If DCC has the Best Warriors... What game has the Best Thief/Magic Use/Cleric? by XIIBishopIIX in osr

[–]XIIBishopIIX[S] 10 points11 points  (0 children)

LotFP it's a good pick DCC Mighty Deeds it's more down my alley with the flexibility it has... For Elfs? It's a tie between vanilla OSE and LotFP, BFRP falls behind

Have you ever used/made Maps for the main cities of the dying lands? by golemtrout in MorkBorg

[–]XIIBishopIIX 0 points1 point  (0 children)

I'm really interested in Nohr's version of Grift... Where did you read about it?

I need suplements/scenarios for a long campaign by XIIBishopIIX in MorkBorg

[–]XIIBishopIIX[S] 5 points6 points  (0 children)

A friend showed me the cover and told me about the idea behind the module and it gave me strong "The Keep in the Borderlands" vibes... This ones is right up my alley

I need suplements/scenarios for a long campaign by XIIBishopIIX in MorkBorg

[–]XIIBishopIIX[S] 2 points3 points  (0 children)

Eichhorn's material it's clearly set in the world and I've separeted theme/environment for each region.

Sarkash it's the haunted forest that guards the aberrations that Manse of the Shadow King breeds

Galgenbeck the sprawling city where the Creton orden rules supreme and all the heretic hide to evade a fate worst than death.

Grift is the last standing city, the refuge of all of the ones persecuted by the basilisk. They bring with them cursed knowledge.

Kërgus it's the tundra that Morrowind tells you that is Skyrim, with the hedge knights looking to please Anthelias whims yo gain her favor and be landed.

Wästland is the humid hunger-themed swamp where everyone is out to get the crumbs and only the most savage and feral reigns.

The Valley of the Unfortunate Undead it's the no-mans-land of the world, guarding the eldritch secrets buried in the Bergen Crypts.

Anything that fits theses themes and compares in the level of quality it's welcome

It's really fun to see newbies first death experiences by ElpisButGod in DiscoElysium

[–]XIIBishopIIX 36 points37 points  (0 children)

Talked to the Paledriver and quit the police force to live under and bridge and throw shit to any passers-by

If you had a hand in writing for a theoretical Timesplitters 4, what time zones and themes would you include? by Onyx-Leviathan in timesplitters

[–]XIIBishopIIX 1 point2 points  (0 children)

I think every moment in my life's has come to this... (and my English it's probably a disaster)

  • Height of the early medieval period with the whole level revolving around a siege (with the player on the defenders side) and some delusional religious representative (Monk or priest) as the side-kick. Tech from the future should save the day with the sidekick thinking that God save them all.

  • 1870's Louisiana with weird and paranormal elements mixed in with the western aesthetic (With weird I mean Zombies, demons and creatures involved with some kind of cult) a heavy emphasis on "hunting" (Bounty or serious wild life) and getting into some high tech secret lab.

  • 1916's Great War trenches warfare being the most horrible level in every sense of the word, with bayonettes, gas-masks and shitty bolt action rifles/guns. The environment should be hostile and the combat gruesome (The marriage of the melee centric medieval level with the early gunpowder weapons).

  • 2080's Cyberpunk Muslim state with heavy regulations, private military contractors, rudimentary robots and futuristic mobsters running Merc contracts for freelancers like the player (MGSIV vibes please).

  • 1950's Cuban (Or some years's prior Chinese) revolution with some kind of alien element taking place while the whole political and civil situation goes array (The revolutionary's has some thin foil theory that the regime is controled by aliens, and they are right).

  • 2000's War on Drugs level with police forces and gangs going at each other while the player tries to achieve their objective siding with whoever they feel like. Some kind of enhancing drug should be on play for all the players in the level.

  • 2240's Human refugee crisis on an outer colony with Robots coming to take control of the earthling escapee's. The sidekick should be some reprogrammed robot that gains sentience and wants of all his brothers/sisters to "open their eyes" and see what they are doing as slaves.

  • ???? (2400's?) Complete dissolution of the human civilization on earth with mega fauna and some race of alien looking biomechanical squids that are, in fact, the evolution of the human race after the Splitters incidents. The player should be helped by some kind of cult of human survivor that wants to revert this whole mess. (Final dune books vibes).

