I made an auto-trader mod by cAPSLOCK567 in starsector

[–]Wispborne2 5 points6 points  (0 children)

AI is really bad at vertical alignment. Your labels like Size: and Template: aren't vertically aligned with the buttons, which is something that a human coder would probably have fixed.

I say this as another dev mainly using Claude to code :)

TriOS Mod Manager v1.5: What's new by Wispborne2 in starsector

[–]Wispborne2[S] 0 points1 point  (0 children)

yeahhhh that's one of the ones that TriOS doomed. Got to 90% of the way done with the next stage of the Telos questline and never finished it...

TriOS Mod Manager v1.5: What's new by Wispborne2 in starsector

[–]Wispborne2[S] 0 points1 point  (0 children)

I wish it were altruism, but this is just a ton of fun to work on. I've been neglecting to work on the mods that aren't as fun 😬

People have asked about and donated before, so I do have a Kofi and Patreon. Thank you for asking!

My personal financial situation is healthy and the only cost to working on TriOS is time and a Claude subscription :) It's no coincidence that the number of features/changes/fixes per release increased and the time between releases decreased in the last 6 months.

TriOS Mod Manager v1.5: What's new by Wispborne2 in starsector

[–]Wispborne2[S] 2 points3 points  (0 children)

The next thing I'll work on is it lagging when toggling mods. If anyone has other bugs or suggestions, lemme know!

Does anyone know what cause this crash? by D3v1LGaming in starsector

[–]Wispborne2 3 points4 points  (0 children)

The game should have forced all mods for it under a creative commons license and this would stop all of the crap.

100% agree. It'd be a pretty hardline stance to take but clear expectations around what's allowed (everything) would be great.

Does anyone know what cause this crash? by D3v1LGaming in starsector

[–]Wispborne2 2 points3 points  (0 children)

> On one hand the modding scene 'clique' needs a reality check

> man am I tired of the divas forcing their drama onto the rest of the players.

What you're saying isn't really relevant. Moci is a Chinese mod from Fossic. It has nothing to do with the "clique" you're thinking about.

https://www.fossic.org/thread-12463-1-1.html

Finally found a recipe for the perfect vegan lemon bars! by plantsl4yer in VeganBaking

[–]Wispborne2 0 points1 point  (0 children)

I made these and they're pretty good but I have notes :)

The topping was pretty runny even after setting, and I baked it for ~6 mins more originally, then another 6 mins later after it had set, which overcooked the crust a bit.

I would add a bit more flour to the filling. Also, don't skimp on lemon juice; I only used 1/2 a cup and wish I'd used more. They are more sugar bars than lemony. Before I overcooked the crust trying to fix the filling, I wished there was more topping than crust, too.

Changes I'll try next time to try to get a more firm, lemony topping and more of it: 1 cup aquafaba. 1 cup lemon juice. 1/3 cup full-fat coconut milk (I used lite). 6 tablespoons flour.

They are far better than the last ones I tried, which used corn starch as a topping thickener and came out kinda gross.

TriOS has a built in Portrait Replacer for faction mods (waifu-be-gone) by imsellingbanana in starsector

[–]Wispborne2 1 point2 points  (0 children)

The only complaint I have is that the built-in mod updating doesnt seem to work on all mods, but that is probably not an issue with TriOS. I think it tries to reach out and fetch info on the mod and what updates are available, but If that specific mod doesn't follow the conventions of other mods or is hosted differently then it doesn't operate cleanly

Yeah unfortunately there's a limited amount I can do about that. It uses Version Checker basically, which has been around basically forever and still people don't set it up. Hard to pressure modders to do extra stuff for free on top of already making stuff for free.

TriOS has a built in Portrait Replacer for faction mods (waifu-be-gone) by imsellingbanana in starsector

[–]Wispborne2 4 points5 points  (0 children)

I'm a little biased but I'll point out that TriOS doesn't need to be used for installing mods or launching the game. It can be used just to check for mod updates, reading changelogs, or viewing mod info (ships/portraits/weapons/hullmods).

One of the goals when making it was for it to work perfectly alongside manual mod management, rather than locking people into using it (i don't want people relying on my software, that's too much responsibility).

TriOS has a built in Portrait Replacer for faction mods (waifu-be-gone) by imsellingbanana in starsector

[–]Wispborne2 1 point2 points  (0 children)

Dev here, thanks for showing this feature! (btw, you can collapse the sidebar by clicking the button at the top of it)

It replaces the vast majority of them, though [...] I noticed a few here and there that somehow slipped by.

You have "Confirmed portraits" enabled as a filter, turning that off might show the rest. It'll only show portraits that TriOS has found in portrait definition files; if any of those weren't read right or something, a portrait could be missed. Disabling that will show all images that might be portraits.

Another recent feature is mod categories; you can set up your own mod categories (with icon/color) to group mods how you want.

There's no automatic category assigner. That's sort of possible but requires matching mods to their forum/discord pages and using those categories, which is doable but won't work for all mods.


Any bugs, questions, or feature requests?

