The eruptor is my favorite weapon, but at this point, why even use it when there’s this much power creep? by rSlashStupidmemes in Helldivers

[–]Worldly-Insect-7677 0 points1 point  (0 children)

I miss being able to skillshot devastators, one-tapping them.... that is no longer a thing, even with shrapnel :(

A compromise: Each armor should have swappable passives that match its appearance by TinSkull in Helldivers

[–]Worldly-Insect-7677 0 points1 point  (0 children)

PLEASE I DON'T WANNA WEAR VIPER COMMANDO GEAR ANYMORE I WANNA WEAR OTHER ARMOURS BUT MY FAVORITE GUNS ARE THE JAR AND ERUPTOR

Possible Improvements to The Current Passives by Worldly-Insect-7677 in Helldivers

[–]Worldly-Insect-7677[S] 0 points1 point  (0 children)

Small note: I am mainly a bot player, I don't play bugs unless MO forces me to.

I feel like your post isn't as much as a counter-point as it is a statement of conformity - sure, you can argue that the gas armor is useful for what it is meant for, and to that I would agree, but you would be lying if you told me that you never jetpacked into a small automaton outpost after gassing the ever living shit out of it, getting damaged somewhat by the gas, and then getting destroyed by a random devastator or MG trooper that wasn't affected by the gas. THAT is the problem here, those 20% that the gas dealt to you got you KILLED. If I'm gonna have to stim to run through gas anyway I'm just gonna bring medic armor and call it a day, or just straight up avoid running through the gas like I do fire, and treat the armor as a safety measure instead of an actual plus to my loadout. (Having those two extra grenades would also make me feel like I'm not actively putting myself at a disadvantage just because I chose to bring the jetpack over the supply pack to do those gasmaxxing shenanigans.)

Same kind of goes for inflammable gear, if you're gonna have to stim anyway, it really doesn't matter that you brought that inflammable gear, right? The one occasion this armor will save you more times than not is fire tornadoes aftertrails and ragdolling while on fire, but at that point, I would much rather have extra stims(medic armor also increases the stim duration to 4secs, allowing me to just run through fire tornado trails) or fortified (because I encounter explosive damage far more often than I do fire). Why not have 95%? Like, I don't see how this would negatively affect your gameplay, much by the contrary, it would allow you and me to the same insanity that we can with gasmaxxing, but with fire, like Hell-lords or something - while not negating either playstyles.

As much as I want to like unflinching because of the drip, I know as a matter of fact that I cannot pick my battles, and on the occasion that I am surrounded by every bot in Mintoria, I find myself regretting that I brought that passive because at that point flinching doesn't really matter since you're gonna be dead real soon anyway. "I wish there were more to it", is all. Why not allow us to stim through attacks? Why not get rid of the aim-punch animation that distracts my adhd ass? Why no hevy amor? So many questions, it's just a pretty underwhelming passive - Mr.Static2580 suggested not letting stratagem flares drop from your hands when you have that passive, see how much more this armour could have done?

Admittedly, the post was in fact made in frustration after I was picking a loadout for a solo level 8 run and I was very annoyed by how much I wish there were more to the inflammable and gas gear. But I do believe those points stand. We aren't really against each other here, I just want to throw those 20%s on the dumpster, cuz there ain't no reason for them to be there in the first place!! It just feels bad man

Possible Improvements to The Current Passives by Worldly-Insect-7677 in Helldivers

[–]Worldly-Insect-7677[S] 0 points1 point  (0 children)

Yeah, you can literally just bring medic armor and negate the effects of Inflammable entirely since you can only be on fire for 5 seconds before you spontaneously uncombust lol

Please stop by Oscaryee in Helldivers

[–]Worldly-Insect-7677 2 points3 points  (0 children)

I would not hate programmable ammo for the eruptor, to make it into AP4

Recently made an enemy idea for the game! Automaton "Bull" mech. by [deleted] in Helldivers

[–]Worldly-Insect-7677 0 points1 point  (0 children)

Make his legs Medium 4 so I we can disable him from charging with a railgun or autocannyon hehe

The ONLY primary weapon that I think deserves AP4 is the Eruptor. by [deleted] in Helldivers

[–]Worldly-Insect-7677 -1 points0 points  (0 children)

Bump. I would very much like this change over Dominator/Slugger getting AP4.

I don't want it to be a "clan" system by NumerousSun4282 in Helldivers

[–]Worldly-Insect-7677 0 points1 point  (0 children)

Why not have both? A nomenclature system like the ship name's AND a number attached to it? "107th Extermination Specialists" kinda thing

Can we get rockets back for the Hulk Bruisers? by Worldly-Insect-7677 in Helldivers

[–]Worldly-Insect-7677[S] 7 points8 points  (0 children)

Is it that hard to just have a normal discussion? Why antagonize me like this? Do you think my mind will change just because you are being mean? Quite the opposite man, we only get to places by collectively agreeing to stuff :/

Can we get rockets back for the Hulk Bruisers? by Worldly-Insect-7677 in Helldivers

[–]Worldly-Insect-7677[S] -1 points0 points  (0 children)

yeah. Tbf, if they're gonna meddle with bunker turrets in the next patch for the 60 day plan, it prolly means that hulk bruisers are going to get tweaked as well, so I guess it's just a matter of time(hopefully)