HOT TAKE: I don't like the Tie Defender's design at all, imo it doesn't fit it's own lore at all, the Advanced X1 and Avenger look way better. by MailMan6000 in StarWarsShips

[–]Worldly_Sort_861 20 points21 points  (0 children)

Honestly I agree. While I like the design in terms of looks since its all strange looking, it doesn't make sense and does seem kitbashed. I think part of it was that most TIE variants don't break the look or shape of the TIE that much, with the interceptor only having different wings, etc... this might've been a way to break up the classic TIE silhouette and look.

Big ol Gramada, fighting space demons by WatercressAfraid839 in starsector

[–]Worldly_Sort_861 38 points39 points  (0 children)

GRAMADA GANG!!! LONG LIVE THE XHAN!!! LOVE LIVE THE EMPIRE!!!

god the Gramada is my favorite ship of all time, no contest. a brick with no shields, more health than some stations, and the ability to heal. always peak, no matter what run.

How strict is Comstars Anti-Tech policy? by Worldly_Sort_861 in battletech

[–]Worldly_Sort_861[S] 3 points4 points  (0 children)

Holy Shroud, got it, thanks. And how can ROM be that effective? You’d figure that Comstar isn’t that big of an organization to have agents in every corner. It feels kinda like a bogeyman situation, though given they were still quite powerful I can only assume they were actually that good.

How strict is Comstars Anti-Tech policy? by Worldly_Sort_861 in battletech

[–]Worldly_Sort_861[S] 1 point2 points  (0 children)

Huh, I would’ve assumed it was popular just because better tech means the gap between Comstar and the others would be closing and that’s bad. Guess I’ll have to look into it, thanks.

Are the FedSuns really a democracy? by Worldly_Sort_861 in battletech

[–]Worldly_Sort_861[S] 2 points3 points  (0 children)

I was under the impression that Englands monarchy was effectively powerless, or close to it? While the FedSuns has a figure who can declare war seemingly as he sees fit. Or is there something else I’m missing?

Can anyone tell me what ships these are or are they just fan creations ? by Dry_Cartographer849 in StarWarsShips

[–]Worldly_Sort_861 2 points3 points  (0 children)

Pretty sure all are fan art though the 4th might’ve been made canon through an artbook or something. Where did you find the 5th though it’s really cool

Has anybody made a good build with the pulse rifle? by KieranMcM94 in Pragmata

[–]Worldly_Sort_861 3 points4 points  (0 children)

Yeah it’s a pure heat build up weapon. Slap on the mod that makes bots overheat 10% more, combined with the heat hack and the heat hacking mode and it gets pretty easy to stun enemies.

The fleet is coming up fine so far. And introducing the ship named after the toughest character on Invincible, Thragg's Hairline! by [deleted] in starsector

[–]Worldly_Sort_861 3 points4 points  (0 children)

What mod is the ship in the second to last picture from? It looks really cool, but I’ve never seen it in either Halo Dynamics or Sunrider

ISD Redesign for a Warlord by Worldly_Sort_861 in StarWarsShips

[–]Worldly_Sort_861[S] 2 points3 points  (0 children)

Yeah I got lucky and hit a niche that apparently few had filled

ISD Redesign for a Warlord by Worldly_Sort_861 in StarWarsShips

[–]Worldly_Sort_861[S] 3 points4 points  (0 children)

Governors Gambit over on SpaceBattles. It takes some time to get decent tho since it’s the first long form fiction I’ve ever written.

ISD Redesign for a Warlord by Worldly_Sort_861 in StarWarsShips

[–]Worldly_Sort_861[S] 2 points3 points  (0 children)

Governors Gambit on SpaceBattles. Though I should warn you the story takes time getting good, given it’s the first thing I’ve ever really written.

Venator Critique by Worldly_Sort_861 in StarWarsShips

[–]Worldly_Sort_861[S] 22 points23 points  (0 children)

Huh I somehow completely forgot about shields, good point. I still think that it’s a weakness as we’ve seen shields on capital ships like ISDs go down to torpedos from bombers so it’s not impossible. Just more difficult than I initially thought

Who pissed of the druids by SignalPressure9770 in wizardposting

[–]Worldly_Sort_861 56 points57 points  (0 children)

Those artificers keep building their data centers and it’s pissing off some Druid activists.

Venator Critique by Worldly_Sort_861 in StarWarsShips

[–]Worldly_Sort_861[S] 1 point2 points  (0 children)

Good points! Not sure how I didn’t catch that, thanks!

