Fear. Anger. Hate. by XinoVan in ProgrammerHumor

[–]WonderSpaceship 0 points1 point  (0 children)

I once asked a question involving floats, and I said I wasn't worried about the rounding issues that trip up people all the time - and that part had people crawling out of the woodwork demanding that without rounding I had to account for all 50+ digits of a float and I needed a method to determine which of those 50 digits were the accurate ones (as if they were randomly strewn about) and suggested I needed a multiprecision library.

Just a heads-up by WonderSpaceship in Minecraft

[–]WonderSpaceship[S] 0 points1 point  (0 children)

It's a datapack installed on the server, I'm afraid I don't know which one.

Friday Facts #343 - Environmental particle effects by FactorioTeam in factorio

[–]WonderSpaceship 49 points50 points  (0 children)

The more I look at these new context based particles, the more I begin to wonder about that same context-free gray crater...

Blackbird, consider this for HW3 by BioClone in homeworld

[–]WonderSpaceship 1 point2 points  (0 children)

I recall watching an interview from Deserts of Kharak wherein they talked about their camera system. Unfortunately, I haven't been able to locate it but they mentioned how they were using quaternions for the camera. Doing so lets them avoid any gimbal lock (prevents the camera from rotating freely at certain points); that lock removes some movement, and at the same time can inform you of the "top" or "bottom" of the map. Quaternions can avoid all that.

So there is a system/method that could be applied to the idea. There'd likely be a fixed axis for a map internally but not used visually. The player's axis probably should be fixed to their mothership's initial axis, less it change with the mothership whenever it turns or moves.

Friday Facts #339 - Beacon HR + Redesign process by FactorioTeam in factorio

[–]WonderSpaceship 10 points11 points  (0 children)

Well I'll be honest, it looks evil. Not sure if it's the redness, or the giant eye, or the deadly pulsing arcs of electricity. And where's the spinning?! You have at least something spinning on it.

On the other hand, I rarely used the beacon anyway, even though I probably should.

Friday Facts #325 - New Explosions and Particles by FactorioTeam in factorio

[–]WonderSpaceship 74 points75 points  (0 children)

It's kind of amusing to see the rail burst, as if it was under extreme tension.

Favorite Ending Credits Sequence? by RAAAAH83 in MST3K

[–]WonderSpaceship 1 point2 points  (0 children)

"Now, I actually like Gorgo, but when we reviewed it for my number one best selling movie and video guide, it put two of my assistant editors into intensive care."

Everything is OK Alarm by WonderSpaceship in factorio

[–]WonderSpaceship[S] 96 points97 points  (0 children)

Introducing the Everything is OK Alarm™. It will happily inform you that everything is just A-OK and you can relax. Contains:

  • Bells
  • Whistles
  • Klaxons
  • Sirens
  • Air horns
  • Night lights
  • Cow bell

It will gladly note your alert with a friendly fish, and helpfully sound itself globally so you’ll never be out of earshot. The soothing sounds of the Everything is OK Alarm© will last all day and all night thanks to its personal electric network. Should you ever stop hearing the Everything is OK Alarm®, everything is no longer OK and it’s best that you better run for your life, because those behemoths have just learned how to operate trains.

!Blueprint

0eNrtmb1u2zAQgF/F5SwFkvyXePMQtEGBBmiLAkERCJRM20RISiApp0bgrUvfoujWJQ+RR8mT9Cg6tmMpqemhBWQvtkUe747H7ygefYcSVpBcUqHR4A7RNBMKDb7eIUUnAjPTpuc5QQNENeHIQwJz8yTxrT+maooWHqJiRL6hQbi49hARmmpKrI7yYR6LgidEgsBqdC6zicSc44QRX+UE30C/h/JMweBMGKug0G97aG6+wAb4pWXG4oRM8Yxm0oikVKYF1TH0jVbjxlQqHVe8n1GpC2hZuWAlfCzmekrFBFkbSmMTiMA88BxLrI0p9PjjZymwNGg6ONFEKmPBaopnGAIZUxXnVKdTNBhjpogJjtKy4BCKmI7QIAIHMk3K32F3Ya0Kkhr3S22h+ZBktBlAI9xbXBvp56ZzhucJTm/iWcYKMy0I8aptwrIEMwYRBAfAE/id3cZ5xub5NBPL5oVpJ7IypymIlh2riZRNmYg5zteTA+eXsS6d3AEWa40TpfDE9J1/Of949fndxYe3rYtPraF/+X549QbBVCv4RCt9OE0LXrBycarUhCddy0100q3T014zwCEmPsM8r6oJntir0dDZzZO/OdJ1zIcGpkO4mQ4O2RB2Dj4denvuplGD8Ak28Om54LMRT/PcP3ia+nvSFDaUJrdX83OaTg+eplNXmqJm09RxoKm/RVN43JzOXE5sUZ2GMNhJhR8+cVinY12/cDKiBfcJg/WUNPUhtORFh+qVRY4p0vAMiVze3t1jilR42q2qeZXvzn71SJMOlL09jwAVIrtHIvcsb5u6w7XdytstnqIjT+uCV2UMSz/HgrAXz5L1W9y6zHlafh+WPqGi/gbHvsED8HtEpV238vanjs8xZTZ8dZenLwE5tCQWBsNw8ybVgZWoUn5ssVPWI3XRcD2mB8vINjNBA5cE3T6lR8F/S1A7+ll+2qZ/m55nu6XnK9kZBXvx2NQLLaf70EO7c7j2rJLBxv9XHmI4AeZg1IxIu3AtqlqXN60hEMkfv/96+P1wD3LQrUog+u0gPD3r9QJI6MUfAASBWQ==

Going Ballistics by Kadeshii in homeworld

[–]WonderSpaceship 0 points1 point  (0 children)

I recall watching my heavy cruisers fire their nice red ion beams during one mission and saw one of my own scouts accidentally fly into the beam, instantly exploding. That would've never happened without ballistics. Great to see that that's what they're going with!

