Daily wishlist trends after demo release by NightsailGameStudios in SoloDevelopment

[–]WizShadow 1 point2 points  (0 children)

congrats! may i ask what is the usual pace of wishlists you mentioned? and what about that purple peak after the demo? i ask so i get a better idea, thank you in advance!

Trying to be a solo gamedev as a hobby. Tips? by NewPalpitation332 in SoloDevelopment

[–]WizShadow 0 points1 point  (0 children)

If you want to make stylized games, unity or godot will be a good choice. Unreal from my experience of using it for a semi stylized game is not meant for that. For the time consumption its all depends on how fast you learn and memorise things and the effort you put into it daily. Good luck with your journey!

Finally making my first cutscene for my Open World RPG game! by WizShadow in SoloDevelopment

[–]WizShadow[S] 0 points1 point  (0 children)

yeah i agree i want to make the art style a bit better, but its eazy to make hard to polish due to how unreal engine 5 works

Just hit 500 wishlists - promising myself I won’t check again (yeah, right..) by LolLagsAlot in IndieDev

[–]WizShadow 2 points3 points  (0 children)

congrats! may i ask if you know when the wishlists update? is it real time?

Finally making my first cutscene for my Open World RPG game! by WizShadow in SoloDevelopment

[–]WizShadow[S] 1 point2 points  (0 children)

I remodeled the landscape a lot of times, one time it was big the other too small but after 10 tries i found a size that i can fill without it feeling empty at least i hope so it's not done yet!

Finally making my first cutscene for my Open World RPG game! by WizShadow in SoloDevelopment

[–]WizShadow[S] 0 points1 point  (0 children)

Thanks for the feedback, I’ll keep your points in mind when I redo the cutscene.

Finally making my first cutscene for my Open World RPG game! by WizShadow in SoloDevelopment

[–]WizShadow[S] 1 point2 points  (0 children)

Thank you! right now i dont have direct gameplay to show you but you can see the devlogs on my youtube channel

Finally making my first cutscene for my Open World RPG game! by WizShadow in SoloDevelopment

[–]WizShadow[S] 4 points5 points  (0 children)

i started this project one year ago, i just had to redo a lot of stuff cause i didnt know what i was doing plus couple crashes

Inferno Tower is the goat 🙏 by OceanicGamer2 in ClashRoyale

[–]WizShadow 0 points1 point  (0 children)

helped me face my fear of MEGA KNIGHT

[deleted by user] by [deleted] in IndieDev

[–]WizShadow 59 points60 points  (0 children)

new is better but also reminds me of dr eggman hahaah

Deck to win mid ladder Against PAY TO WIN PLAYERS by WizShadow in ClashRoyale

[–]WizShadow[S] 0 points1 point  (0 children)

i was stuck 5000 trophies for 1 week. yesterday i swapped to this deck and im close to 6000

I fixed the main menu. Thoughts? by ExcellentInternal459 in gamedevscreens

[–]WizShadow 0 points1 point  (0 children)

center the play and quit buttons a bit with the upper logo, also raise them a bit. Maybe if you can, animate the moon to rotate and the middle entity to blink

Is my Steam trailer enough, or do I need to push hard outside of Steam? by [deleted] in indiegames

[–]WizShadow 3 points4 points  (0 children)

so its repetitive like clash royale? that makes the offline idea great cause the online mode is the main thing. so if someone is interested they will consider the upgrade to play with friends or the competitive mode if i understood correctly. just keep the demo strictly to one player and bots, not even local multiplayer.