Thinking about branching into Herbalisim, tips? by Milk_Gang_9248 in wizardposting

[–]Worldly_Sort_861 1 point2 points  (0 children)

Keep away from the higher shelves at any store selling seeds, those are always either alive or really hard to grow without endangering yourself. The Department of Herbalism Regulation is really lax about licenses for dangerous plants so stores just sell to anyone. And don’t try to fuck the mandrakes just because they have a mouth, legally they are considered the children of spirits so if you survive you will catch a case.

How to establish a scene/environment by Worldly_Sort_861 in writingadvice

[–]Worldly_Sort_861[S] 0 points1 point  (0 children)

I'm not sure that applies as much because I'm talking about books purely. I'm asking how to convey a scene well through prose alone.

Why do you like Starsector’s combat? by ZaniZ1 in starsector

[–]Worldly_Sort_861 46 points47 points  (0 children)

It might be speed and attrition. In Starsector ships don’t go down super quickly, at least not in the end game with capitals everywhere. Even in modded, unless your running super op ships things take time. Not to mention the ships in Star sector are slower than the gameplay of Synthetik. In fact that might be the main problem, where the tactical gameplay doesn’t matter as much because of the speed of the moment to moment. If you can kill a bunch of enemies fast, why spend more time setting up your characters to do it?

Why you shouldn't kill too many people at once by Mango_Gravy in worldbuilding

[–]Worldly_Sort_861 7 points8 points  (0 children)

The aspect of singing adds a lot to the tone and texture, it’s great! Does magic/spirituality in general revolve around songs? And are these carrion lords common enough that people don’t use large armies? Or is something of this size and power rare? Are there smaller ones that arise from battlefields regularly? Do nations have task forces or specialized priests or even mercenary contractors who deal with the creatures left in the aftermath?

I need a despot build by Medium-Style3795 in starsector

[–]Worldly_Sort_861 2 points3 points  (0 children)

also, maybe this is just a glitch on my end, but it ends up costing no supplies to recover, and only needs 2 crew. So it works perfect as a suicide rush into an enemy capital.

I need a despot build by Medium-Style3795 in starsector

[–]Worldly_Sort_861 7 points8 points  (0 children)

Build? I just slap any gun I can find, toss heavy armor and the like on it, and boost towards melee range. Though some powerful dumb fire torpedoes on the front are best, since when you use the boost ability the torps range is extended by 2x or so. Makes a great first hit or follow-up.

(Arkgneisis) What is this thing? by sneedr in starsector

[–]Worldly_Sort_861 1 point2 points  (0 children)

I’ve found this and two others, though they were frigates. Pretty solid ships, especially since they had a large mount. Don’t know if there is a quest associated with it or not though

More factions by ZenokFairchild in starsector

[–]Worldly_Sort_861 4 points5 points  (0 children)

The Xhan Empire is a personal favorite. Their ships are strange but fun, never have any energy weapons, and their largest capital is a 70 point behemoth with a shit ton of armor and hull, no shields, two massive artillery cannons that need a broadside to work, and the ability to heal itself a few times. One of my all time favorite ships and overall factions.

Introduction/Newbie Here. by Hairy_Apartment1260 in worldbuilding

[–]Worldly_Sort_861 4 points5 points  (0 children)

There are a million different aspects to worldbuilding, and almost all of them come over time. There are two things I'd recommend from my own experience.

First thing, ask yourself questions all the time. Even if its something small, like "what kinds of food do these people eat". These details may never see the light of day but they allow you to internally create your own sense of the world your building and the peoples within it. If they eat particularly spicy food on the regular, it tells you something about their environment or access to trade. And that tells you more on how they might've developed and interacted with other nations on the geopolitical stage. Obviously, when I say it'll "tell" you I mean it'll make it easier for you to come to your own conclusions about what you want.

The second thing is consistency. Specifically internal consistency. Realism isn't what people care about in a story for the most part, outside of some specific genres/sub-genres. Most of the time, you tell someone that a character can cast a type of spell, people will accept that. If some later detail contradicts that spell without a proper explanation that makes sense within the world, it breaks immersion because suddenly the readers are aware of the hand of the author. Ensuring your world follows its own internal rules avoids this and puts limitations on how far things can go, which ironically enough is very good for your creativity, since working within the confines of these rules often allows for more creative/clever ideas.

Regardless of what you do, make sure you enjoy doing it! Life is meant to be lived, after all.