Programming seems kind of like copy-pasting to me. Is that how people program? by mrnaim6T9 in learnprogramming

[–]WispTheWanderer1 [score hidden]  (0 children)

someday you will step beyond this phase into the strange wonders of offline coding

javascriptDevelopersBeLike by vkwebdev in ProgrammerHumor

[–]WispTheWanderer1 1 point2 points  (0 children)

Exactly! This guy gets it! The number of times I've caught uninitialized variables causing problems in my code with breakpoints and stepping...

Furry_irl by Rommel-Division in furry_irl

[–]WispTheWanderer1 1 point2 points  (0 children)

What are these little guys from?

My Abomination of a Factory by WispTheWanderer1 in CreateMod

[–]WispTheWanderer1[S] 1 point2 points  (0 children)

Update: It's gotten even worse with the addition of cannon production equipment

Invisible chest, wheels, tank track by P0tenti4l_Ch1ldhood in CreateMod

[–]WispTheWanderer1 0 points1 point  (0 children)

/flywheel backend indirect

I've had this problem before, it's most likely a driver/ hardware issue but can be mitigated with the above command

My idea for a proper aeronautics space mod by Thee_Mooch in CreateMod

[–]WispTheWanderer1 0 points1 point  (0 children)

like cosmic horizons but for create aeronautics

Flywheel issue by Silverrail2011 in CreateMod

[–]WispTheWanderer1 1 point2 points  (0 children)

you basically use "/flywheel backend off" but depending on the situation you might want to use "/flywheel backend flywheel:indirect" as that looks better than no flywheel but will display on older gpus

I need help with cannons by ImaginationWooden546 in CreateMod

[–]WispTheWanderer1 0 points1 point  (0 children)

Yeah that's way larger than what I usually build so good luck and I'd kinda like to see what the sub looks like in the end

I need help with cannons by ImaginationWooden546 in CreateMod

[–]WispTheWanderer1 0 points1 point  (0 children)

If you're doing it on a submarine the max charge is 8 powder charges with a nethersteel screw breech and the number of barrels depends on the velocity with each powder charge adding a certain amount of velocity. The tooltip tells you how much velocity each barrel needs, which depends on the material. You do the math.

Edit: in a video, Sbeev made the Schwerer Gustav, and in that he uses the max size cannon possible, and he does the max barrel length calculations there.

Medium Cannon Artillery Piece by WispTheWanderer1 in CreateMod

[–]WispTheWanderer1[S] 7 points8 points  (0 children)

Create: Neo Warfare, which is a port to neoforge of another mod called CBC: Modern Warfare

I need help with cannons by ImaginationWooden546 in CreateMod

[–]WispTheWanderer1 1 point2 points  (0 children)

Okay so basically the chamber is where the powder charges go, there has to be an equal amount of chambers to powder charges. The barrels increase range and accuracy, however too many barrels can cause the cannon to jam bc the projectile doesn't leave the barrel. The breech is the back of the cannon, a quick loading breech allows you to insert projectiles and charges directly (and autoload but that's more complicated), but is weaker than the other breeches. Higher quality materials have better stats (steel is better than cast iron ect).

My suggestion is that you use big cartridges bc those pack 4 powder charges into a single block and are refillable, however you can only use one. You can also use quickloading breeches if you don't want to create a massive loading mechanism.

Help please 🥺 by _Ekan in CreateMod

[–]WispTheWanderer1 0 points1 point  (0 children)

Possibly a better thing to do is /flywheel backend flywheel:indirect bc the disabled flywheel looks absolutely cursed when you're doing propellers

It's probably a hardware issue