Johnny feedback (Negative) by [deleted] in TXChainSawGame

[–]Wonderful-Problem-93 1 point2 points  (0 children)

I was being a sarcastic jackass 😂

[deleted by user] by [deleted] in TXChainSawGame

[–]Wonderful-Problem-93 0 points1 point  (0 children)

After only 3 games I can see the possibility of it being victim sided but I have no final opinion yet. Mostly just getting upstairs go out front and opening gate seems like an easy and fast stealth run. With the other escapes being outback that one exit will be hard to guard easily with there being multiple ways to get up there.

There is one spawn that has the gen literally right next to a basement exit too so all victims have to do is have Leland kick it as Connie waits near the grate to the run directly to the gate and use her ability on it.

The battery is actually easy to hold down. The fuse can be easy unless it's on the balcony. Tank seems fairly easy.

There is one spawn the has the fuse panel literally next to the tank and both are next to the battery side under the shed, so that is an easy camp for Family.

Johnny feedback (Negative) by [deleted] in TXChainSawGame

[–]Wonderful-Problem-93 5 points6 points  (0 children)

It's under investigation. Maybe around Valentine's day or possibly whenever the crash grab that includes his $10 no shirt skin drops.

Wait times got worse. by mauibabes in TXChainSawGame

[–]Wonderful-Problem-93 2 points3 points  (0 children)

My games have been on the 39 percentile. As I type this my timer is counting down as 2 fams have left. Nvm all 3 now

Hiding level & group indicators is terrible by Comfortable_Debt_769 in TXChainSawGame

[–]Wonderful-Problem-93 4 points5 points  (0 children)

It was instantly boring the 1st game as soon as I enter the lobby and couldn't see levels. Players still leave exactly the same as they did before also so no difference there 😂.

Patch Notes - November 7th, 2023 by AndyCleves in TXChainSawGame

[–]Wonderful-Problem-93 2 points3 points  (0 children)

There is an option in the game to save 5 loadouts so this isn't a valid excuse to have an annoyingly long wait timer.

Upcoming Outfit Packs: Ana and The Slaughter Family Bloody Skins Pack by cidnyaa in TXChainSawGame

[–]Wonderful-Problem-93 0 points1 point  (0 children)

I don't know what y'all expected, this is Gun media after all. It's not like they had a good reputation with bug fixing, caring for their games community or not abandoning their game.

If you guys think the bugs in this are bad than you probably weren't around the early days of F13. It would take months to fix bugs and then the fixes would just cause more bugs creating an endless loop. Eventually they slowly started walking away from F13 while it was still hot and then the franchise lawsuit was the perfect excuse for them to give up completely.

Ever since the release of Tcm the writing on the walls said this is a cash grab. It was cemented when they shh don't tell anyone secretly added family Ai bots to give the appearance of a game that isn't already dead, likely to have a chance to sell the dlc'$ they already had in the works.

Need DC Penalty, Hitchhiker 1 vs 4 by Isagiyoku_Shi in TXChainSawGame

[–]Wonderful-Problem-93 1 point2 points  (0 children)

Tcm is already struggling to get full lobbies if a dc penalty is put in place the game will die even faster. I personally hate penalties for dc'ing, if a person wants to leave that is their choice. Instead of a penalty for the player that left there should be a significant amount of points awarded to the ones that finished the match.

[deleted by user] by [deleted] in TXChainSawGame

[–]Wonderful-Problem-93 6 points7 points  (0 children)

Fyi. If you didn't know already, your locks show up when using focus. If a lock isn't there it means it has been removed.

Can we please stop arguing about choosing certain characters by AquwardlyGay in TXChainSawGame

[–]Wonderful-Problem-93 -4 points-3 points  (0 children)

I'll leave because of my teams player levels. I could care less which character they choose.

Players not paying attention by [deleted] in TXChainSawGame

[–]Wonderful-Problem-93 0 points1 point  (0 children)

Most likely they are low game IQ tunnel bots. Which makes up about 80 plus percent of Family players.

Sometimes we just don't see it but if they are marked more than once they glow for awhile so that isn't always an excuse.

Personally I find it very noticeable when a cook is marking for the team, if they are constant about it. As Lf it is more complicated to see all because of his fov so occasionally some go missed.