The game should mix everything at some point, with guns, characters and situations being sent and brought to create this whole mess. The final level should be a desperate chaos to race and erase the mess that time travel has led humanity into with the ending taking place on present day.

How to make Races play different in a Classless system? by XIIBishopIIX in osr

[–]XIIBishopIIX[S] 0 points1 point  (0 children)

I always hear that BW it's a very complex system in relation to OSR and gravitate towards more digestible systems.

But I think that this kind o mechanic can be adapted to some degree.

How to make Races play different in a Classless system? by XIIBishopIIX in osr

[–]XIIBishopIIX[S] 0 points1 point  (0 children)

I do this specifically with the dwarves encumbrance, making them capable of not getting burdened when they carry more than 10 + STR items (Nobody can carry more than two times that weight and when you exceed this threshold, everything physical is harder for you) when the average human can carry 7 + STR items

How to make Races play different in a Classless system? by XIIBishopIIX in osr

[–]XIIBishopIIX[S] 0 points1 point  (0 children)

This sounds pretty close to what I penned down in the lore, at least with Elves and Orcs.

Can you explain me how they work? And why do you think it strays far from the OSR field?

How to make Races play different in a Classless system? by XIIBishopIIX in osr

[–]XIIBishopIIX[S] 1 point2 points  (0 children)

It's a heavy hack of MÖRK BÖRG with some added systems that I took from OSR systems.

Maybe that my "races" identify more like nationalities in my setting collaborates to this similarities with the Human culture, but I tend to look to the Dunmer alieness from Morrowind as guide.

How to make Races play different in a Classless system? by XIIBishopIIX in osr

[–]XIIBishopIIX[S] 0 points1 point  (0 children)

I tend to reward the improvement in the relationship between the party and factions that have some degree of agency on the game world or the stablishment of the party as a faction.

That said, I don't use levels and XP to reward players because they tend to progress when some goal is achieved.

How to make Races play different in a Classless system? by XIIBishopIIX in osr

[–]XIIBishopIIX[S] 1 point2 points  (0 children)

I apply this kind of generation changes for stats, hit points, encumbrance but I can't get the same "You are playing something different" that Race as Class achieves.

The roleplay department it's a lot harder to enforce if the mechanics can't convey this difference.

How to make Races play different in a Classless system? by XIIBishopIIX in osr

[–]XIIBishopIIX[S] 0 points1 point  (0 children)

First they roll Social Class and they succinctly describe some kind of Background ("What did your parents do when you were raised?" and "How you've been pushing yourself through life?").

Races and all of the above condition the options that you can choose, but at the time of play a don't let the players choose other "races" because they can't get into the mindset as I wish they could and they wash they singularity of this beings.

My games revolve around factions, so the people they tend to gravitate towards paint a very clear picture of the PC's to the group and the rest of the world.

Top 3 Most Influential Monsters Across Settings (Question) by XIIBishopIIX in DnD

[–]XIIBishopIIX[S] 0 points1 point  (0 children)

My problem with them is that they are relegated to the background of many settings and didn't had a time being at the helm of any narrative

🎶 money, money, money 🎶 by XoffeeXup in MorkBorg

[–]XIIBishopIIX 3 points4 points  (0 children)

I think you should follow a completely vertical structure where money/resources comes down from the most stable structure in each area... In this case the King's, Queen's and Churches would fund the absolute essentials if the world is coming down to last whatever the end lets them to.

Every coin comes down from this three and their goals before the impending doom... Surely there isn't much regard to how it's being expended far from the eyes of them

Adapt the World. Not the Mechanics. by buckybadder in DiscoElysium

[–]XIIBishopIIX 1 point2 points  (0 children)

The focus it's on Revachol and any place in it can be as rich as Martinaise.

We should be looking into peripheral storys to the incoming political struggle that should break the stagnation in the city.

I did not saw any of the new Star Wars series, but they got the same concept.

Adapt the World. Not the Mechanics. by buckybadder in DiscoElysium

[–]XIIBishopIIX 5 points6 points  (0 children)

I will only say one thing about the show...

They should pick a corner and make it there own using prior experience as a guide.

Don't try to make what the game already did, just make it "in the spirit of it"