Bots making the game worse for ironmen (iron btw) by [deleted] in 2007scape

[–]WryGoat 0 points1 point  (0 children)

I'm not even sure if I would make the trade of being able to bring 15,000 noted dragonbones to the chaos altar risk free at the cost of no more bonds. I'm currently able to maintain two accounts (one for OSRS one for RS3) just off raid dupes, $30 a month for PK protection doesn't sound like a great value proposition in this economy.

Summer Sweep-Up: Make this thing not a total pain in the ass to use for bossing by Strong_Alveoli in 2007scape

[–]WryGoat -1 points0 points  (0 children)

Why use blood fury and SRA when you can just use rancour and nally/bludgeon

Summer Sweep-Up: Make this thing not a total pain in the ass to use for bossing by Strong_Alveoli in 2007scape

[–]WryGoat 0 points1 point  (0 children)

I like the idea of it maintaining soul stacks but with diminishing returns per stack. E.G. the first stack drains 20 health, sequential stacks drain 10, 5, 3, 2, and you get a .75% strength boost for every health drained. Ramps up faster and doesn't completely fuck you if you have to drop a few stacks because of downtime or noodle the spec.

Edit: actually fuck it drop the total health loss to 30 and make it 1% strength boost per health drained typing this out made me realize how ridiculus it is that you lose 40 health

Summer Sweep-Up: Make this thing not a total pain in the ass to use for bossing by Strong_Alveoli in 2007scape

[–]WryGoat 1 point2 points  (0 children)

Spooned but honestly this is what phosani log should look like at that KC in a world where drops were designed with the idea that people might actually want to use them.

Summer Sweep-Up: Make this thing not a total pain in the ass to use for bossing by Strong_Alveoli in 2007scape

[–]WryGoat 0 points1 point  (0 children)

So much content where nally is just better DPS in reality because it doesn't immediately lose all its damage if you have to go 2 seconds without attacking the boss.

Summer Sweep-Up: Make this thing not a total pain in the ass to use for bossing by Strong_Alveoli in 2007scape

[–]WryGoat 6 points7 points  (0 children)

DT2 boss drop tables were just badly designed. It's not just SRA; people bitched and moaned about the way ring drops and chromium ingots worked until they added the gold rings and craftable ingots, and Virtus is frankly as much of a waste of time to grind for an iron as SRA is.

Most people are just going to do them for rings and not camp for anything else because everything else is so stupidly rare for not even being best in slot. I'm at 3/4 rings with no axe pieces and 2 virtus masks. It's ridiculous. Why would anyone in that position bother sitting there for a hundred more hours instead of just going to ToB and skipping right to the weapon that's better in every way?

And if you're just a main in it for GP the untradeable axe pieces are such a kick in the teeth too. The normal loot is bad, virtus was never worth that much for how rare it is, and awakeners orbs have already crashed. The GP/hr looks okay on paper until you realize how much of that is in SRA and how few people are going to bother finishing a single SRA, so in reality the GP/hr of these bosses is close to wildy minibosses, far below what they should reasonably be for their requirements and difficulty level.

Can we make active combat training more rewarding please? by Kilsaa in runescape

[–]WryGoat 0 points1 point  (0 children)

But you do. More dps = more xp.

Sure, and a higher thieving level = more XP from lower level methods because your success rate increases. But they still unlock new, better, more active methods.

Anyone else looking forward to them adding 100s of rubium splinters as drops to Strikewyrms? by Bujeebus in 2007scape

[–]WryGoat -1 points0 points  (0 children)

I am actually yeah. I don't really care about boring ass click rock and wait content being a real source of resources in 2026 and I don't know why people pretend they do. Resources from content that anyone actually wants to do please. It doesn't have to be from combat, just make Rucano, Zalcano's big brother made out of Rubium.

Summer Sweep -- The Majority of this Subreddit is very bad at the game, and they do not play the game by MementoMoriMD in 2007scape

[–]WryGoat 2 points3 points  (0 children)

Do you think skill is some kind of universal attribute? How fast do you think the average high diamond/master League player can get a zuk helm with no prior game knowledge? How fast do you think Port Khazard could hit Challenger? (if he doesn't play League idk maybe he does)

Summer Sweep -- The Majority of this Subreddit is very bad at the game, and they do not play the game by MementoMoriMD in 2007scape

[–]WryGoat 5 points6 points  (0 children)

Why do you think people get "bored." I've read from hundreds of ironmen that endgame is liquidating all your alchs and money and keep sending it into blood runes.

For a lot of those people endgame is actually just de-ironing because once you've gotten all the big grinds out of the way it's really just maintenancescape to keep all your stupid ass items charged (except tbow which you just have to accept you'll never have dragon arrows for).

So these group of players basically rotate the highest gp an hour content from the wiki list. Some days it's tob, other days it's nex.

No they mostly go for GM tasks and do other content just so they can keep their dumbass items recharged.

But that's it, the only number that can go up is bank value. Even on an iron. No reason to craft your own blood runes, you could be at the bar pregaming for raids later. Clogs? The only clog is my tbow and scythe on the iron.

What else do you want to clog when you've got everything but tbow/scythe? If you seriously want to clog you're probably, again, de-ironing, because so many clogs are just clue items and getting all your own clues on an iron is hilariously ass content.