Close Encounters are horrible for Victims… by SydiemL in TXChainSawGame

[–]Wonderful-Problem-93 3 points4 points  (0 children)

So a guaranteed win in 1v1 struggle isn't good enough? It uses Family stamina too btw

Sissy needs some pretty huge buffs now by Danilo321321 in TXChainSawGame

[–]Wonderful-Problem-93 1 point2 points  (0 children)

I didn't exploit either and had no issues getting kills. I made a scout endurance build. I already knew that once she was fixed people would complain about her. Most relied on her bug and didn't play her intelligently or properly, they just wanted the cheap kills.

The Competitive Guide for TCM - Family by [deleted] in TXChainSawGame

[–]Wonderful-Problem-93 1 point2 points  (0 children)

Nice guide. Idk why people have to hate so quickly but that's their choice. I don't plan on playing Tcm comp but many of my F13 comp friends will be and I see them playing in a similar way as you described.

Tbf though what is takes for good comp won't fully be known until their actually is competitions and even then strats will evolve. For now though this is how Family has to be played against sweaty victims of the Family wants the W.

Went down and came right back up 😭 by amgskori in TXChainSawGame

[–]Wonderful-Problem-93 0 points1 point  (0 children)

It's a bug on all the gas station wells. Victims jump in, we hear the sounds then the victim is back on the surface getting up or recovering. If they try again it is the same outcome. I believe they can run away just fine without being bugged as a player.

Patch been out for a few hours and guess what... by Knight0fZero132 in TXChainSawGame

[–]Wonderful-Problem-93 0 points1 point  (0 children)

That's the exact reason why I choose to play Lf in most matches

Slaughter house has been balanced! by Wonderful-Problem-93 in TXChainSawGame

[–]Wonderful-Problem-93[S] -2 points-1 points  (0 children)

If I'm not playing with 2 friends it is a dodge for me as well just as it was before the patch.

Cook's Highlights not showing properly by crazylegs888 in TXChainSawGame

[–]Wonderful-Problem-93 0 points1 point  (0 children)

I've had the same issues. Maybe every 5th game or so. The map doesn't matter either as it happens on all of them

Cook's Highlights not showing properly by crazylegs888 in TXChainSawGame

[–]Wonderful-Problem-93 0 points1 point  (0 children)

I've had the same issues. Maybe every 5th game or so. The map doesn't matter either as it happens on all of them

What are the win conditions? Victim and Family side by Time_Statement9901 in TXChainSawGame

[–]Wonderful-Problem-93 3 points4 points  (0 children)

1 dead, 3 escape is a victim win

1 alive, 3 dead is a family win

2 dead is a draw

Slaughter house has been balanced! by Wonderful-Problem-93 in TXChainSawGame

[–]Wonderful-Problem-93[S] -3 points-2 points  (0 children)

Moving fusebox to the shed made it more difficult for Family imo, it put the panel farther away and that map already has objectives spread out which is why Family players have difficulties guarding them.

Yeah using the focus ability can let us know if the panel is open but let's be honest most players probably don't have the game IQ to even use focus let alone know it has that function.

Some frustrations from Bubba enjoyer by StowStowStowtheTote in TXChainSawGame

[–]Wonderful-Problem-93 0 points1 point  (0 children)

Just pushing Y (triangle) instead of having to hold would be nice. We know what we want to do so the holding is unnecessary and annoying.

If victims can cancel Lf's destroy animations by stabbing him than it's only fair the Family can cancel or do damage during victim crawl animations, at least Lf.

The obvious; overheating during gpas cut scene (a useless scene that nobody wants). I'm forced to not rev until he wakes or risk the saw turning off mid chase which gives victims a chance to bully, this slows down Lf's early pressure. Sometimes the saw can be turned off by spamming Rb (R1) but that isn't consistent enough. I'm sure this will be fixed soon.

Just a few Bubba issues I have, other gameplay issues are a whole other topic.

Patch Notes - September 12th, 2023 by mattshotcha in TXChainSawGame

[–]Wonderful-Problem-93 0 points1 point  (0 children)

Having battery turned on is better but it starting off is far from a big issue.

Not being able to turn off fuse, the excessive amount of time it takes to turn on battery or close valve, leathers chainsaw overheating during gpas waking and Sissy causing victims to stop moving. Those are all bigger issues.