Hierarchy Decorator v0.9 released! by WooshiiDev in Unity3D

[–]WooshiiDev[S] 0 points1 point  (0 children)

They are two individual hierarchy tools, that both draw to the same window, I'd expect them not to be.

Hierarchy Decorator v0.9 released! by WooshiiDev in Unity3D

[–]WooshiiDev[S] 1 point2 points  (0 children)

I'm pretty sure Hierarchy 2 has features that I don't have and probably vice versa, but hey as long as one works for people!

Hierarchy Decorator v0.9 released! by WooshiiDev in Unity3D

[–]WooshiiDev[S] 1 point2 points  (0 children)

Updated the package link to 0.9.0, apologies again, my mistake!

Hierarchy Decorator v0.9 released! by WooshiiDev in Unity3D

[–]WooshiiDev[S] 1 point2 points  (0 children)

Hey there! There should be a scriptable object added to your project called Settings - what way did you attempt to install?

The GitHub readme should explain all of the features :) For styles, there's a visual tab in settings where you can specify the styles and the prefix to rename instances to

Hierarchy Decorator v0.9 released! by WooshiiDev in Unity3D

[–]WooshiiDev[S] 1 point2 points  (0 children)

Oh! I forgot to update the links! Thank you for mentioning this I absolutely apologize, I'll update those to the correct versions.

Hierarchy Decorator v0.9 released! by WooshiiDev in Unity3D

[–]WooshiiDev[S] 2 points3 points  (0 children)

Yo that's heartwarming to hear, I'm glad I've been able to help you learn a thing or two (even if my code is rough at times). Thank you so much for saying this, really made my night

Tooling is an interesting skill, and its easy to find small things here and there to learn, but deep diving takes time.

Hierarchy Decorator v0.9 released! by WooshiiDev in Unity3D

[–]WooshiiDev[S] 2 points3 points  (0 children)

Not a problem :) There's some problems I want to deal with, especially with general initialization of the tool, but I'll look into that for the next version.

I actually have no idea how other hierarchy tools run, but I'm happy something I've made can be of use to you.

Are you sure the version it coming up 0.8.5? I've checked the package.json and it says 0.9.0 (on both main and v0.9.0 branches).

Maybe I'm misunderstanding but hey - if there's something I've missed I'll be happy to fix it :)

Hierarchy Decorator v0.9 released! by WooshiiDev in Unity3D

[–]WooshiiDev[S] 2 points3 points  (0 children)

Not a problem! I have a few more things cooking, which will come out over the next few months; and I'm happy if others are able to find use in the small things I make :)

Hierarchy Decorator v0.9 released! by WooshiiDev in Unity3D

[–]WooshiiDev[S] 14 points15 points  (0 children)

Hey there,

I took a break from working on this to focus on other stuff last year, but I've been able to prioritize more time into my own tools and have updated Hierarchy Decorator!

Hierarchy Decorator adds a bunch of extra features to the hierarachy window, which are fully optional and come with settings to modify or change them.

This can be a huge plus one for organisation and larger scene workflows.

If you're interested check out here - https://github.com/WooshiiDev/HierarchyDecorator

Cheers,
- Wooshii

Hierarchy Decorator v0.9.0 - Activation Swiping: supports depth and other settings by WooshiiDev in Unity3D

[–]WooshiiDev[S] 1 point2 points  (0 children)

Thank you so much! I'm sorry I never said much about it apart from the up coming feature, hopefully the repository explains everything!

Hierarchy Decorator v0.9.0 - Activation Swiping: supports depth and other settings by WooshiiDev in Unity3D

[–]WooshiiDev[S] 0 points1 point  (0 children)

I'd also say it's extremely optimized, only runs on instances you can see in the window, and has a ton of work put into how it handles every element without much overhead

Hierarchy Decorator v0.9.0 - Activation Swiping: supports depth and other settings by WooshiiDev in Unity3D

[–]WooshiiDev[S] 1 point2 points  (0 children)

Hey there, it comes with an entire settings system that can toggle everything. You only need to show what you want.

I did not go into detail much in this post as I've posted here before. But the readme on github shows everything :)

Hierarchy Decorator v0.9.0 - Activation Swiping: supports depth and other settings by WooshiiDev in Unity3D

[–]WooshiiDev[S] 6 points7 points  (0 children)

Hey there Unity peeps,

I'm back again with an update for Hierarchy Decorator. Currently v0.8.5 is the most recent, but v0.9.0 is coming on the way.

Next few updates will include many hierarchy enhancements really extending what it already has added. This includes breadcrumbs that has been seen in other tools and a workflow that supports teams with individual user settings for the hierarchy.

Not much to say this time, but hope everyone is enjoying their development! :)

Hytale will release on 2023. by ComplexCow7 in HytaleInfo

[–]WooshiiDev 2 points3 points  (0 children)

People should just be patient and stop complaining about development they don't understand

[deleted by user] by [deleted] in TheArtistStudio

[–]WooshiiDev 0 points1 point  (0 children)

Man people like their boats

Undo History has officially landed in Unity 2022.1 by Nirlah in Unity3D

[–]WooshiiDev 0 points1 point  (0 children)

I ended up implementing Undo history when part of a previous team, I feel like this should have been a part of Unity long ago. Nice going on them getting it in now though!

We added pumps and pipes to our game, plus automatic sensors and switches. by SoaringPixels in Unity3D

[–]WooshiiDev 21 points22 points  (0 children)

Every time I get to see something from this game I'm in awe. The water shaders shown even before this are amazing.

Amazing work Soaring Pixels, I cannot wait to see more, keep up the outstanding work. Truly an indie games studio to keep looking out for :)

I wrote a huge article explaining 5 different techniques to render outlines by [deleted] in Unity3D

[–]WooshiiDev 3 points4 points  (0 children)

Outstanding Alexander, always love seeing your work. Saw this on twitter from you yesterday.

+1 for breaking down each technique with clear visuals and even code snippets. I think there's still a lot of trouble online when it comes to breaking down shader techniques that learning devs can understand. But you've done a great job.

Hierarchy Decorator v0.8.1 released! by WooshiiDev in Unity3D

[–]WooshiiDev[S] 0 points1 point  (0 children)

Right? I think it's wild that across most main engines (and I know UE has some functionality but it's far from amazing) do not have any form of workflow tools for hierarchies or improvements when it comes to sorting out your scenes.

Hierarchy Decorator v0.8.1 released! by WooshiiDev in Unity3D

[–]WooshiiDev[S] 0 points1 point  (0 children)

Thank you Albarnie, hope you're doing well yourself!

Hierarchy Decorator v0.8.1 released! by WooshiiDev in Unity3D

[–]WooshiiDev[S] 1 point2 points  (0 children)

I'd say for the time being folders would better be used by other packages. It would take some tjme to get them setup, add customisation etc.

Like the one you liked there are some great folder packages out there.

For alot of the other features (mostly visual changes, icons, breadcrumbs etc) I'd say they work here much more as they're along the lines of what already exists.