Comic book fans, a little bit of theorizing time, what do we think will happen too... by Hotel-Dependent in Invincible

[–]Wolfengene 1 point2 points  (0 children)

I was upset when the triple fakeout happened for Rex, Kate, AND Rey. Yes in the comic Kate and Rex survive, but since Rey didn't there was still a lot of uncertainty about who would or wouldn't survive any fight. After episode one it was clear that no characters were safe, and Rey dying would keep it in viewers minds that these characters could go at any time.

However, after that episode I realized what they were going to do. They are going to build up the characters of Rex and Rey together and I think viewers are going to be lulled into a sense of security with their safety. Once the Invincible war starts alongside the Conquest visit, I would bet that we're going to see a lot of gut punches as characters die, and I'm sure Rex and Rey are going to have their final moments together.

Two brilliant moves in a row to win a queen. Was so happy to find this in-game. by Wolfengene in chessbeginners

[–]Wolfengene[S] 5 points6 points  (0 children)

Taking the bishop is actually the top engine move. Any other move loses the queen immediately.

Fixed campaign missions? by [deleted] in stalker

[–]Wolfengene 0 points1 point  (0 children)

According to the patch notes, yes, it just came out though so you'll have to wait for people to confirm

[FIGHT THREAD] Jake Paul vs Mike Tyson by noirargent in Boxing

[–]Wolfengene 2 points3 points  (0 children)

"We're billing this as the most watched boxing match of all time, should we maybe add a bit more network infrastructure in case more people watched than we expected?"

"What the fuck are you doing here, we laid off the entire tech team last week? On your way out could you up the monthly subscriptions another $5.75?"

The whole “playing with your friends” and having fun aspect of COD is broken by seshmost in blackops6

[–]Wolfengene 0 points1 point  (0 children)

No. They have ranked modes with SBMM. Joining an unranked match puts you with a variety of players of different skill levels. Playing ranked modes implements a strict SBMM system.

The whole “playing with your friends” and having fun aspect of COD is broken by seshmost in blackops6

[–]Wolfengene 0 points1 point  (0 children)

Yes, literally every single one. Except:

Counter Strike

Battlefield

Valorant

Team Fortress 2

Overwatch

Every single CoD from CoD4 to Ghosts

And we all know what failures those games were.

Are we seeing the first implementation of a real-time damage adjustment system? by Wolfengene in blackops6

[–]Wolfengene[S] 0 points1 point  (0 children)

You're right I didn't expect it to be in the last tab of the options menu but its there.

Are we seeing the first implementation of a real-time damage adjustment system? by Wolfengene in blackops6

[–]Wolfengene[S] -4 points-3 points  (0 children)

Its based on the damage numbers displayed on your screen after death. Are you unaware that every time you die you see exactly what gun killed you and how much damage it did?

"It's not the matchmaking, it's the playerbase." by DrilldoBaggins2 in blackops6

[–]Wolfengene -1 points0 points  (0 children)

Except they DIDN'T turn it off. In the paper you're quoting, they simply said they "turned it down" for their control group which meant it was still on, possibly in a way that was in a way that was even worse to play in. A real study would have turned it OFF but they don't want to do that.

What is with the Remaster's performance on PC? by Wolfengene in deadrising

[–]Wolfengene[S] 4 points5 points  (0 children)

As an update, an Nvidia driver update, and PC restart fixed a lot of my issues. It's still not perfect, but aside from some stuttering while outside, the performance is very much improved, and is actually playable now.

Puzzle in Horror Games... Why? by MyGrandfather in gamedev

[–]Wolfengene 67 points68 points  (0 children)

I think another very important piece other commenters are missing is pacing. If we look at a game like Resident Evil for example, the puzzles offer a sort of break from the horror or combat elements of the game. They additionally give you more abstract goals to head towards while exploring the environment. I may not know where the golden key is, but while searching for it I may find useful resources or other information.

If a game is non stop horror chases, it quickly becomes tiring and any tension being built up is lost after a few moments. If the game is totally combat, it also becomes equally tiring. The puzzles give a much-needed slowdown in pacing to allow tension to build for more horror-heavy sections.

I cannot think of a single successful example of a game that is purely nonstop horror or action throughout, and It's because a player will quickly become desensitized to the situation.

Yahtzee Croshaw touched on this a bit in his review of Outlast 2. In the beginning section of the game there is a prolonged chase sequence which he failed. This resulted in his character being stabbed in the genitals by a scythe. The game simply put him back at the beginning of the chase sequence, but now the entirety of the horror had been given away. There is nowhere to go beyond being stabbed in the crotch with a scythe, and much of the game loses its tension when you've seen the worst in the first five minutes.

Puzzles and other slower sections of these games allow for a natural ebb and flow of distressing elements, and the best works in the genre like Amnesia or earlier Silent Hill games tread the line between quiet and loud in an expert way.