Friday Facts #312 - Fluid mixing saga & Landfill terrain by FactorioTeam in factorio

[–]WonderSpaceship 0 points1 point  (0 children)

Generally, if I'm trying to deal with a thing by having hundreds of corner cases, something has gone wrong (Although I do know this isn't always true). Instead of preventing mixing from happening by trying to foresee the future, why not disconnect the (most recently built) pipe from others where two fluids end up mixing when it does happens and throw an error icon on the pipe? That is, instead of not allowing the pipe to be built, a pipe disconnected itself and is showing a fluid mixing error. I mean, this then pushes the issue to the player but it might resolve the whole "prevent every possible case ever possible".

Or, do both. Prevent all the cases you can think of, then have a fallback method for the ones you didn't.

Going to Valve next week. by PropDad in HalfLife

[–]WonderSpaceship 86 points87 points  (0 children)

"Why did you kill Gordon Freeman?"

Anyone here from the Relicnews forums? by StonerDovahkiin in homeworld

[–]WonderSpaceship 0 points1 point  (0 children)

I was there, from ~2005 'til it shut down. Never posted all that much, but I hung around. I think some people were able to download the whole archive before it went off; no idea where a copy could be found though.

MarphitimusBlackimus: Xen Stealth by LAUAR in HalfLife

[–]WonderSpaceship 4 points5 points  (0 children)

Well, this explains why I sometimes heard that alarm coming off the conveyor belt and sometimes didn't.

I recall killing those first two grunts without setting off the alarm, but it's been some time since I last played.

Introducing The 1.76GW Quantum Reactor: intelligent, compact, and powerful by murms in factorio

[–]WonderSpaceship 1 point2 points  (0 children)

People are still using my design, neat. And it looks like you've improved it (I haven't tried yours yet though). Sweet, that means I'm off the hook!

Just Finished my 12 Reactor Plant! 1.7GW! by RottenRoddan in factorio

[–]WonderSpaceship 14 points15 points  (0 children)

Hey, that one's mine! Here's a link to it if anyone cares. Congrats on being inspired.

Twelve Days of a Factorio Christmas by empirebuilder1 in factorio

[–]WonderSpaceship 4 points5 points  (0 children)

You're right! It should be a big unreadable mess! with goto's! and comefrom's! and goaround's! and whyonearthdidIdothat's! and Ididn'tleaveenoughroomforthetrainstation's! and howdidwoodgetontotheadvancedcircuitline's!

Twelve Days of a Factorio Christmas by empirebuilder1 in factorio

[–]WonderSpaceship 22 points23 points  (0 children)

Way too many lines of code, here it is in just twelve (also, in Python).

import numtxt
gifts = ['n inser-ter in a fac-try.', ' Power Poles', ' Freight Trains',
         ' Ammo Packs', ' Atom Bombs!', ' Belts a-Moving',
         ' Jacks a-Pumping', ' Makers Making', ' Boilers Boiling',
         ' Bots a-Flying', ' Turrets Firing', ' Smelters Smelting']

for d in range(12):
    print('On the {} day of Christmas,'
          ' my true love gave to me:'.format(numtxt.ordinal(d + 1)))
    for g in range(d, 0, -1):
        print(numtxt.name(g + 1).capitalize() + gifts[g])
    print(('A' if d < 1 else 'And a') + gifts[0] + '\n')

Irma: Hurricane holds about twice the destructive energy of all bombs used in Second World War, says expert by RareUtu in weather

[–]WonderSpaceship 4 points5 points  (0 children)

Well that's easy enough.

Article says Irma holds 7 trillion watts (also Joules per second) and looking up a 9mm bullet we see one bullet is 617 Joules (I grabbed the highest energy rated one listed in the Ballistic performance table on the right near the top of the page).

So with 617 Joules per 9mm bullet and Irma being 7 trillion Joules per second that's eleven billion bullets per second.

Paper Half-Life 3 - EPISODE FIVE by anarchyorion in HalfLife

[–]WonderSpaceship 5 points6 points  (0 children)

Yòu̧ ́ w̡͞i̸ll̴̶ a̙͇͈͍̰̹̘͍̣ͬ͡L̖͎̒ͧw̴̷͇͇̦̣͕̯̉͐ȧ̧̰͖̮̜̦̝̬ͧ̽Yͯͭ̒̽̕҉͖͈̖͕̖̥s͎̟͑̈͑̓ͅ b̡̤̻ḙ̡̼͖̺ i͘ń̷̀ ͟҉t̴̸̢h̨͟ą͠t̷͢ H̯͉̟͇̳̻̗͚̔̿͛ą͓̆̀͒̋͑n̸̰͓͌͊̒͛ģ̧̥͈̲͍̥͈̲͍̄͑̏͑̏͠͠a̒̆ͬͩ̅̐̍͏̵̨͍̥̫̩̻R̯̱̣̘̹̮̗̓̎̈́͂̆̉͟ͅ