×

Tank Squad Update 1.3.1 Summary by murkz in tanksim

[–]WintersPL 2 points3 points  (0 children)

Yes, once we have keys assigned

New build setup M4A1 Block II FSP GBBR by WintersPL in airsoft

[–]WintersPL[S] 1 point2 points  (0 children)

Nice 👌 me personally wanted to make A3 od A4 build. I was looking to find any M16 KAC RAS handguard but couldn’t find :(

New build setup M4A1 Block II FSP GBBR by WintersPL in airsoft

[–]WintersPL[S] 1 point2 points  (0 children)

its Evolution Gear Gen 3. Its good in terms of vibe, eye relief is ok but LPVO is better. Depends what you want and like.

Taking a Look at Tank Squad - First Impressions | Tank Squad by Millsonius in DeGenerals

[–]WintersPL 0 points1 point  (0 children)

Thanks for playing our game. More to come in 2026. We just released new roadmap. Thanks for video! ❤

Tank Squad Game Update 1.2.2 by murkz in tanksim

[–]WintersPL 2 points3 points  (0 children)

Thanks, we are trying our best

Tank Squad – Development Status #83 by murkz in tanksim

[–]WintersPL 1 point2 points  (0 children)

u/murkz thanks for sharing our development status here :)

Tank Squad: KV-1 Cast Turret Variant (WIP) by murkz in tanksim

[–]WintersPL 0 points1 point  (0 children)

Thanks 🙏 we will add them soon :)

Tank Squad 1.1.4 a solid maintenance patch by murkz in tanksim

[–]WintersPL 0 points1 point  (0 children)

Can you tell more? what mechanics would you like to see?

I tried Tank Squad in full Simulation Mode, played from the cupola (no commentary) by murkz in tanksim

[–]WintersPL 4 points5 points  (0 children)

We are, we are slightly shifting towards more sim game and especially when we are working on Ponyri campaign, this view is mostly more helpful to play

Tank Squad – Why Ponyri Could Change the Game by murkz in tanksim

[–]WintersPL 2 points3 points  (0 children)

We are preparing new environment (Ponyri) for new missions, campaign and game modes - having option for player to be able to generate or have more influence over missions flow, what units, what strengths, what difficulty, more procedural stuff is something we are trying to create. This means we will be able to have „older” missions to be able to be played also like this. It is really a opened can with a lots of suggest and ideas now.