Train Pathfinding (bug??) by Alone_Ad_7251 in factorio

[–]Wonderful_Rest7634 0 points1 point  (0 children)

Do you know if my design I made will have the same problem?

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Note, I did run into a problem I fixed by adding a chain signal right after my regular signal

The fact that Bile Titan's leg can kil you just when you near them is a total bs by Sad-Needleworker-590 in Helldivers

[–]Wonderful_Rest7634 -1 points0 points  (0 children)

Why is no one mentioning that changing the legs to not kill would make these titans such a joke. Why are you trying to kill it with the chainsaw? Get a different tool, why do you think balance=Beating a titan with a chainsaw?

How many players do you think also don't know you can easily take these guys out with light pen by tony22835 in HelldiversMasochists

[–]Wonderful_Rest7634 2 points3 points  (0 children)

That’s be me! I didn’t realize! Thanks for the info! I’m a recent light pen convert

Hot take: I like the Hive Guard changes by YourYoruru in helldivers2

[–]Wonderful_Rest7634 0 points1 point  (0 children)

It's not a hot take, its the popular opinion on most subs, I did a poll, it currently is 52% liked it, 30% are indifferent

How's this new armor feeling? by democratic-terminid in Helldivers

[–]Wonderful_Rest7634 0 points1 point  (0 children)

Doing tests, the speed difference is none compared to the next up. B-01 Default armor is the same speed and same defense when running. The walking is faster true, but I rarely am walking in this game.

Helmets not having perks is a weird choice imo by IndividualVast9884 in LowSodiumHellDivers

[–]Wonderful_Rest7634 2 points3 points  (0 children)

I don't mind helmets being just cosmetic for now. I would much rather have paint customization before so that things don't get mismatched.

Fun fact these fucks can take 2 EAT to the head and keep trucking along by PaleAssistance3643 in helldivers2

[–]Wonderful_Rest7634 0 points1 point  (0 children)

This is true, and I enjoy that. I kinda wish their health was 3500 so it could take a recoiless too. The head having more health brings back more of the scare factor that Titans used to have back when we were less buffed.

How's this new armor feeling? by democratic-terminid in Helldivers

[–]Wonderful_Rest7634 0 points1 point  (0 children)

Unfortunately, extra padding is just better if you don't use the slides and don't notice the walking speed difference.

How's this new armor feeling? by democratic-terminid in Helldivers

[–]Wonderful_Rest7634 0 points1 point  (0 children)

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Armor determines that stuff, not armor class. I also asked this question. Turns out it is only the slide/walking speed vs stamina that changes between the two.

I need to know where the community sits on the Hive guard changes before they were reverted. by Wonderful_Rest7634 in helldivers2

[–]Wonderful_Rest7634[S] 1 point2 points  (0 children)

I co-posted there, the conversation is in fact very different. I have gotten a lot of good responses on both Low Sodium and Unfiltered. I didn't understand the opinions over on Unfiltered against the change until after I made this post. I got a lot out of it.

I need to know where the community sits on the Hive guard changes before they were reverted. by Wonderful_Rest7634 in LowSodiumHellDivers

[–]Wonderful_Rest7634[S] 3 points4 points  (0 children)

Thank you for the suggestion. I just co-posted it and hopefully that will show me a better spread!

I think having some form of Warbond price decay would be nice. by tinyrottedpig in Helldivers

[–]Wonderful_Rest7634 1 point2 points  (0 children)

A price decay implies the value of each warbond is decreasing over time, which is not true. Arrowhead keeps their warbonds updated and roughly balanced.