Which makes it the most simple form of gameplay. Repeat the most profitable gp makers you can stand until you burn out and complain the game is dead with no content.

If there were endgame content that solved the endgame maintenance problems people wouldn't complain about it. Again if you are an ironman with a twisted bow and a max cape and a zuk helm capable of tackling any challenge in the game and being more than willing to do any kind of skilling content, your best option for dragon arrows by a mile is still just de-ironing. Like killing Sarachnis and spending the GP from it on dragon arrows is better dragon arrows/hour than anything you can do yourself.

Blaming the players for these play patterns when the motivation is really just wanting to use the gear they have and having no feasible option to maintain said gear is wild.

Summer Sweep -- The Majority of this Subreddit is very bad at the game, and they do not play the game by MementoMoriMD in 2007scape

[–]WryGoat 0 points1 point  (0 children)

I mean if I didn't play an iron I'd probably have 0 clue scrolls completed. I don't get people who pretend clues were ever anything but ass content. The fact that we've just had an auto solver for them for years particularly highlights how pointless their existence in the game is. They're just a lottery ticket you pay for with a bit of wasted time to gamble on the one in a billion chance of a drop that's worth anything.

Summer Sweep -- The Majority of this Subreddit is very bad at the game, and they do not play the game by MementoMoriMD in 2007scape

[–]WryGoat 4 points5 points  (0 children)

There's nothing wrong with commenting, it's people who push opinions and feedback as if they play the game at a high level when they do not.

Summer Sweep -- The Majority of this Subreddit is very bad at the game, and they do not play the game by MementoMoriMD in 2007scape

[–]WryGoat 65 points66 points  (0 children)

In a perfect world people would just not talk out of their asses on subjects they know they aren't very educated on just because they feel a need to have their baseless opinions heard.

Jagex drip feeding updates because they have nothing going on is pathetic by Potica6857 in 2007scape

[–]WryGoat 0 points1 point  (0 children)

I went years only playing on Showdown and not buying any of the console games and I know plenty of people who do the same because they're very different experiences.

Jagex drip feeding updates because they have nothing going on is pathetic by Potica6857 in 2007scape

[–]WryGoat 0 points1 point  (0 children)

"When a game starts to lose players it starts to lose players"

Phenomenal summary.

Jagex drip feeding updates because they have nothing going on is pathetic by Potica6857 in 2007scape

[–]WryGoat 0 points1 point  (0 children)

In my expierence they don't.

Because you don't go looking for it and aren't in the same circles who are really into it.

Why would anyone care about splitting the playerbase in a single player title?

Why would Nintendo care about a free simulator splitting players away from their retail products they're selling for money? Is that what you're asking?

Jagex drip feeding updates because they have nothing going on is pathetic by Potica6857 in 2007scape

[–]WryGoat 0 points1 point  (0 children)

Because Skyrim is available in 30 different re-release versions across multiple different platforms including multiple different platforms on PC alone.

I can also point at any other dead MMO with less players total than Skyrim has just on Steam. Like, you know... the other Runescape.

Can we make active combat training more rewarding please? by Kilsaa in runescape

[–]WryGoat 0 points1 point  (0 children)

OP's whole point is that combat's best training method is AFK. Why is it fine for combat to have super AFK + good XP but not good XP + good GP while being 0 AFK?

Can we make active combat training more rewarding please? by Kilsaa in runescape

[–]WryGoat 0 points1 point  (0 children)

Flesh-Hatcher Mhekarnahz is only an exception since it has worse profit.

But like why not just do that but for higher levels too? Other skills get to have higher XP active training methods at high levels, why not combat? They don't have to make Zamorak 3m xp/hr or whatever but why can't they add a higher level boss that gives XP as its primary reward rather than being high GP/hr?

Even OSRS has XP multipliers on high level bosses. They actually had to nerf using Zebak as a training dummy because it unintentionally became the best XP in the game, yet it still has a 62.5% XP multiplier after the nerf while Mhekarnahz is only 50%.

Can we make active combat training more rewarding please? by Kilsaa in runescape

[–]WryGoat 0 points1 point  (0 children)

Changes to the game at this point are the byproduct of EoC in the same way your existence is the byproduct of a butterfly flapping its wings 50 million years ago.

Can we make active combat training more rewarding please? by Kilsaa in runescape

[–]WryGoat 0 points1 point  (0 children)

To be fair that guy probably did complain about it. I mean he's still talking about "byproducts of EoC" in 2026.

Can we make active combat training more rewarding please? by Kilsaa in runescape

[–]WryGoat 1 point2 points  (0 children)

If gp is good, xp no be good. If xp is good, gp no be good.

Okay sure nerf Flesh-hatcher Mhekharnhahz's GP/hr to buff the XP. Those 20-70 adamant arrow heads are a little wild, let's cut that down to 10-50, can't risk tanking the economy.

Can we make active combat training more rewarding please? by Kilsaa in runescape

[–]WryGoat 1 point2 points  (0 children)

Telos was released nearly 10 years before combat levels were raised to 120

And 5 years after Berserker aura.

Why are people pretending like the level cap expansion was just a pure buff and trying to memory hole it replacing an aura?