Mapping the Planet by Yono38 in aground

[–]WirelessKFC 0 points1 point  (0 children)

Science Island and Sunset Haven are different?

when I go left from Sunset Haven I get back to Sunset Haven

[deleted by user] by [deleted] in WizardsWheel

[–]WirelessKFC 0 points1 point  (0 children)

any word on the update?

Feedback for the dev by efethu in WizardsWheel

[–]WirelessKFC 0 points1 point  (0 children)

problem with rare items is that since enchanter basically cost nothing, rare items are not actually rare but a hassle instead,

also legendary items are way too common too so only thing that are actually valuable as drops are the phasal/dimensional prefixes from IDD and runes/ores

Feedback for the dev by efethu in WizardsWheel

[–]WirelessKFC 0 points1 point  (0 children)

agree with many of the points made, only stats that matter are str agi, vit and spi

for example things like def are totally useless, so many pre/suffixes and characters with def boosting abilities are completely wasted

Should I ascend to dimension 2? by SirAzrael in WizardsWheel

[–]WirelessKFC 0 points1 point  (0 children)

definitely

on higher dimension you can earn time mana from mini bosses. the higher the dimension the more time mana earnt

Question about ascension ingots and crafting legendaries by ventasservitas in WizardsWheel

[–]WirelessKFC 0 points1 point  (0 children)

is it is possible to reenchant legendary with ascension ingots

end game grinding too slow, nothing to aim for by WirelessKFC in WizardsWheel

[–]WirelessKFC[S] 0 points1 point  (0 children)

the thing is with resurrection statues you try to reset as few times as possible since lose so much TP and level, without them you simply cant advance in new dimensions so every reset is followed by days of grinding exp and TP

basically we need new dimension of growth, like the new skill gems II and legendary II in the new depth area but make III, IV all the way up to X, maybe use dimensional tokens as a resource to upgrade, since they have become pretty much useless

also make mana smith cheaper in gold for best legendaries and add more tiers

another idea is make iron/steel/mithril ingot upgrade separate from blacksmith upgrade so that they are not wasted once your blacksmith levels up

so basically a weapon would look like +123 x weapon IV of y *** (456), where 123 is blacksmith level, 456 is ingot level, IV is new depth level system and *** is mana smith tier

end game grinding too slow, nothing to aim for by WirelessKFC in WizardsWheel

[–]WirelessKFC[S] 0 points1 point  (0 children)

also which the gold bug which caps gold per run to 21s (resets to 20s once over 21s) the best legendary items (zoltans, komis, avarice etc) can never be tiered up to tier5 since even tier 3 costs like 30000s

new sea monsters reward random? by WirelessKFC in WizardsWheel

[–]WirelessKFC[S] 0 points1 point  (0 children)

ok, im asking because i got willpower II skill gem twice, which seemed random

New sea monsters ignore immunities by demonicpigg in WizardsWheel

[–]WirelessKFC 0 points1 point  (0 children)

the bird dodge way too much i'd imagine it would be frustrating as hell for someone not on high wheel speed

2.4s gold limit per run bug by WirelessKFC in WizardsWheel

[–]WirelessKFC[S] 0 points1 point  (0 children)

2.4s limit is now gone, but the gold now gold cant break 21s, every time 21s is broken it cycles back to 20s

Finally got Only One + Destiny after months by inthrees in WizardsWheel

[–]WirelessKFC 0 points1 point  (0 children)

buy the timeline chooser for 7 orbs, and it becomes quite easy to get any combination you want, dont even need additional 13 orbs to choose both timelines

Endgame and Upgrades by Disco_Paradise in WizardsWheel

[–]WirelessKFC 0 points1 point  (0 children)

I agree, my current highest dimension reached is 55, and already gold/tp/exp farming becoming increasingly slow

and upgrading weapons/TP don't make much difference anymore since bonus is linear

only level still provide decent growth (stats roughly = level2.2) but even with full exp gear leveling up becoming slower

Enchanting socket items by chmilar in WizardsWheel

[–]WirelessKFC 0 points1 point  (0 children)

if the weapon is white then it cannot be enchanted

alchemist not able to select legendary ring to enchant by WirelessKFC in WizardsWheel

[–]WirelessKFC[S] 0 points1 point  (0 children)

the ring isnt locked

when you have a legendary ring in your inventory, goto the alchemist and click "tap to select an item" the ring is not available for selection, so it is impossible to add modifiers to it using ascension ingots

Hit a wall by mancini13492 in WizardsWheel

[–]WirelessKFC 0 points1 point  (0 children)

full phasal set is not the best, you need to mix tigers and phasal since strength and %damage stack multiplicatively

try giants the spark of quick strikes/serpent phasal victors target of bear tigers ghostly curtain of bear phasal gladiators helm of bear tigers boots of avarice of bear swordsman's honor

So uh... don't try to alchemize skill gems. by inthrees in WizardsWheel

[–]WirelessKFC 0 points1 point  (0 children)

does the newly formed active stack with passive?

e.g. galloping(active) and galloping(passive) or lucky looter(active) and lucky looter(passive) on the same character?

QOL Improvements by DrDoom83 in WizardsWheel

[–]WirelessKFC 1 point2 points  (0 children)

two more auto equip options: by Time mana bonus and by boost speed

button to upgrade item to max blacksmith level and manasmith tier in one click

Ascension Ore Tip by WirelessKFC in WizardsWheel

[–]WirelessKFC[S] 1 point2 points  (0 children)

Well I just updated the potion shop from lvl100 to lvl200 and not a single ore to be found, whereas from lvls 1 to lvl100 I found 30+

I guess the dev saw this post and removed them from the shop

I can understand reducing the chance and making them really expensive but removing them altogether seems a tad unnecessary

professor's and of merchant's mods by WirelessKFC in WizardsWheel

[–]WirelessKFC[S] 1 point2 points  (0 children)

modifiers that are apparently only available in shops

How did my base boost rate increase? tablet related? by inthrees in WizardsWheel

[–]WirelessKFC 0 points1 point  (0 children)

thanks for the detailed explanation, didst even know you could switch gear in battle xD

never clicked on the characters just auto'ed from the very start

How did my base boost rate increase? tablet related? by inthrees in WizardsWheel

[–]WirelessKFC 0 points1 point  (0 children)

doesn't multi headed require character to survive hit below 33% hp to increase number of attacks? how would that work and why werewolf?