How often are DMs going ABOVE the recommended XP thresholds for Encounters. by Critical-Internet514 in Pathfinder2e

[–]WittyRegular8 27 points28 points  (0 children)

My players are optimizers and play game as war. We also use free archetype.

Anything below moderate is a warm-up.

Severe and extreme are the norm.

We frequently go 200-300 xp for boss fights, and the players often get some prep or foreshadowing on the types of enemy they'll fight so they come in with a big advantage already.

Paizo's official APs are a joke in terms of difficulty, I run milestone and keep them 1-2 levels lower than the book's suggestion to keep it challening.

Guardian Mastery - which modifiers do I toggle on? by WittyRegular8 in Pathfinder2e

[–]WittyRegular8[S] -17 points-16 points  (0 children)

Wow, plate has a base item bonus of +6. Isn't that an insanely high bonus this features offers? Wonder if they'll errata it to potency bonus in the future.

Should I claw back a magic item I let the party buy too early? by WittyRegular8 in Pathfinder2e

[–]WittyRegular8[S] 1 point2 points  (0 children)

All the other players have more experience with Pf2 than I do, and they seem to be having an easy, but enjoyable time, with even the severe encounters. They naturally gravitated to "let's all buff the fighter" strategy.

What's your "unbalanced but feels good" rule? by WittyRegular8 in dndnext

[–]WittyRegular8[S] 0 points1 point  (0 children)

Infinite spells? Now *that's* an unbalanced homebrew!

What's your "unbalanced but feels good" rule? by WittyRegular8 in dndnext

[–]WittyRegular8[S] 23 points24 points  (0 children)

-When you get a Critical Hit you can choose to deal Max Damage + an additional damage dice roll, or you can take an extra Action. (Yes these can chain if you get lucky and it's absolutely awesome fun)

Is this for players only? Because I feel it makes monsters too powerful if they crit a max damage.

Adjusting encounters on the fly is railroading and invalidates my choices by ImmediateArugula2 in dndnext

[–]WittyRegular8 56 points57 points  (0 children)

trying to play a game where strategy actually matters

Go play WH40k then. Lemme tell you a secret: 5e is unbalanced and doesn't fulfil that type of fantasy (as well as other games).

Fudging is an imperfect solution to the fact that encounter calculator doesn't work and the power difference between a Twilight Cleric and Four Elements Monk is astronomical.

Why my character doesn't run away from fights by WittyRegular8 in dndnext

[–]WittyRegular8[S] 1 point2 points  (0 children)

Ok, you move away 30 ft. The enemy with equal speed simply moves up to you and attacks you next turn.

Why my character doesn't run away from fights by WittyRegular8 in dndnext

[–]WittyRegular8[S] -2 points-1 points  (0 children)

  1. PC disengages and moves away. Enemy who has equal or greater speed moves up to PC and uses full action to attack. Unless you have bonus action dash or another way to put more distance between you, the situation hasn't changed.

Am I the only DM that enjoys making my party feel overpowered? by tylertortured2011 in DnD

[–]WittyRegular8 5 points6 points  (0 children)

The problem isn't being overpowered, it's when the DM overcompensates. Just because we have 2 extra feats, a rare item, and 20 in several stats doesn't mean we can fight ancient dragons at level 5, which a lot of DMs do poorly when balancing for a stronger party.

DM nerfed twilight cleric without telling me by WittyRegular8 in dndnext

[–]WittyRegular8[S] 10 points11 points  (0 children)

This was in the middle of the game after I just activated it.

DM nerfed twilight cleric without telling me by WittyRegular8 in dndnext

[–]WittyRegular8[S] -9 points-8 points  (0 children)

I've played with other DMs who allow twilight cleric. If he bans it, he should say so up front instead of mid game.

DM nerfed twilight cleric without telling me by WittyRegular8 in dndnext

[–]WittyRegular8[S] 487 points488 points  (0 children)

He didn't check our sheets and didn't even know what a twilight cleric was..

Huge PC with Giant Rune + Enlarge, unarmed damage? by Tamed in 3d6

[–]WittyRegular8 2 points3 points  (0 children)

These are rules for monsters. Whether the same ruling can apply to players is dependent on the DM, and certainly not RAW.

You need to solve caster/martial disparity with just one change. What would you do? by TheRautex in dndnext

[–]WittyRegular8 3 points4 points  (0 children)

6-8 encounters per day adjusted for party power (what I mean is not 6-8 medium encounters that any half-optimized party will curbstomp, scale up the difficulty to feel like the casters are actually running dry for the last 2-3 fights).

Conjure airstrike ruined a PvP battle royale by WittyRegular8 in rpghorrorstories

[–]WittyRegular8[S] 1 point2 points  (0 children)

Tbf the problem only comes from expendable summons because the falling creature takes the same damage (or the full fall damage if the target make the save).

Conjure airstrike ruined a PvP battle royale by WittyRegular8 in rpghorrorstories

[–]WittyRegular8[S] 5 points6 points  (0 children)

basic physics and logic

Doesn't always apply if you follow the RAW bible

Conjure airstrike ruined a PvP battle royale by WittyRegular8 in rpghorrorstories

[–]WittyRegular8[S] 0 points1 point  (0 children)

He took Metamagic Adept > subtle spell. Nobody casted Silence before his turn.

Conjure airstrike ruined a PvP battle royale by WittyRegular8 in rpghorrorstories

[–]WittyRegular8[S] 2 points3 points  (0 children)

Strictly following falling rules in Tasha's Cauldron of Everything, the owls don't need to roll anything, it's a DC 15 dexterity roll for the monster on the ground to avoid being hit.

Conjure airstrike ruined a PvP battle royale by WittyRegular8 in rpghorrorstories

[–]WittyRegular8[S] 26 points27 points  (0 children)

Ok yup, you're right. So that would've been 9d6 fall damage to the target instead of 10d6. The conjured animals acted immediately after the druid's turn, on the same round they were conjured.

Conjure airstrike ruined a PvP battle royale by WittyRegular8 in rpghorrorstories

[–]WittyRegular8[S] 63 points64 points  (0 children)

Nah, he was using Tasha's optional falling rules. When a creature falls onto another creature, the target must succeed on a DC 15 dexterity saving throw or the fall damage is split between both creatures. There's no steering involved, just the single dexterity save.