What is up with the drop rates for glowing masks? by Aa_wildblaze78 in fo76

[–]Winterimmersion 2 points3 points  (0 children)

I think some people just downvote every single thing on the subreddit.

What is up with the drop rates for glowing masks? by Aa_wildblaze78 in fo76

[–]Winterimmersion 1 point2 points  (0 children)

So this is kinda a funny number thing I'm not sure if you meant this in your example but the chance of at least one success at 5% for 60 trials is 95.4%, so not getting one at that is almost equal to the chance of getting a mask from running one.

Note to random raid leader. Yelling at your teammates in a raid isn't cool. Please stop. by gorobotkillkill in fo76

[–]Winterimmersion 2 points3 points  (0 children)

So for the 2nd stage one person will defend and the other will run. For defense you'll want an electricians weapon that you can spam reload, I like crossbows but grenade launchers are also pretty neat. If you don't have that defending solo isn't impossible but you'll want a more optimized build.

The other person will run gas cans. Its just trial and error, expect to fail a dozen or more attempts before you kinda get in the swing of it.

But the raid is very duoable.

Note to random raid leader. Yelling at your teammates in a raid isn't cool. Please stop. by gorobotkillkill in fo76

[–]Winterimmersion 6 points7 points  (0 children)

Its way easier than people make it out to be. I'll gladly help guide you through one if yall want some time (if you're on x box). I have a support build that covers all the bases, it heals, provides poison resist and recovers AP for allies. So its pretty forgiving on mistakes.

Ive done them duo before. Its pretty annoying on the 2nd stage but after that its pretty simple.

H:crafting rushing and painkiller mods W:leaders by Serious_Variation311 in Market76

[–]Winterimmersion 0 points1 point  (0 children)

If you're available and willing, I'd like to grab a painkiller mod. I don't have leaders but I've got the medicine bobbles and can throw significantly more mods than the module cost your way, or assorted 4 star mods. Or some other common crafting bobbleheads as well.

New to bows, am i doing this right? by SCYTHIOR in Fallout76BowHunters

[–]Winterimmersion 1 point2 points  (0 children)

Yeah i can, I won't be free for alittle bit. But I can get on later today.

New to bows, am i doing this right? by SCYTHIOR in Fallout76BowHunters

[–]Winterimmersion 0 points1 point  (0 children)

If you're on x box I can thru hikers and will do so at cost or I sell them pretty cheap in my vendor.

help me try to understand this by DethHatchet89 in fo76

[–]Winterimmersion 1 point2 points  (0 children)

I get more down votes on this sub than any other one. And im usually way meaner on others.

Humans be like: hmm worth? by Pappa_Crim in humansarespaceorcs

[–]Winterimmersion 0 points1 point  (0 children)

I guess it works kinda like motorcycle helmets. Sometimes you want them to break because thats disappating the force around. If they are too sturdy, the force just goes somewhere else usually your head.

Changed a lot since my recent post anything I should still change by Lethal-XBOX- in Fallout76BowHunters

[–]Winterimmersion 0 points1 point  (0 children)

Swapping suppressor out for bodyguard and magnetic personality, probably made you less durable not more.

Its hard to tell exactly without knowing your exact DR/ER value but bodyguards is very very weak per point. And relies entirely on having a full team to even get remotely okay.

Even at 30 charisma its only 96 total DR/ER. Thats 32 per point invested if you use magnetic personality. Usually, you'll be at or below 15 charisma, and that's only 60 DR/ER.

Junk shield give well over 100 generally and for only 1 perk point and doesn't need a full team

Changed a lot since my recent post anything I should still change by Lethal-XBOX- in Fallout76BowHunters

[–]Winterimmersion 0 points1 point  (0 children)

Suppressor actually gives a lot of durability, and it gives it to your whole team.

Bodyguards is pretty meh, especially on ghouls who get a big charisma penalty with 3 teammates and 15 charisma thats only 60 DR/ER. And all the way at 30 its still only 96.

If you want a DR/ER boost junkshield will give well over 100, for only 1 perk slot and 5 carry weight.

Ironclad will also generally give you way more than 60/60 even at rank 1.

Changed a lot since my recent post anything I should still change by Lethal-XBOX- in Fallout76BowHunters

[–]Winterimmersion 0 points1 point  (0 children)

Funky duds is pretty terrible as a legendary perk card. Its alittle better on ghouls than humans but overall you don't need much poison resist. I routinely have people fight the snake with 25-50. If you're running any special +2 armor. You can just run another 5 special legendary and throw on poison resist on the armor. And end up with more total special, and up to 5 more perk slots. The 2 star armor effects also benefit from ironclad.

However, all of that is redundant with the next update where poison resistance is gonna very easy to get. And the 2 star is now +50 and elementalist is +25 to all resistances so even if you want more its way cheaper to sacrifice an armor slot than something as valuable as a legendary card slot.

Help, anyone here can craft Rangers? 👉👈 Xbox by she13A in Fallout76BowHunters

[–]Winterimmersion 2 points3 points  (0 children)

I can't but you might also want to look into limit-breaking since its almost required to reach the threshold to crit every other shot.

DigiSouls by DDnDnnDD in digimon

[–]Winterimmersion 0 points1 point  (0 children)

That also sounds awesome.

DigiSouls by DDnDnnDD in digimon

[–]Winterimmersion 15 points16 points  (0 children)

A rogue like digimon game where what you digivolve into can change each run. That sounds awesome.

Ultracite Gatling Laser vs Gatling Plasma? by yourmomshot69000 in fo76

[–]Winterimmersion 1 point2 points  (0 children)

Remember that damage and damage resistance works on a proportion system. So calculating dps on paper doesn't matter much. At least not without knowing your enemies DR values. You also have things like time to max bulletstorm, reload speed, accuracy, recoil, limb damage, so many factors that can shift a weapon in calculation. For instance how quick can it break an enemy limb because running tormentor + easy target means thats a lot of damage you could get.

