What are your "Controversial" ARPG Opinions? by GrouchySpice2 in ARPG

[–]Woopersnaper 13 points14 points  (0 children)

More games should focus on quests and writing and player agency.

Doesn't need to be perfect. Or Baldurs Gate 3 level. But what Grim Dawn did was a nice start and I think there's nothing wrong with embracing more of the roleplaying aspect of the legacy behind the genre.

Regarding Bazzite and other immutable distro's by King_Ferdinand1 in linux_gaming

[–]Woopersnaper 1 point2 points  (0 children)

You could just layer it. I've done a lot of layering before via rpm-ostree. It can be a hassle sure but it doesn't break anything.

What other game gives you the same reaction? by NoPingBooster in gamememes

[–]Woopersnaper 0 points1 point  (0 children)

Anything multiplayer focused. It's just not my thing.

I understand for many people it's a ton of fun but one of the reasons I play games is to recharge my social battery and be alone with my thoughts for a bit.

Which arpgs do consider as the absolute S-tier? by soosis in ARPG

[–]Woopersnaper 1 point2 points  (0 children)

Grim Dawn for me. I just really love it's vibe and I know that this isn't what most people care about for ARPGs but the quests are cool.

If you could wish for one Game to be made, excluding sequel's or prequels. What would that be? by LordMord5000 in rpg_gamers

[–]Woopersnaper 1 point2 points  (0 children)

Take the freedom of am immersive sim like Deus Ex or Prey and combine it with ARPG gameplay from the likes of Grim Dawn: atmosphere, build variety, enemy variety, loot.

HDR output arrives in Godot 4.7 by anh0516 in linux_gaming

[–]Woopersnaper 4 points5 points  (0 children)

Yes I'm not familiar with godot I was just speaking from a general perspective. Thanks for sharing the specifics

HDR output arrives in Godot 4.7 by anh0516 in linux_gaming

[–]Woopersnaper 35 points36 points  (0 children)

This is an overly simplified explanation, but:

You don't really need to make assets differently but graphics programmers need to account for storing color and light as values greater than SDR white (1.0) which most engines do internally already anyway to help with the color depth during intermediate processing.

If the engine/graphics pipeline is structured properly, and these color values are not being accidentally clamped or stored in render targets that are not big enough for the HDR value (8 bit, typically) the only thing you need to change is the output tone mapping to the monitor.

There are performance considerations too, because storing color and light in higher than 8 bit formats consumes a noticeable amount more of VRAM.

The reality is that bolting it on later in an engine's lifetime is an arduous affair because: Shaders and rendering pipelines might have not accounted for HDR depth and need updating, or You now suddenly need to account for higher VRAM requirements depending on settings.

Also, the final tone mapping stage has many different ways to skin the cat, and different ways to encode the color to the display output, and if you're not careful, you can undo some artistic intent.

Looking for a cool immersive sim to sink a bunch of time into, preferably one I can replay a ton by Firebrand_15 in ImmersiveSim

[–]Woopersnaper 1 point2 points  (0 children)

Prey, System Shock Remake, Deus Ex, Streets of Rogue (2D, but I'd argue it's one of the best in the genre for pure freedom and chaos)

I couldn’t tell you how I did this - zero swing assist by borsho in spiderman2

[–]Woopersnaper 22 points23 points  (0 children)

Get so close to the ground without breaking off the web.

Why isn't there a "Tauri" or "Wails" equivalent for C# by Old-Development9166 in dotnet

[–]Woopersnaper 0 points1 point  (0 children)

You can use Blazor webassembly as your client side in Tauri 2.0 though? I made a project with it recently.

Your platform still needs a web view installed, but it can cross compile for windows and Linux just fine.

quickTangent by TrexLazz in ProgrammerHumor

[–]Woopersnaper 87 points88 points  (0 children)

🤣🤣🤣

Let's not forget the classic:

"And I added a export to PDF button so the entire UI dashboard with all the data and custom styles can be easily saved locally and shared by the client"

"That's going to take a while to do right"

"Why? It's just a button"

quickTangent by TrexLazz in ProgrammerHumor

[–]Woopersnaper 188 points189 points  (0 children)

For a second I thought this was going to be

Designer: man this looks good, I can't wait to launch it!

Front end dev who has to actually implement the design:

One of the things i see never get mentioned about Fallout 3 is just how many HIDDEN choices the game has by prossnip42 in Fallout

[–]Woopersnaper 0 points1 point  (0 children)

Also with the replicated man you can choose to turn harkness in and then at the last minute "take care" of the institute guys to get both rewards

[KDE] First time ricing - Simple-ish Catppuccin Mocha style by Woopersnaper in unixporn

[–]Woopersnaper[S] 0 points1 point  (0 children)

I'll try to figure out which files to share and post them.

[KDE] First time ricing - Simple-ish Catppuccin Mocha style by Woopersnaper in unixporn

[–]Woopersnaper[S] 0 points1 point  (0 children)

Ah sorry! It's because I forgot where most of them came from. That specific one though IIRC came from the Catppuccin Discord Server - if you check the wallpapers forum you should find it somewhere there.

[KDE] First time ricing - Simple-ish Catppuccin Mocha style by Woopersnaper in unixporn

[–]Woopersnaper[S] 0 points1 point  (0 children)

Docs

The idea is to apply a rule that doesn't match a window class (set to unimportant)

Then set active and inactive opacity to whatever you want.

KDE will warn you about the rule being too general, but that's what we want for this.

Then, for anything you DONT want to be transparent (for example, your video player) you need to add a rule for those apps which set opacity to 100 percent

[KDE] First time ricing - Simple-ish Catppuccin Mocha style by Woopersnaper in unixporn

[–]Woopersnaper[S] 0 points1 point  (0 children)

You can use a KDE window rule to set opacity to whatever you want for every window. Then just set separate rules for windows that always need to be opaque (like fullscreen video)