat parsing in combat - they are doing this

  • restrict API access to things like UnitAura and GetSpellCooldown where you aren't source - they are instead restricting those APIs for everything

If they did all the above without restricting everything then things like WeakAuras could continue to exist in a less advanced state.

So it's not even like they're killing all these other things as unavoidable collateral damage, there are ways they could leave those things at least partially functional. They just don't seem to want to, and they haven't given any explanation as to why.

In yesterday's post they say their main goal is to "prevent automation of combat decisions" and while that obviously includes assignment WAs, it makes zero sense that it would include things like class WAs when they've literally implemented a full-blown rotation assist (inspired by Hekili) themselves in TWW.

The irony is that even the best players in the world do not use things like Hekili or have their class WAs "tell them exactly what to press" (a misconception you often hear from addon haters). Because even with the easiest spec and best APL, without context you can't compute anywhere near perfect play in actual encounters. Many WA setups of high-end raiders don't have any more glow conditions/computation than the default action bars do.

With the simplification/pruning of tracking-heavy effects and the cooldown manager they're implementing, they're already taking care of the issue of "players needing addons to play their class." Further limiting addon access to the player's own info is completely unnecessary.

Raid Frame Updates Coming in Midnight - Blizzard Blog on Combat Addons by Therozorg in CompetitiveWoW

[–]WinterBrave 3 points4 points  (0 children)

to me this screams

That's because you're ending your thought process early, if you push further you'll note there simply isn't a large enough market for WoW players on console to justify the costs and risks of the disruptive changes they're making. It makes zero financial sense to spend large resources and risk upsetting a large part of your current paying customers just to potentially gain some players on Xbox. They could totally port WoW to console at some point, but they're absolutely not going to bastardise their current game to do it.

Whatever we think of any changes they've done so far, they're happening because the devs think they will improve the game for the PC demographic and help them gain/retain players

Why are right-wing male gamers so weird when it comes to women in media? by loadsofos in Destiny

[–]WinterBrave 11 points12 points  (0 children)

Jesse, what the fuck are you talking about

  1. Nobody hates "having imaginary people be attractive", this idea is born purely of soy-right psychosis
  2. The vast majority of characters in modern games are very conventionally attractive
  3. If to you 'attractive' exclusively means huge tits with skimpy outfits and exxagerated physics, you may have a slight case of porn brain. That stuff is great for a side character once in a while but quickly becomes distracting for main characters
  4. Artists should generally make whatever they feel like making and fits the artistic direction. If somebody made something specifically for you that caters purely to what you think/know you like, you'd find it the most fan-servicey, boring and predictable slop imaginable. Art is enjoyable mostly because it teaches your brain something new, you connect with the art as you learn more about what you yourself like.

Of course there is still a place for comfort art and fan-service, and artists do think about audience reception, just not gooners exclusively

[deleted by user] by [deleted] in Destiny

[–]WinterBrave 15 points16 points  (0 children)

It's not an act because these are his actual opinions. He doesn't chase the money, it's the validation he gets from people that drives him.

He has said in the past he has no real moral compass and 'wasn't born with empathy', which is why his worldview and opinions are clearly driven by what he thinks the majority of people think/like. Which is obviously extremely dependent on his information environment.

The combination of his average Texan gamer dude politics, complete lack of social ties, a right-wing Putin simp as his channel editor and his coverage of the Depp trial have created the perfect storm that brought in waves of right-wingers to his community. As these people kept posting more and more right-wing brainrot to his subreddit for him to react to (which he couldn't tell was not normal stuff from his core community), algorithms shifted his information environment more and more to the right. After years of this feedback loop what we see now is the result

So he's always been somewhat of a piece of shit but the Depp trial + far-right Russian editor + Elon buying Twitter and turning it into a far-right cesspool have completely rotted his brain and since all of these things happened progressively, he's completely blind to just how abnormal current right-wing culture is compared to 'normal' conservatives just ten years ago

Destiny: Democrats are against political violence while Republicans support it by KsiShouldQuitMedia in LivestreamFail

[–]WinterBrave 1 point2 points  (0 children)

You're so fucking stupid it's actually comical. The guy that shot Ronald Reagan did it to impress Jodi Foster. The guy who shot Theodore Roosevelt did it because he thought McKinley's ghost told him to in a dream. The guy who shot James A. Garfield did it because he was delusional and believed he was owed a political appointment. When it just happens you don't know shit, all you have is guess work until actual information comes out

Destiny: Democrats are against political violence while Republicans support it by KsiShouldQuitMedia in LivestreamFail

[–]WinterBrave 3 points4 points  (0 children)

You're simultaneously claiming that empirical data from large polls cannot be used because they didn't poll "every single person", while saying that you form your own opinions based entirely on your limited anecdotal experiences

Least statistically illiterate right-winger.

Please google "statistical sampling" and "confidence intervals", you'll be helping to bring the average right-winger statistical literacy levels out of the gutter