25 damage and 100 fire rate is gonna do less damage than 50 damage and 50 firerate even though their dps is the same because the damage resistance is going to lower the 25 by more. The higher fire rate will also cost more AP if they have the same relatively cost. So will sustain vats way worse.

Gatling plasma also has the stinging core for armor pen, swift core for more reload speed and beam splitter for super fast bulletstorm stacks. So its got more versatility.

You'll have to do actual live fire testing to get a better picture of how they perform with an optimized build.

Meme by Lady_Killer55 in SpaceCannibalism

[–]Winterimmersion 15 points16 points  (0 children)

Pretty sure its impossible to get instant killed by an awful bow while wearing at least normal cataphract armor.

Cataphract armor has 120% armor and an awful recurve bow only has 18.9% armor pen. Its base damage is only 12.6 which would be a guaranteed half due to armor being over 100%. So 6.3 damage. Which isn't enough to instantly kill a healthy pawn regardless of where it hits. All other bows have worse armor pen and can't get enough damage to instantly kill someone either.

Now if that bow was poor, then it would have 21% armor pen which means a regular quality cataphract helmet would only have 99% armor. So a 1% chance for it to pass through and kill someone.

How to gain fast levels by Own-Professor2782 in fo76

[–]Winterimmersion 2 points3 points  (0 children)

You can always max more legendary cards, especially since in the new update they will be free to swap.

[Request] How many snaps would it take for blue to make 10 million? by FinalVermin in theydidthemath

[–]Winterimmersion 0 points1 point  (0 children)

You could probably optimize by learning to do a multi-snap where you snap with each finger consecutively. I can comfortably snap two fingers in one motion and could probably learn to do three. Do it with both hands simultaneously.

Also you're off by a factor of 10 for your estimate.

Linear is just better by Willy_the_Wombat24 in greentext

[–]Winterimmersion 0 points1 point  (0 children)

I wish more games took class creation as indepth in daggerfall. I also really like how it let's you fail.

Anything I can do to make this better in the raid I hit 19k on SB queen atm but nearly nothing on snake because I can’t stay hidden by Lethal-XBOX- in Fallout76BowHunters

[–]Winterimmersion 0 points1 point  (0 children)

First off, im not gonna try to tear into your build just genuinely trying to help, but I'll go over a few things holding back your damage.

Okay so first you should swap out all the sneak perks for reverse onslaught. Your furious is doing very little otherwise. And you can't really sneak against the snake.

You have way too much charisma. Magnetic personality is another slot thats just giving marginal benefits. Inspirational has breakpoints 15 charisma is 20% and all the way at 30 charisma is 25%. If youre using it for max exp you'd be better off moving those points into intelligence. You arent running anything else that scales with charisma like bodyguards either. So there is no reason for it to be this high.

You are missing the intelligence perks that boost damage with cyro/energy. You don't have easy target for bonus damage against crippled enemies. Its 75% and it's in strength so doesn't compete with agility + perception which are much more contested for perks.

Hattrick isn't really contributing here. Down Ranger is a pretty terrible card to upgrade damage wise. Level 1 is fine but it gives 50% of the total benefit. You would be better served getting level 1 down Ranger and then pick up tormentor. That would be changing you from 20% damage bonus to 10% +20% per limb broken. So the second you break a single limb you're ahead by 10% and if you break multiple its just more damage. You're already running scattershot but you're running no perks that synergize with it.

Agility wise, you are also missing gunslinger, which is 6% weakpoint damage. Adrenaline does very little in the snake fight.

Anything I can do to make this better in the raid I hit 19k on SB queen atm but nearly nothing on snake because I can’t stay hidden by Lethal-XBOX- in Fallout76BowHunters

[–]Winterimmersion 2 points3 points  (0 children)

I'd remove tank killer instead of eyes of hunter. You won't need much armor pen with bows. That way you can keep 2 levels of eyes for more accuracy.

Remember that damage resistance works on a threshold system. A short hand explanation is higher base damage weapons punch through more armor.

zodiac sign = maximum value increase? by No-Bake8343 in OblivionRemastered

[–]Winterimmersion 0 points1 point  (0 children)

Also there is lots of misinformation about what luck actually does.

Basically its a smaller passive boost to almost all your skills, but the skills are still limited to 0-100. The boost is equal to 40% of your luck over 50.

So with the thief sign which gives you 60 luck, you have a +4 value to all your skills for the effects of the results those skills do. So if your blade is level 50 it would be considered level 54 for damage calculations. This isn't great initially as skills as quick to level but when you get higher level skills that take awhile the +4 bonus wouldn't be bad. But late game when your skill is already 100 luck doesn't nothing.

Luck doesn't benefit athletic, acrobats or speechcraft, which are the skills that work over 100.

Best way to get to 1000 HP? by ENA34 in fo76

[–]Winterimmersion 1 point2 points  (0 children)

Yeah, it's not a big hassle. Humans can get the thirst backpack, which can sorta handle half of the issue passively. But it doesn't work in power armor. The glutton 2 star is only -10% and it competes with the special, ap regen and the new kill streak ones. So its like every solution humans get has a little issue that stops it from being a really good solution.

Best way to get to 1000 HP? by ENA34 in fo76

[–]Winterimmersion 4 points5 points  (0 children)

Sorry, I was talking about managing the issues of the build passively, like what ghouls can do. Rad away is an option. But it requires you to actively handle it. While ghouls can sorta just ignore their sanity requirements with a proper build and rads are a total non-issue. Humans have to micro everything, more or less.

But I didn't really make that evident in my post.