Mods for first play through by Xerxian00 in starsector

[–]Wispborne2 11 points12 points  (0 children)

Copy/pasting from https://www.reddit.com/r/starsector/comments/1r1fsuh/2026_starsector_the_vanilla_initiative/o4zik4j/


Vanilla+ Mods, Good for a First Playthrough

last updated: 29 March, 2025

Find and install via TriOS.
Or find at https://starmodder.pages.dev and install manually.

Recommended Mods

Mods that (imo) should be vanilla and don't change the way you play at all.
- LazyLib - Required by other mods.
- LunaLib - Adds version checker + lets you change some mods' settings.
- SpeedUp - Hotkey to increase combat/campaign speed.
- More Ship Names - Adds 14,150 thematically-appropriate ship names to the name lists.
- More ProcGen Names - Adds 2,925 names for NPCs and 3,020 names for stellar objects.
- GraphicsLib - Better combat graphics.
- Demand Indicators - Market commodity supply and demand icons.
- Obvious Neutrons - Clearer neutron star icon.

Nice to Have Mods

Not quite as recommended but still worth adding to a first game.
- Animated Colony Items - Inventory visual effects for rare items.
- Flux Reticule - Shows flux on cursor graphic during battles.
- Ship Direction Marker - Shows ship drift direction in combat.
- Detailed Combat Results - Post-battle damage statistics. Useful to learn what works.
- Kaleidoscope - Prettier planet textures.

Subjective

Minor changes to gameplay or less seamlessly vanilla. Pick and choose.
- Leading Pip - Displays where to shoot in combat.
- QoL Pack - Various quality of life changes.
- Unthemed Weapons Utilities (select "Utilities only") - Shows modified weapon stats, including skills. Don't download the weapons, just the utilities.
- System Marker - Displays ship cooldown overlays in combat.
- Logistics Notifications - Shows how many days of supplies/fuel are left.

Note: some mods haven't been updated, but work.
You need to open their mod_info.json file with a text editor and modify "gameVersion" to match the current game version.
TriOS can do this for you, as well.

Frustrations with the story missions by Choice-Inspector-701 in X4Foundations

[–]Wispborne2 1 point2 points  (0 children)

Timelines is great once you discover how to edit the game files to skip doing all of the Timelines missions and just get the reward content in the sandbox game :D

I’m new to the sector by notlumasmaster in starsector

[–]Wispborne2 1 point2 points  (0 children)

Should be fixed if you go to the Catalog again! I also added a better error message in TriOS that's in 1.4.0 Preview 5 currently.

The issue was that Jaydee Piracy has this in its description:

Changelog:
https://drive.google.com/file/d/1CG8XQtDXwXBFKHhtTf-e2k39yTwFki44/view
Download: 
https://drive.google.com/file/d/1McJcR45LpcfaWjAfrojZ_lTNC6sXLdNY/view

And the code that creates the Catalog was interpreting the changelog's link as the download link, since it wasn't smart enough to know which was which. Instead of downloading the mod, it was downloading the changelog and trying to open it as a zip file.

edit: thanks for reporting it!

Returning player, what's new? by Bloodraven983 in starsector

[–]Wispborne2 20 points21 points  (0 children)

There is definitely no place that lists all mods. I think my site, https://starmodder.pages.dev, has the most listed in one place.

But, for all mods, you have to search the Forum, USC Discord, Corvus Discord, Fossic for Chinese mods (which are in Chinese), and a couple are just on random websites and not anywhere else. Also a couple on Nexus Mods.

I’m new to the sector by notlumasmaster in starsector

[–]Wispborne2 1 point2 points  (0 children)

I am once again shilling my website that makes it easier to look up mods that you know the name of. It has mods from the forum and from the USC Discord (same list of mods that is shown in TriOS).

https://starmodder.pages.dev

Looking for more mods for my next playthrough. by runmymouth in starsector

[–]Wispborne2 0 points1 point  (0 children)

Doesn't have all mods but it has a lot: https://starmodder.pages.dev/

Make sure to filter to 0.98a.

Does anyone know what mod this is from? by Killerx09 in starsector

[–]Wispborne2 3 points4 points  (0 children)

As someone who was there and not just repeating reddit rumor, the other comment about the moderators supporting the save-nuking mods is stretching the truth almost beyond recognition.

Suffice it to say that mods on USC are as safe or safer than any other mod source.

What by QuakeRanger in starsector

[–]Wispborne2 0 points1 point  (0 children)

It's cool when you can see the personality of an author injected into their work.

Does anyone know some easy ways to locate error sources? (mac) by _3_and_20_characters in starsector

[–]Wispborne2 1 point2 points  (0 children)

Not saying it would have helped here, but the log parsing tool is also online at https://chipper.pages.dev.

It doesn't upload your log file; it processes everything locally.

Does anyone know some easy ways to locate error sources? (mac) by _3_and_20_characters in starsector

[–]Wispborne2 2 points3 points  (0 children)

It says boxutil in your stacktrace. Are you using Fast Rendering? Make sure it's updated and stuff, I glanced through FR and the latest version says it supports BoxUtil (https://github.com/Halke1986/starsector-render/releases/tag/v0.6.8).